Microsoft At E3 2018

Doesn’t matter whose platform it’s on, VR hardly ever has compelling content, it’s not practical, and it’s a waste of resources.

Yeah it's more of a novelty thing really.
 
So now that it looks like Rage 2 is a thing, maybe the other Walmart leaks were correct..?



I would guess they are, hell just about all of those games are things we should expect anyway right?
 
It's a platform within a platform. It's going to take time. It's also got to keep improving, which will not happen unless they keep manufacturing it.

Put it this way. There is a reason that Apple, Google, Samsung, and Microsoft are spending so much R&D on AR/VR right now. When is the right product at the right time? I don't know, but there's nothing anyone can do to stop it when the floodgates open. Nothing, short of a technology collapse.

As much as I want Microsoft to compete soon, I believe they only should do so if they bring something new to the table...not just affordability, but new abilities.

A platform within a platform..Ok! It looks like another peripheral to me. How much time do they need? Here is the problem VR has. It is expensive, resource intensive, big, bulky, wired, and not exactly cheap. Then you have the software which is extremely hard to market, and usually looks like a motion gaming experience.

Please! Those companies spend ridiculous amounts on R&D all the time, it doesn't make VR/AR the next big thing. VR had mad hype, now it seems to have disappeared.
 
I hope we see more of "The Last Night" at the Xbox show this year, maybe even get a release date.
 
VR needs more competition to build audience, top player Sony says
https://uk.reuters.com/article/us-s...d-audience-top-player-sony-says-idUKKCN1BX10M

Also, some think playing on a flat screen is a waste of resources, when we have the capability to be IN that world.

Except you’re not in that world, you’re only slightly removed from this one. Not the same thing. Which I am guessing is why MS has landed on mixed reality, because it changes things up and allows the user to be more aware of their surroundings. It’s interesting, but I hope MS doesn’t spend a bunch resources toward MR on Xbox. VR is a waste of resources. Compelling software is the exception (I can’t think of any). In addition, VR has to overcome the issues of convenience, cost, and practicality.
 
Except you’re not in that world, you’re only slightly removed from this one. Not the same thing. Which I am guessing is why MS has landed on mixed reality, because it changes things up and allows the user to be more aware of their surroundings. It’s interesting, but I hope MS doesn’t spend a bunch resources toward MR on Xbox. VR is a waste of resources. Compelling software is the exception (I can’t think of any). In addition, VR has to overcome the issues of convenience, cost, and practicality.
Yeah. If VR was like Ready Player One then yeah, bring that on...

Still not entirely sure how mixed reality really fits with console gaming. Sure, we could have things like the HUD and QOL things, but is it really gunna change up how we play console games? Not so sure.
 
VR is for people who don't have a set at home. There is no way I put money for my setup and not use it instead of wear an oversized helmet.

Like Menace said before, if it's not Ready Player One level don't even waste time.
 
Next gen VR I think is going to change the game quite a bit. The immersion just can't be duplicated on a 2d screen.

But the hardware just wasn't ready for the full VR experience without loss in visual quality. Once we get to 1440p per eye, it's going to be mind blowing.
 
In addition to better visual quality, VR also needs a bigger software library -- so many of the games are restricted to simple shooters, racers, horror games, puzzle or walking sim type experiences. If you want anything beyond that, it's slim pickings. PSVR is also hampered by the bulky and wired nature of the headset, as well as the awkwardness of Move controllers. If they can improve on all 4 of those areas (software being the toughest, I imagine), I'll give it a second shot.
 
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In addition to better visual quality, VR also needs a bigger software library -- so many of the games are restricted to simple shooters, racers, horror games, puzzle or walking sim type experiences. If you want anything beyond that, it's slim pickings. PSVR is also hampered by the bulky and wired nature of the headset, as well as the awkwardness of Move controllers. If they can improve on all 4 of those areas (software being the toughest, I imagine), I'll give it a second shot.
Everything I've seen about MSs philosophy with engagement is that they were waiting until the got the handle on inside out tracking and affordability. If they crack that, then it would make it much easier to use. I still have doubts though, because IO tracking has to solve for hand position when out of view. Honestly, I'd love a VR option.
 
