http://www.eurogamer.net/articles/d...punch-explains-infamous-dlc-frame-rate-boosts
In our recent inFamous First Light performance analysis, we made an interesting discovery - the standalone DLC runs noticeably faster than Second Son, with an overall 12 per cent boost in frame-rates in the like-for-like test we've reproduced below.
First LightSecond Son
Lowest Frame-Rate33fps28fps
Highest Frame-Rate49fps45fps
Average Frame-Rate40.36fps35.92fps
So do the enhancements to First Light benefit the gameplay experience compared to Second Son? Well, overall, the impact of a 5fps boost when the game is running with an unlocked frame-rate isn't immediately apparent owing to the inherently variable update. Where we really felt it most was in the areas where the engine is under load - First Light drops under 30fps less frequently than its predecessor. It's also apparent when you play with the optional 30fps lock in place - the action feels more consistent than in Second Son.
Overall, the effect may be fairly subtle but it is significant, and demonstrates amply how much of an impact engine optimisations can have on performance, not to mention how quickly talented developers are extracting more from the fledgling PS4 hardware.
In our recent inFamous First Light performance analysis, we made an interesting discovery - the standalone DLC runs noticeably faster than Second Son, with an overall 12 per cent boost in frame-rates in the like-for-like test we've reproduced below.
First LightSecond Son
Lowest Frame-Rate33fps28fps
Highest Frame-Rate49fps45fps
Average Frame-Rate40.36fps35.92fps
So do the enhancements to First Light benefit the gameplay experience compared to Second Son? Well, overall, the impact of a 5fps boost when the game is running with an unlocked frame-rate isn't immediately apparent owing to the inherently variable update. Where we really felt it most was in the areas where the engine is under load - First Light drops under 30fps less frequently than its predecessor. It's also apparent when you play with the optional 30fps lock in place - the action feels more consistent than in Second Son.
Overall, the effect may be fairly subtle but it is significant, and demonstrates amply how much of an impact engine optimisations can have on performance, not to mention how quickly talented developers are extracting more from the fledgling PS4 hardware.