@
BunzHoles
I'm on a mobile so it's to much hassle to break your reply into quotes. I, nstead I'll just respond like this.
I'm not posting incorrectly about this. And to make sure we are on the same page regarding our argument , I'll summarise it here. You said that the cloud model is basically the same as standard dedicated servers where if you are far from a data centre, you won't see the benefits. I'm saying that's not strictly true because the cloud operates in a different way. Fast. And powerful. Fast because it tries to stay localised and powerful because of rapid scalability. Granted that my initial explanation was crude, but that does not make it wrong.
Let's take some working examples.
Call of Duty. Peer to peer, local host, listen service.
Battlefield. Dedicated servers.
Ghost recon. Cloud service
Gta online. Cloud service
This example is based on myself and three friends, which I'll name by where they live so as it's relevant to the example. Dublin, LA, Philliy, Berlin. S
Between Berlin to LA your talking nearly one side of the planet to the other.
When we play call of duty it's nearly impossible for Dublin and Berlin to play with LA. If Philliy hosts a private game we can sometimes get it going OK.
On battlefield if we carefully pick a server we can usually get a game. Either Philliy and LA are on yellow bars or Dublin and Berlin are on yellow bars.
Ghost recon. All four have green bars. No matter who launches the game, match making takes about 1 minute. Either we all have lag or no one has.
Gta online. Same. We pop in and out of the Co op missions with ease, jumping between hosts, and experiencing zero lag. Some delays on the map zoom out zoom in function, but that's it.
That's a practical working example of the difference between the three.