Except you’re not in that world, you’re only slightly removed from this one. Not the same thing. Which I am guessing is why MS has landed on mixed reality, because it changes things up and allows the user to be more aware of their surroundings. It’s interesting, but I hope MS doesn’t spend a bunch resources toward MR on Xbox. VR is a waste of resources. Compelling software is the exception (I can’t think of any). In addition, VR has to overcome the issues of convenience, cost, and practicality.
Opinion noted.

Slightly removed, maybe... I'm going to trust that you're commenting after actually trying some games. For me, even in its PSVR state, it feels completely different than playing on a screen. In some of those games, it's like like experiencing the game first hand.

Having to use the Move controllers in PSVR is honestly my biggest problem, and it often leaves me feeling removed from the experience for some games. Some people like using the DualShock, but I think they just need a split and tacked version because both current methods tend to remove me from the experience, in most cases.
 
VR is for people who don't have a set at home. There is no way I put money for my setup and not use it instead of wear an oversized helmet.

Like Menace said before, if it's not Ready Player One level don't even waste time.
I game on a projector and Dolby Atmos sound. I also game on PSVR.... I will ditch the PSVR for a better headset/controllers.

We'll never get to RP1 levels without talking the steps (and leaps) toward that.
 
Everything I've seen about MSs philosophy with engagement is that they were waiting until the got the handle on inside out tracking and affordability. If they crack that, then it would make it much easier to use. I still have doubts though, because IO tracking has to solve for hand position when out of view. Honestly, I'd love a VR option.
I haven't tried the WMR headsets, but it sounds like tracking is already much better than what PSVR has, which is limited to a fixed camera in front of you, as opposed to one constantly moving with you. They also use an internal motion sensor on the controller when not in view. The reviews on the first gen tracking has actually been pretty good, but they could do things for the 2nd gen, like extending the camera FOV and putting another tracking camera on the back of the headset.
 
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Everything I've seen about MSs philosophy with engagement is that they were waiting until the got the handle on inside out tracking and affordability. If they crack that, then it would make it much easier to use. I still have doubts though, because IO tracking has to solve for hand position when out of view. Honestly, I'd love a VR option.
And wireless.
 
And wireless.
Inside-out tracking plus wireless would mean that they are leading the industry, doing something that nobody else has done yet. If they do that plus add some sort of 3D object detection overlay, they will have completely changed the game for what we currently think VR is. This would very much redefine room-scale VR. I believe that they may be heading toward this... but can they do all of this and make it affordable? I'm not so sure.
 
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I can't see wireless due to latency issues, tbh, but a single, long wire would be ok, imo.
Well, I was just stating that is when Phil wants to see VR on Xbox...when the wires are gone.
 
I can't see wireless due to latency issues, tbh, but a single, long wire would be ok, imo.

Well, I was just stating that is when Phil wants to see VR on Xbox...when the wires are gone.
I've already linked an article stating that Microsoft and Samsung were working on a wireless headset.
http://m.koreatimes.co.kr/phone/news/view.jsp?req_newsidx=248527

There is also the fact that AMD hasn't shown anything about their solution or partnership(s) yet, after purchasing wireless VR startup Nitero last year. This is the tech that I'd put my money on, but you never know.
https://techcrunch.com/2017/04/10/amd-buys-nitero-wireless-vr-startup/

Can wireless be cheap enough this year to compete, though?
 
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I've already linked an article stating that Microsoft and Samsung were working on a wireless headset.
http://m.koreatimes.co.kr/phone/news/view.jsp?req_newsidx=248527

There is also the fact that AMD hasn't shown anything about their solution or partnership(s) yet, after purchasing wireless VR startup Nitero last year. This is the tech that I'd put my money on, but you never know.
https://techcrunch.com/2017/04/10/amd-buys-nitero-wireless-vr-startup/

Can wireless be cheap enough this year to compete, though?
I doubt it will be cheap enough.
 
Yeah, I work for MS. Celebrated my 18 year anniversary this year, actually.

... and every day I’ve been working here, it’s been in the games group. I’ve been a part of Microsoft Games longer than Xbox.


Congrats, good sir and or madam :)

Do you get a sword or some fancy trinket/cake for said period?
 
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