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With Microsoft giving away an Xbox One every two minutes, Sony was bound to have something similar brewing behind the scenes. Sony announced today, in partnership with Taco Bell, they will be giving away a PlayStation 4 every 15 minutes. What are the requirements? Will I have to push my cholesterol and waistline into the stratosphere to compete like I would have to teeter becoming a diabetic with Microsoft's Every 2 Minutes?

The rules are pretty straight forward. From September 26th to November 12th, go into Taco Bell and purchase a $5 Buck box, or 10 of them, and there will be a code attached to the box and text the code in and you'll be entered. The more you eat the better your chances.

The console will ship out to arrive at your doorstep BEFORE it releases to the public. You'll be the envy of your online buddies. Each prize will include a PlayStation 4, a copy of Knack and a one year subscription to PlayStation Plus.

For official rules and how to enter: http://blog.us.playstation.com/2013...ell-a-chance-to-win-ps4-before-november-15th/

Please, watch the waistline though.

 

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xbox one isn't in my consideration process as long as i'm forced to pay extra for the kinect. ps4 it is... sometime next year.
 
Just went there to get a code. Forgot how much I dislike their food.

Now I have to play the "when will be the best optimal moment to submit the code" game.
 
It's very difficult for me to decided which one to get first. I've thought about hold myself until tax money comes in and will be able to buy both system at the same time. Hey, it doesn't sound bad. I might do that! Double the systems in one day=double the fun!
 
Definitely getting the X1 first. I've actually never owned multiple consoles in a generation, but this may have to be the first generation where I own 2 (or possibly 3 if Wii U gets it together).
 
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The slick indie game Contrast from indie game publisher, Compulsion Games, is now slated for release on November 15. Hmm, I wonder why? Could it be that it's next gen console exclusive, for now, for the PlayStation 4? For current gen it will be on both the Xbox 360 (Xbox Live) and PlayStation 3 (PSN) as well as PC through (Steam). The game is priced at $15 across the board. There will be a $20 collectors edition that will include a digital version of their art book shown at PAX as well as a soundtrack. There will be pre-orders for Contrast about a month before the release. Contrast seems to be shaping up to be an awesome game and a shining jewel of what indie developers can do.

Below are the latest trailer, some screens and artwork.

Support your indies!



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The art in this game is awesome. Love the style they're going with it. Will have to keep an eye out for this one.
 
It does have a nice art style. I like the music, too. I gather that it's a platformer? $15 is at the high end for an arcade/indy game, but if the gameplay is there, I'll bite. I do like supporting games that stray from the beaten path.
 
Naughty Dog dropped the news on the DLC for The Last of Us. There will be three DLC drops over the next nine months. The first one called, Abandoned Territories Map Pack, will be released on October 15th. The second DLC drop will focus on a single-player storyline with deep ties to the full game. The time-frame for that release is somewhere in the neighborhood of December-January. The third DLC is slated for sometime in the first half of 2014. The season pass is available online at the PlayStation Store and also Gamestop for $19.99. Buying the season pass saves you over 75% than buying them individually. It's a hell of a bargain.

Below are some screens from, Abandoned Territories Map Pack.

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I agree, love the art style, I'm a sucker for these types of game so will most likely be purchasing this!
 
Sony's Q&A of some of the most asked questions regarding Killzone: Shadow Fall's multiplayer. Here they are. It releases with the PlayStation 4 on November 15th. It's one of the must have games at launch.

Will Killzone Shadow Fall multiplayer have a variable frame rate?

No, we’re running 60fps. However, the game may drop a few frames in extreme situations – when there are a lot of GPU-intensive things going on at once. Guaranteeing a constant 60fps under such circumstances would’ve required undesired concessions.

We wanted to make sure Killzone Shadow Fall multiplayer would present a visual spectacle, boasting a stunning level of detail in 1080p at 60fps, while still allowing 24 players and their drones (effectively 48 entities) to take part at once. We’re very proud of the results – when you move through the maps you’ll notice lots of intricate details, from beautiful reflective surfaces to individually moving leaves on the foliage.

What happened to [multiplayer class X] from previous Killzone games?

There are now three classes to choose from in Killzone Shadow Fall: Assault Class, Support Class and Scout Class. Classes from previous Killzone titles such as the Tactician, Engineer and Medic are now represented by the secondary abilities of the highly versatile Support Class. We’ll have more on the Support Class and the Scout Class in upcoming Killzone.com articles.

How are the Assault Class Nano Shields balanced?

As mentioned in our Assault Class article, Nano Shields can block enemy attacks while allowing your projectiles through. Activation isn’t instantaneous, though – there’s a slight delay as you set it up, and you won’t be able to wield your weapon during this period. After activation you have to wait until the shield is destroyed or dismantled before you can place a new one.

How are the Support Class Spawn Beacons balanced?

Killzone Shadow Fall sees the return of player-deployed spawn points, known as Spawn Beacons. The Support Class has the ability to place them almost anywhere in the map (like Killzone 2’s Spawn Grenades), but it takes a while to set them up (like Killzone 3’s Tactical Spawn Points). Spawn Beacons can be destroyed by any class, although some weapons will yield quicker results than others.

Will rocket launchers be secondary weapons, like in Killzone 3?

Rocket launchers aren’t secondary weapons like they were for certain classes in Killzone 3. Instead, grenade launchers and rocket launchers will be available as attachments for the heavier primary weapons. This means less weapon switching in the heat of battle.

I prefer hip-firing rather than aiming down sights – can I still do that?

If you’re one of those players endowed with dead aim, you’ll be happy to know that ‘hip-firing’ (firing a weapon without using the sights) is still an option in Killzone Shadow Fall multiplayer. Some weapons can only be fired by aiming down the sights, however – particularly the heavier/more dangerous ones.
Will there be official Warzones?

For those who prefer their Warzones tried-and-tested, there will be default Warzones to play in. In addition, Guerrilla will frequently try out and highlight new and interesting custom Warzones created by the community. Both types of Warzones will be easily accessible from inside the game.

Can Challenges be completed in bots-only Warzones?

To emphasize true skill and prevent players from artificially boosting their stats, custom Warzone games featuring bots will not count towards completing challenges in the Progression System.

Can I play Custom Warzones against just my friends?

Custom Warzones can be private games that only you and friends can play. This is particularly useful if you want to train in a less competitive environment, or if your custom Warzone is a work in progress that you’re not ready to share with the community yet.

What is Killzone Shadow Fall’s multiplayer network structure like?

Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.

Will Killzone Shadow Fall offer colorblind support?

Killzone Shadow Fall will have colorblind support options that can be activated from the options menu.

If multiplayer map packs are free, what is the Season Pass for?

The Killzone Shadow Fall Season Pass entitles you to:
  1. an online co-op expansion pack that introduces a brand-new horde mode for up to 4 players
  2. three arena map packs for use with the online co-op expansion pack, and
  3. two additional multiplayer expansion packs that will be detailed at a later date.
The expansion packs and map packs covered by the Season Pass do not include maps for Killzone Shadow Fall’s built-in multiplayer mode – as we’ve said before , such maps will be released for free so as not to fragment the online community.
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I don't think the Sony fan camp is happy to hear that.

Will Killzone Shadow Fall multiplayer have a variable frame rate?
No, we’re running 60fps. However, the game may drop a few frames in extreme situations – when there are a lot of GPU-intensive things going on at once. Guaranteeing a constant 60fps under such circumstances would’ve required undesired concessions.
 
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If indie games are like this, hell year and the best part its $15. The art and music are fantastic as well as refreshing!
 
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