Days Gone

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I expect they will have a demo at PSX this year to really convince gamers about the game. It would be nearly completed and they could have a good sized 30 minute demo. I am completely sold on this game tbh.
 
Please tell me there is a Game Logan Syphon Filter costume in this.

Well, people are complaining about the running animations. So they have that in common.
 
Running from the horde looks crazy intense and making quick decisions doesn't look so easy.
 
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The first-hour GI video has 1.3 million views. It's possible that the game will have more traction with the general gaming audience than we think.

This is a pretty cool video, an overview of the studio and the game. The guys are more relaxed in this one, and you get a feel for the team. Seem like good people. Not a lot of BS.

http://www.gameinformer.com/b/featu...g-the-ambitious-development-of-days-gone.aspx



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13 people worked on Syphon Filter (including these guys), one of my favorite games from when I first began gaming. They've got 130 people working on this. 6 years by the time they're done. Sony is fully supportive and giving them the time they need.

There's something about this team that makes me think it'll be fun. It'll probably have somewhat corny characters and dialog, but that was part of the charm of Syphon Filter, so maybe it'll translate here, too.



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The first-hour GI video has 1.3 million views. It's possible that the game will have more traction with the general gaming audience than we think.

This is a pretty cool video, an overview of the studio and the game. The guys are more relaxed in this one, and you get a feel for the team. Seem like good people. Not a lot of BS.

http://www.gameinformer.com/b/featu...g-the-ambitious-development-of-days-gone.aspx



Vm8rCDO.gif



13 people worked on Syphon Filter (including these guys), one of my favorite games from when I first began gaming. They've got 130 people working on this. 6 years by the time they're done. Sony is fully supportive and giving them the time they need.

There's something about this team that makes me think it'll be fun. It'll probably have somewhat corny characters and dialog, but that was part of the charm of Syphon Filter, so maybe it'll translate here, too.



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To be honest Sony have been top dog for the last 8 years or so on single player games. last of us, Nioh, new god of war and now this. I’ve no reason to think this will be nothing other than fantastic.
 
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The only thing that worries me about this game right now is the lack of difficulty options, as much as I love God of War I'll admit I put it on easy after a while because it was getting frustrating how quickly Kratos could be killed by anyone more than a basic enemy. I could probably go back to normal levels now that I have the combat down but I'm glad the option was there. I hope these guys reconsider that, or at least that the game is balanced enough that everyone can enjoy it. I also am not a huge fan of having to worry about gas for the bike, I know it's realistic but I can see where that could also become a point of frustration.
 
Mad Max had a gas mechanic, and it was fine. I'm sure they will make it abundant enough to not be too irritating.
The only thing that worries me about this game right now is the lack of difficulty options, as much as I love God of War I'll admit I put it on easy after a while because it was getting frustrating how quickly Kratos could be killed by anyone more than a basic enemy. I could probably go back to normal levels now that I have the combat down but I'm glad the option was there. I hope these guys reconsider that, or at least that the game is balanced enough that everyone can enjoy it. I also am not a huge fan of having to worry about gas for the bike, I know it's realistic but I can see where that could also become a point of frustration.
 
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The only thing that worries me about this game right now is the lack of difficulty options, as much as I love God of War I'll admit I put it on easy after a while because it was getting frustrating how quickly Kratos could be killed by anyone more than a basic enemy. I could probably go back to normal levels now that I have the combat down but I'm glad the option was there. I hope these guys reconsider that, or at least that the game is balanced enough that everyone can enjoy it.

I think they will. Their previous games (at least the ones I played) haven't been particularly difficult. I know what you mean about God of War, but I think that's different -- it's a series that is known for its tough combat. I don't think Sony Bend makes those kind of games. I think we can trust them to make it enjoyable for the average gamer.

I also am not a huge fan of having to worry about gas for the bike, I know it's realistic but I can see where that could also become a point of frustration.

