Here's a demostration of CIG's physics grids
Here is talk about their move to a 64-bit engine and their move away from Cryengine. 64-bit was required due to the size of the maps and planets. Everything is done in 64-bit space now. Advanced LoD's.
"Over 120 unique heads." Advanced unified workflow for characters and AI. Cascaded shadows for point lights so they can "pull the sun out of the skybox" and so that sun and its sunlight can be accurately rendered.
Next gen animations using "blood maps" to simulate the colour of blood behind the skin accurately and real-time pupil dilation. "200 bones and over 400 blend shapes."
Here is talk about their move to a 64-bit engine and their move away from Cryengine. 64-bit was required due to the size of the maps and planets. Everything is done in 64-bit space now. Advanced LoD's.
"Over 120 unique heads." Advanced unified workflow for characters and AI. Cascaded shadows for point lights so they can "pull the sun out of the skybox" and so that sun and its sunlight can be accurately rendered.
Next gen animations using "blood maps" to simulate the colour of blood behind the skin accurately and real-time pupil dilation. "200 bones and over 400 blend shapes."
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