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MosquitoSmasher

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Found on Neogaf


Simon Woodroffe
‏@SimonSorcerer
@leflus E3 will tell the world what Gregg Mayles new project is about.

Simon Woodroffe
‏@SimonSorcerer
@leflus @Steverulez E3 (and beyond!!!)


Gregg Mayles is a designer working at Rare. He was one of the designers for the DKC trilogy, and was one of the people who designed Diddy Kong. He did some design on DK64 and was the director of Banjo Tooie. He also helped with Grabbed by the Ghoulies, Viva Pinata and BK Nuts and Bolts.

Simon Woodroffe, the fella tweeting these, is the Studio Creative Director at Rare.

- New game is Gregg Mayle's baby (lead designer on all Banjo games, DKC1 and 2, Viva Piñata and others).

- All but confirmed that it's a new IP

- Will appear on E3.

- Isn't Kinect.

- Gregg thinks it's 'more fun than anything they've ever done'

- Rare is already working on other "things".


http://www.neogaf.com/forum/showthread.php?t=1039714
 
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Yeah but that means it'll be more fun tha DKC, Banjo etc? Yeaaahhh.....nah!

I will believe it when i see it. Awesome news though that Greg Mayles is on this.
 
I can't wait to finally see what Rare's been up to no matter what it ends up being.
 
The fact that the lead designer is the guy behind masterpieces like Banjo Kazooie and Tooie, DKC, is just awesome. It sounds like Banjo 3 ain't yet happening, but i applaud a new IP. Plus no Kinect. I'd love an action adventure or 3d platformer for sure.
 
- All but confirmed that it's a new IP
disappointed012.gif
 
I'm tired of people looking upon Rare like they're still in the N64 or early Xbox days. Rare hasn't produced anything decent in a very, very long time. They're dead as far as I'm concerned.
 
I'm tired of people looking upon Rare like they're still in the N64 or early Xbox days. Rare hasn't produced anything decent in a very, very long time. They're dead as far as I'm concerned.

Don't ever say that again. All Rare needs is the right push. It looks like Spencer was the man for the job.
 
Don't ever say that again. All Rare needs is the right push. It looks like Spencer was the man for the job.

They've been waiting for the right push for over a decade. They no longer have the magic they once had.
 
I assume people have heard about Yooka Laylee, by ex-Rare members? Dubbed a "Rare-vival." Coming to consoles and PC. It set some kind of Kickstarter record for quickest funding or something like that.

 
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I'm tired of people looking upon Rare like they're still in the N64 or early Xbox days. Rare hasn't produced anything decent in a very, very long time. They're dead as far as I'm concerned.

Exactly, people need to get over these dead developers, sony and MS have a slew of them that people hold on to. You might see a unicorn once in a awhile where they come back and do something, but its so RARE its not even worth getting excited about.
 
Might be nice to have a good 3-D platformer outside of the Nintendo games, though.
 
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So I'm assuming this is probably the new I.P. Phil was referring to that will be debuted at E3...?
 
The original Rare may be dead and all, but I just really want a Hololens Viva Piñata where I can dig water holes in my living room floor, as well as plant seeds and watch the plants grow tall, while piñtas leap up on the table and stuff.... Yep, that us all I'm asking for.
 
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I am keeping my hype level low on purpose. I'd love to get excited about the thought of an awesome 3D platformer or action/adventure from this developer, but there's a bigger chance it's something that has nothing to do with it. With Phil Spencer wearing that Battletoads shirt, it almost seems as if a new game of that is a given. The question remains though if Rare is making that. Mayles never had anything to do with Battletoads before, but who knows...maybe he does now. I'd really hate it if this is either a 2D platformer or a sidescroller beat em up, please don't be that.
 
Exactly, people need to get over these dead developers, sony and MS have a slew of them that people hold on to. You might see a unicorn once in a awhile where they come back and do something, but its so RARE its not even worth getting excited about.
i-see-what-you-did-there_o_514831.gif
 
http://www.dualshockers.com/2015/06...ighting-might-be-released-on-windows-as-well/

Rare’s New Games to Have “World Class Lighting;” Might Be Released for PC as Well
Rare has managed to keep information on their upcoming games pretty much a secret so far, and while we know that they’re working on something, or multiple somethings, we don’t know exactly on what.

Today the Microsoft-owned developer published two new career opportunity ads seeking a Technical Lighting Artist and a Software Engineer – Rendering, that give some hints.

It’s a very exciting time at Rare and we are looking for a highly skilled Technical Lighting Artist to join us andcreate something special. We want to hear from people who have a passion for lighting and atmospherics balanced with a solid technical understanding of modern lighting and shading techniques. You will work closely with the rest of the Technical Art team and Rendering Programmers to define the lighting and post process systems that achieve the Art Director’s vision. You will also be key in creating the shading models for the game and working with the art teams to ensure all material elements are working in harmony.