I could too, if they are really stingy with the gas, but like Frozpot said, I think they'll make gas reasonably available. These guys seem to have a track record of games that emphasize enjoyable gameplay over realism. They are talking up the realism angle, but their whole heritage is games that emphasize fun and adventure over realism (Syphon Filter, Uncharted). It won't get anywhere near a sim-type survival game.

Personally, I like that you have to worry about running out of gas. I think that would be a real threat -- getting stuck out in the middle of nowhere. I like the tension of that.
 
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Here's a Youtube version of that wrap-up set of GI interviews (the GI player doesn't work very well, at least for me). Worth a watch. Gives you a good feel for the team behind the game.

 
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I think they will. Their previous games (at least the ones I played) haven't been particularly difficult. I know what you mean about God of War, but I think that's different -- it's a series that is known for its tough combat. I don't think Sony Bend makes those kind of games. I think we can trust them to make it enjoyable for the average gamer.



I could too, if they are really stingy with the gas, but like Frozpot said, I think they'll make gas reasonably available. These guys seem to have a track record of games that emphasize enjoyable gameplay over realism. They are talking up the realism angle, but their whole heritage is games that emphasize fun and adventure over realism (Syphon Filter, Uncharted). It won't get anywhere near a sim-type survival game.

Personally, I like that you have to worry about running out of gas. I think that would be a real threat -- getting stuck out in the middle of nowhere. I like the tension of that.
Not only that, but they will probably make getting gas a tense thing, providing a realistic task in the open world.
 
"Within a short, two-mission demo like this it's hard to get a sense of how that world and the story within it are going to open up. The lifeless dialogue and tepid mission design - fix generator, get medicine, find map - didn't inspire me."

Sounds like he played a two missions from early in the game. Not surprised those didn't inspire. Early missions are usually pretty routine.

Otoh, I'm sure many people will feel this way -- "eh, another open-world zombie game." We've already heard lots of that.
 
Since it’s the E3 demo, I’ll try and play it. I’m sure there will tons of other impressions too, so overall it’ll be interesting to see what the majority think.
 
I did notice that the acting was pretty bad.

It looks really good in general though. I’ll probably get it.
 
This is surprising...the stuff I saw looked pretty good.



It's almost a year away so hopefully the choppiness is fixed, as far as the story stuff it's kind of hard to know based on two missions. I know generally speaking open world games don't really come together until fairly close to release, I can't remember the last time an open world game had hands on demos almost a year ahead of launch let alone giving us gameplay footage and not just controlled trailers. It looks interesting to me, hopefully they pull it off, the guys at Bend seem to be really passionate about it.
 
"Within a short, two-mission demo like this it's hard to get a sense of how that world and the story within it are going to open up. The lifeless dialogue and tepid mission design - fix generator, get medicine, find map - didn't inspire me."

Sounds like he played a two missions from early in the game. Not surprised those didn't inspire. Early missions are usually pretty routine.

Otoh, I'm sure many people will feel this way -- "eh, another open-world zombie game." We've already heard lots of that.

Yeah I don't get why people say that, how many open world zombie games have we had compared to other games? Dead Rising and State of Decay? I think we've had far more games where we shoot Nazi's, aliens, or just regular humans.
 
It's almost a year away so hopefully the choppiness is fixed, as far as the story stuff it's kind of hard to know based on two missions. I know generally speaking open world games don't really come together until fairly close to release, I can't remember the last time an open world game had hands on demos almost a year ahead of launch let alone giving us gameplay footage and not just controlled trailers. It looks interesting to me, hopefully they pull it off, the guys at Bend seem to be really passionate about it.

I don't know why people keep falling for the same stuff over and over again.

If you release a beta a few months before launch and people question the content, that's a baaad sign. Betas like that are promotional tools that are released to drum up interest in the game. People complained about the Destiny 1 beta and the Sea of Thieves beta. Two months later...disappointment.

