I played GT Sport since day one, it was F2P compared to what it is now. It was bare, had no campaign, had 4 times less cars than the 700 Forza had at debut. Forza had 32 track locations at launch, GT Sport had 17 track locations.Gt Sport wasnlt even close to a F2P game had plenty of content at launch with 160 cars and 40 tracks. Clearly you haven't played a F2P racer befor. Go look at what you get in Race Room.
That is a strak contrast to SoT that had less than alot of F2P games.
Or, if we look at GT6, which had 1197 cars and 71 tracks over 33 locations.
It took two years to get to where it is now to make it worth the $60 that they charged at debut. More tracks, more cars, GT League (campaign). And it still no where close to GT6 (currently a third) and FM7 (less than half).
If you go back to when it was released, the little single player content it did have, was done by everyone in the first week.
I have played numerous free to play games, and at release, this game felt like F2P. You do realize that the score GT Sport received, 75, was because of lack of content, don't you? Not physics, not bugs, not graphics, not performance. Lack of content.
We paid $60 for an incomplete game that felt like a F2P game, which had content drip fed to us over the course of 2 years (now more), to try to make it a $60, and it's still no where close.
That said, I personally would give the game a 10/10 today, even with the content amount that it has. Those that picked the game up way late, like you, have been spoiled with great content out of the box.