Key responsibilities:
• Deliver world class lighting for an exciting new project.
• Work with the Art Director to translate intense mood and atmosphere from concept art to in-game environments.
• Collaborate closely with the Tech Artists and the Rendering Engineers to improve the lighting technology, tools and workflows.
• Work with colour grading and other post process effects to achieve a game with a rich atmosphere, tone and depth.
• Work with other artists to help refine the material behaviours in the game and achieve the highest quality lighting across the entire game.
• Ensure that all lighting deliverables are completed fully and in line with production schedule.
• Maintain a balance between visual quality and performance requirements for realtime game application.

Experience, qualifications and characteristics:
• An outstanding portfolio.
• At least one full project cycle in a Technical Art position.
• 5+ years’ game development experience, with experience in all aspects of lighting for games.
• A base knowledge of programming languages such as Python/C#/C++/HLSL.
• Good knowledge of 3D creation packages (Maya/Max/etc.)
• Solid knowledge of 3D graphics and rendering techniques, especially lighting and shading models (shader creation experience essential).
• Up-to-date experience and knowledge of current game development practices and terminology.
• Degree in Computer Science or similar related subject advantageous.
• Excellent artistic ability.
• Excellent eye for quality control and detail.
• Excellent problem-solving skills, with the ability to rapidly improvise solutions.
• A broad technical understanding with the capacity to learn and utilise new skills quickly.
• Experienced in dealing with the idiosyncrasies of team project work.
• Excellent communication skills.
• Ability to receive direction and constructive feedback.
• Self-motivated and passionate about the end result.
• Experience with Unreal Engine or equivalent is a plus.

The first ad gives us an idea of what we can expect from lighting is one of the studio’s new projects, with the mention of “world class lighting,” intense mood and atmosphere, and rich tone and depth.

This role is part of the Rendering group in Rare’s Tech team. The Tech team, as a whole, is responsible for the development of Rare’s engine and tools, as well as for making direct contributions to its games. Members of the Tech team work in close collaboration with game teams to understand project needs, develop reusable software to address those needs, and integrate what they develop into the game as necessary.

The engineers in the Rendering group work directly alongside our technical artists and visual effects specialists to shape and realise the artistic vision for a product. They research and develop cutting-edge rendering techniques that make best use of the platform so that our games shine.

Key responsibilities:
• Research and develop both low-level rendering systems and product-level graphical effects to support the artistic vision for our products.
• Research and develop low-level, general engine systems to support and advance gameplay features in our products.
• Break down and provide clear feedback on gameplay feature specifications, advocating technical considerations. Assist teams to plan and schedule dependent work effectively.
• Continuously work to minimise technical debt and maintenance hazards.
Build creative solutions to technical problems that enable content creators to achieve world-class results.
• Create software designs that ensure we can easily support future game feature development.
• Devote time to personal improvement in order to remain at the cutting edge of graphics programming knowledge.

Experience, qualifications and characteristics:
• Experience of implementing modern real-time rendering techniques.
• Strong C++ programming and debugging skills using modern C++11.
• An iterative, algorithmic and mathematical approach to solving novel problems.
• Strong software architecture skills with a proven ability to apply these to the graphics domain.
• Knowledge of the wider industry, including current and future trends, with the drive to convert this into practical improvements to our technology.
• Experience of working with several different game engines is an advantage.
• Experience working on AAA game development cycle would be a plus.
• Although not essential, experience of developing rendering pipeline tools would be useful.
Cross-platform development experience is also beneficial, including development on Windows.

The most important tidbit in the second ad is definitely the mention of development on Windows. With Windows 10 coming out in July and Microsoft’s renewed focus on PC gaming, this seems to indicate that one or more of Rare’s future projects might land on PC, following Lionhead’s example with Fable Legends.

It’ll be interesting to see if we’ll finally hear something about their new projects at E3, but for now we can only hope.
 
New tweet:



First i thought...oh of course, he's going there for Yooka-Laylee, but he also sent the message to Gregg Mayles. So whatever it is he's working on, it really is happening.
 
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I really hope they don't disappoint. Rare is my childhood in terms of gaming. banjo 1 and 2, all the donkey kongs, perfect dark, goldeneye. i really want to see them return to their former glory.
 
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We're just gonna have to wait and see what Rare comes with. It's best not to get your hopes up, cause even if it's a 3D platformer, it can still disappoint. It's been a long ass time since these guys made something truly special. I think it's best to keep that in mind. i would LOVE to be amazed by it though.
 
I just want them making games on a more regular basis again, and not stupid family party games.

I'm not expecting whatever they come out with to rival their classics as far as how those games were received in their day. Just good quality Rare style games on a more regular basis, every 2 years or whatever.

Viva Pinata was a really good game IMO, that level of gameplay (but other types of games) is all I want from them.

A real shame what they've been put to work on the last however many years (too long!)
 
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