Same goes for hands on previews. If you're getting negative impressions from people who are invited to play your game, it's a baaad sign. State of Decay 2 just got hammered by reviews after tepid preview impressions.

The rule is as follows.

You shouldn't trust positive previews but you can trust the bad ones.

Days Gone is in trouble.
 
It's got 10 months to bake. Let's not jump to conclusions based on some negative opinions. There have been plenty of positive ones, too.

Yeah I don't get why people say that, how many open world zombie games have we had compared to other games? Dead Rising and State of Decay? I think we've had far more games where we shoot Nazi's, aliens, or just regular humans.

Well, I combined two whines into a single whine: "eh, another zombie game" + "eh, another open-world game" into "eh, another open-world zombie game." It's unfair to combine the two because, as you say, there haven't been very many open-world zombie games.

Separately, they are fair reactions. There are people who are tired of both/either. The first ("eh, another zombie game") was my first reaction. I had to dig a little before I understood that the game wasn't "eh, just another blow-the-heads-off-the-zombies game"). Most people don't dig, though; they just form superficial impressions and stick with them.

There are two issues: 1) how do they (Sony/devs) handle messaging, so people understand it's not "just another" whatever; and 2) is the game fun to play? I'll leave the messaging problem to Sony and the devs. I see they're trying to address it with the GI pieces, which I think have been successful. I'm not sure about that E3 demo. If it's a couple of boring, early missions, that's probably not a great idea. But, it's up to them.

The second issue is the one that matters the most to me -- is the game fun/interesting to play. I'm pretty confident that, based on what I've seen and heard, it will be (at least for me).
 
Here's more info from GI. This is about the different enemy types:

Days Gone: Meet The Freakers

Some excerpts:

Freakers:
Freakers live in nests and tend to hibernate during the day, which makes getting stuck out in the wilderness at night a potentially deadly proposition. Freakers also exhibit swarming behavior, and congregate in massive hordes that roam the countryside. The trajectory of these hordes isn't random – like all living creatures, freakers need to eat, drink, and sleep, and will migrate between their sleeping grounds and potential food and water sources. Freakers will eat pretty much anything, including animals, your enemies, and even other freakers, so you can use their feral nature to your advantage.

Freakers proved to be formidable foes during our hands-on session. While Deacon can easily hold his own against one or two of them, any more can quickly become overwhelming. This threat is exacerbated by the durability of melee weapons (most will break after killing a few enemies), and fact that prolonged gunfire will often attract more freakers.

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Newts:
These surprising foes (seen at the bottom of the screenshot) are what happens when adolescents are infected with the devastating pathogen in Days Gone, and they are by far the most unsettling enemy type in the game. Unlike adult freakers who will attack you head-on, newts scurry on all fours and generally keep their distance. "[Newts] are one of the more interesting [enemy types] from a design sense, because they're not meant to be direct threats," Ross says.

There's a reason newts are skittish: They have an adversarial relationship with adult freakers, who will attack them on sight – another example of the interplay Sony Bend is crafting between Days Gone's various enemy types. Because of this newts are more scavengers than predators, and will wait for a (relatively) safe opportunity to make their move.

During our play session, newts commanded an eerie presence in the environment; not only are their appearance and movement unnerving, but having them scurry around us while we attempted to stay hidden from the larger and more threatening adult freakers ratcheted up the tension.

Runners:
Not all of Days Gone's freaker threats are human. Runners are massive, rabid wolves who have been mutated by the deadly pathogen. Their sprinting speed can even give Deacon's bike a run for its money, diminishing the sense of safety you get when cruising along on the open road.

Our brief (and terrifying) encounter with a runner occurred during a bike-chase sequence [...]. The encounter left a lasting impression, which is precisely what Sony Bend is aiming for. "They're designed to add tension and fear to the world, and to surprise you when you least expect it."

