Looks like my last post is getting a bit out of date. Here is a more recent screenshot.
Godsmack the game looks amazing. You are planning to go the early access route ?
Nice. I would also suggest posting the demo on itch.io unless you want to limit the demo to a smaller player base.
Kickstarter is a good way to go especially if you are not asking for too much. Fig also a good idea purely because of the coverage you get within the industry. There are a ton of small publishers who are perfect for 1-2 man devs since their budgets are usually small too. A great time to be an indie dev really.
Also if anybody is going to PAX come check out the game the Nintendo booth
And Raycast works, took some hours to figure it out how to best deal with walls, however think I got it:
Here's an earlier build from June so you kinda get the gist, but the pre-alpha build is from mid-December.
Kinda jealous everyone like has such nice voice. I try like recording my voice, & I sound like Mickey Mouse, like with a sore throat
Looking forward to your new updatesWell, I've actually taken voice lessons online since I toyed with the idea of doing voice overs for games or game trailers. Who knows, maybe I'll pursue that again. A good mic and proper placement does help.
Anyway, good to see you are back. For a while there, I didn't expect to see you again. Sometimes it's good to re-scope a game and make it more manageable. I've had to do it many times as the scope creeped up in my game.
I'll post a new screenshot or video soon.
Looking forward to your new updates
My game was in the fridge for a while actually. before I revive it again in April this year. I did cover quite a bit of mileage within the last 2 months.Starseeker, where you been bro? Busy on your game I guess. Looks great.
Well, I've actually taken voice lessons online since I toyed with the idea of doing voice overs for games or game trailers. Who knows, maybe I'll pursue that again. A good mic and proper placement does help.
Anyway, good to see you are back. For a while there, I didn't expect to see you again. Sometimes it's good to re-scope a game and make it more manageable. I've had to do it many times as the scope creeped up in my game.
I'll post a new screenshot or video soon.
Anyway, I visited your facebook page. Great work. Other than discovering you are one handsome bastard (I am not gay, no worry), I notice you listed yourself as a game developer, while I think it is to be expected. I am wondering if you are doing this full time. If so, how do you manage it?
I would love to go full time, if not for my job paying too well, too comfy, & I have bills to pay. But its very exhausting, working 2 jobs every weekday, & the obvious, it hindered the speed of game development.
I hope your dad get well. I am lucky that my parents have been healthy throughout their lives. They live rather charm lives, my dad was a life long govenment employee, & my mum is a sort of librarian . He recently retired & part-time as some form of security guard. Even so, I need to have savings in case my parents need any financial help.Well, I'm in a position now to make use of my time and money to pursue game dev full time.
My father was recently put in a nursing home, and is not coming back. So, since I was taking care of him previously, I was living with him. That means I am pretty much in charge of taking care of the house (though he is still paying for it). As such, this gives me the opportunity to take some risks and try getting a career going. I have enough in savings in case anything happens to live off of for a while.
If this game does at least decently, I plan on making series of games like this in different time periods. After this game, I will have my workflow set up, and can reuse base character models, have a starting point for animations, and lots of code I can reuse. So, the next game will be MUCH less time consuming.
I am also taking my time and studying while building this game. I am usually reading a book of some kind, either about game making, gamification, writing with emotion, marketing, or anything I feel like studying.
I am about to post a new demo to my facebook group here within a few days. So stay tuned.
I hope your dad get well. I am lucky that my parents have been healthy throughout their lives. They live rather charm lives, my dad was a life long govenment employee, & my mum is a sort of librarian . He recently retired & part-time as some form of security guard. Even so, I need to have savings in case my parents need any financial help.
What I will do, is considering no pay leave for 1-2 months on the finishing stretch. If the game do well, I may consider full time.. I agree it will be much easier, in the 2nd game, as we will already have a full game engine already in place, which we can build upon.
I am doing alot of studying & learning as well. I guess it is inevitable as a Captain America (one man Army). Its fun though,. I always enjoy learning, which may explained my relative sucess in acedemic. Though it can be exhausting.
If you are okay, do you mind sharing links or books on emotional writing, game making, marketing etc.
Looking forward to your demo.
That's a lot of books to read. Which one do you recommend suitable for Adventure game, on game design? The book, show don't tell seems interesting as well. How would you rate it?
By the way, I need some help. I made a dialog (flashback) that will be made into a slideshow cutscene, which I intended to add after level end in the gameplay video I am working on.
Tell me what you think.
The basic idea is the gameplay video, which is the snow level I posted early, will not show much of the plot/story/theme of the game, so I want a simple cutscene to get people excited/curious to know more about the story of the game. What do you guys think?
Using Navmesh to move, and have managed to be able to get it to stop moving when release the mouse, instead of clicking with mouse where want to go now just hold mouse and move mouse in what direction want to go, found it a lot easier.
Got to however do something about that rotation, got to see if able to get it to play a rotation animation when rotates using mouse, as now are able to rotate when idle, found that this is best to do as going to be enemies attacking from all sides.