From IGN:
While you assume complete control of Kratos, you also
passively control his son throughout the entire game, and both characters grow and evolve. There’s a single button dedicated to your son, and its use depends on the context. He becomes an active participant in combat, traversal, exploration, and puzzle-solving. In this, the game is about passing knowledge onto your child. At the beginning of your journey, you teach a reluctant child how to fire a bow and hunt. As you progress through the game, that becomes second-nature to the boy, and it’s clear that your knowledge has been passed on.
This game is about Kratos teaching his son how to be a god, and the kid teaching Kratos how to be human again.
The entire game is presented as a single, uninterrupted shot. Once you’re in, you’re in. No load screens, no cinematics, no fades to black. Kratos and his son’s journey across the world of Norse mythology -- which takes place an undisclosed amount of time past God of War III -- will be told in a wholly singular, and honestly unique manner.
We now view the world from behind Kratos’ shoulders, with the previously-static camera now being controlled using the right stick. This part is important, because
the world is rife with hidden paths, secret nooks, and collectables hidden all over the place. During my extended demo, we wandered off the beaten path and discovered a number of crafting resources, pieces of armor, and idols. God of War will feature larger, much
more in-depth RPG systems, something Sony will discuss further down the road.
http://www.ign.com/articles/2016/06...he-first-time?abthid=5760873dad0cc3bc5f000022
lol, people calling it Dad of War.
Sounds great, though. I like the sound of RPG elements, the world being full of stuff to find, and the connection with your son. The long, uninterrupted shot is interesting, too. No cinematics. No loading of new areas. I'm not sure how that will play out. I would normally think it might be dull after a while, and your eye would want some type of break, but I'm sure they'll find a way to mix it up.