Marauders:
Days Gone's default human enemy, marauders can be found throughout the world and operate out of their own established camps that Deacon will be taking on over the duration of the game. More often than not, however, marauders will find you. "We do stuff in this game that I don't think other games do, where we screw the player over a lot," says lead open-world designer Eric Jensen. "You're not safe anywhere. If you stand in one place too long, something's going to come for you."

Rippers:
Another human enemy type, rippers have adopted a more Mad Max approach to living (and dying) in the post-apocalypse. Rippers have essentially deified the freaker infection. Their beliefs have a direct impact on gameplay. "Rippers are not afraid to die, and their tactics are more intense. They'll do whatever it takes to kill the player to serve their leader."

"Rippers revere freakers," Ross says. "That leads to really interesting open-world encounters, where normally you'd want to bring freakers down on an enemy camp. If you bring freakers into a ripper camp, you're going to get a different response that reflects their worldview and cult belief, which is 'Do not harm freakers.' It's fascinating to watch."

Ragers:
We're still not sure why Sony Bend didn't go with the name "Zombear," but regardless, creative director John Garvin confirmed during our rapid-fire questions video that the infected freaker bear who offered up a roaring conclusion to Days Gone's E3 2017 demo appears both in the form of a boss fight and as regular enemies in the world.

While these were all the threats we saw during our hands-on coverage, we know Sony Bend has at least one more enemy type up its sleeve that it wasn't ready to talk about yet. Not only that, but the freakers you'll be encountering with may have some additional surprises of their own. "One difference between our freakers and other zombies is that ours are mutating," says creative director John Garvin.

http://www.gameinformer.com/b/features/archive/2018/05/21/days-gone-meet-the-freakers.aspx
 
I don't know why people keep falling for the same stuff over and over again.

If you release a beta a few months before launch and people question the content, that's a baaad sign. Betas like that are promotional tools that are released to drum up interest in the game. People complained about the Destiny 1 beta and the Sea of Thieves beta. Two months later...disappointment.

Same goes for hands on previews. If you're getting negative impressions from people who are invited to play your game, it's a baaad sign. State of Decay 2 just got hammered by reviews after tepid preview impressions.

The rule is as follows.

You shouldn't trust positive previews but you can trust the bad ones.

Days Gone is in trouble.

Did you miss everything else? those impressions tend to be a month out from launch, Days Gone is almost a year away so a lot can change and feedback has time to be implemented.
 
Did you miss everything else? those impressions tend to be a month out from launch, Days Gone is almost a year away so a lot can change and feedback has time to be implemented.

Nah.

Bend wanted outlets to get their hands on that build because they were happy with how it presented. The critical aspects of the impressions centered on mission design.

Negative previews are almost always a bad sign.
 
Nah.

Bend wanted outlets to get their hands on that build because they were happy with how it presented. The critical aspects of the impressions centered on mission design.

Negative previews are almost always a bad sign.

When they are close to release yes, this game is nearly a year from launch so they have time to make changes, also open world games tend to come together pretty late in development. We'll see, either way 2 missions in out of what is said to be a 30 hour game aren't enough to base judgements on, especially when the GI guys who got to play it longer seemed to have enjoyed themselves.
 
When they are close to release yes, this game is nearly a year from launch so they have time to make changes, also open world games tend to come together pretty late in development. We'll see, either way 2 missions in out of what is said to be a 30 hour game aren't enough to base judgements on, especially when the GI guys who got to play it longer seemed to have enjoyed themselves.

JinCA no.

First of all, you can't possibly put stock into what the GI guys said considering they struck a deal with Sony to feature Days Gone in this month's issue/website. Now isn't the time for them to speak critically about their experience.

Secondly, the "bland mission design" is particularly damning for two reasons. One, it shows that the people designing the missions suck. And two, the missions are most likely set in stone at this point. You don't drastically change mission structure this late into development.

This thing has stink all over it.

Negative previews are damning man. This game will be lucky to score in the upper 70s on metacritic. Just watch.