343I looking For Narrative Director

The Wolf King

Actually Buys Games
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Sep 11, 2013
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https://www.linkedin.com/jobs/view/266021437/

Job description

343 Industries is looking for an experienced, passionate and highly creative Narrative Director to create engaging, compelling narrative content combined with thrilling gameplay experiences in Halo’s epic environments and universe.


Job Responsibilities

Collaborate with the Creative Director to develop all aspects of the game’s plot, characters, storytelling strategies and narrative goals.
 
https://www.linkedin.com/jobs/view/266021437/

Job description

343 Industries is looking for an experienced, passionate and highly creative Narrative Director to create engaging, compelling narrative content combined with thrilling gameplay experiences in Halo’s epic environments and universe.


Job Responsibilities

Collaborate with the Creative Director to develop all aspects of the game’s plot, characters, storytelling strategies and narrative goals.
No pressure there...
 
Not that Bungie deserved any Oscars but the story has gotten a lot worse under 343.
 
Halo games could use a codex or something in game giving background for everything.
 
GOOD!


We took some digs for storytelling in Halo 5, but they were absolutely merited. We very much realized that people wanted Master Chief’s story of Halo 5.

We definitely marketed in a way that we hoped was going to bring surprise, but for some fans and certainly fans of Master Chief, it was a huge disappointment because they wanted more Chief.

They loved Blue Team, they liked Osiris, but they wanted Chief. And that has been a big learning. Chief we tend to think of as kind of a vessel for your adventure rather than necessarily this major character in the universe. He’s really just your entry into the universe.

But people have become attached to him over the last fifteen years and they’ve started to sort of fill in the gaps that the character deliberately has for gameplay reasons with a genuine emotional attachment. We certainly underestimated that with Halo 5.

The effect that the character has on his surroundings and ‘the fate of the galaxy’ has had a resonant effect on fans over the years. It wasn’t that surprising to me, but the volume of ‘give us more Chief’ at the end of Halo 5 was significant and so I think if anything he’s slightly more important now than he has ever been, certainly to our franchise. Instead of focusing on bringing new characters into the world and expanding the playable characters we’ve sort of shifted the focus a little bit to making the world a little bit more realistic and compelling and, I would say, more fun for players who get to inhabit the Chief in the future, pretty much as they demanded.

Source.
 
Well the story still wouldn't have been good if you played as MC but its the right decision. You could have played as MC in those Locke missions and nothing would have been lost. Locke felt like a pointless addition.
 
A step in the right direction, Halo 5's campaign was really weak, don't know how this happened when the campaign in Halo 4 was awesome.
 
They have also said that the games have too much story so they might end up learning the wrong lesson from the campaign complaints.
 
Personally, not enough chief wasn't even the biggest issue with Halo 5.

The story arc in general is lame. My bestfriend/love is now my enemy, but I am going to rescue her/him from her/his self.

Honestly, I hope after Halo 6, they give chief and main series halo a long break(I know it's not going to happen).

Also, I am still f***ing pissed that the hunt for the truth and actual game had nothing to do with one another for the most part lol. I was more entertained by hunt for the truth than the halo 5 campaign.

The universe is expansive that surely they could make a new series. Go into the future. Go to the past.

Or better yet, enough with this damn one studio one franchise bulls***. Guerilla games was tied down on killzone for over a decade. They got some creative freedom and knocked it out of the f***ing park.
 
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Can't wait to see them apologize again with their next release.
Release H4 - Apologize.
Release MCC - Apologize.
Release H5 - Apologize.
Release H6 - .....

Unbelievable that they f***ing snubbed Nylund of all people. If Nylund reaches out you thank the gods and do whatever you can do get him on board. Yeah yeah they have a writer currently, the guy who did HW2, surely they could move him to another position (or his former position) or even have multiple writers. I mean it's Nylund for crying out loud !
 
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The pre-release videos with MC and Locke were awesome. Each clip with one standing over the other with a gun looked amazing. I couldn't wait to get into that story where the lines between good and bad are blurred.

Then the story was just dull between the two. They have a spat, then agree to work together.

Remember this:



or this:

 
I don't see why it matters. They are all faceless GI Joes.
 
I giess im the only one that wasnt bothered with the story.

Now the fight between chief and locke wad weak and the end part was weak.

That was my only grip.

Still love the game no matter what.
 
The pre-release videos with MC and Locke were awesome. Each clip with one standing over the other with a gun looked amazing. I couldn't wait to get into that story where the lines between good and bad are blurred.

Then the story was just dull between the two. They have a spat, then agree to work together.

Well we've all been suckered by marketing campaigns before, but this one really misrepresents the eventual confrontation between Locke and the Master Chief. Playing the game and seeing what was actually happening for myself I really sort of get why these two guys really aren't interested in taking each other out. They've got enough problems as it is. But that was personal, for other gamers they probably needed a few post Chief-Locke meeting missions that would have put Locke and Chief on clearer terms.

I agree with what other Halo fans have said. Guardians is the one Halo game that would have benefited considerably from expanding DLCs. I think most of us were expecting it after Halo 4's Spartan Ops story missions. When it was announced that they weren't going to do the same thing, I was very disappointed. 343i has been both hit and miss.

Halo 4 - Great SP Campaign, MP needed improvement, Spartan Ops a well received Cooperative Campaign that SP and MP gamers enjoyed playing together. And an interesting story as well. My only complaint was that they needed to give the Spartan we were playing an identity as they did with Noble 6 in Reach.

Halo Guardians- SP Campaign, story lacking, the switches between Locke and the Chief feel like misdirection. Minor tension build up for the meeting between Locke and Chief, comes off very anti-climatic. MP is great, still not Halo Reach MP bliss, but they're definitely getting better.
 
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Right, but the point is the concept wasn't necessarily flawed, just he execution. The story was just non-existent.

The game shouldn't be blasted because it tried to change the formula. The last thing I want is a bunch of games afraid to ever innovate.
 
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The reaction to Halo 2 should have told them it was going to happen in 5 even though Arbiter was great and made that game better.
 
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That's a good start but this is not where Halo 5 went completely wrong for me. What truly ruined my enjoyment was the insane amount of Warden fights. The first one was fun and looked cool but who the hell at that studio thought it was a good idea to just copy and paste that Warden for all the other sub boss fights? Ridiculous. That and the weird story with evil Cortana. Nah!
 
I think the trick will be retooling the vehicles to be more balanced with the more piwerful Spartans.
My issue was there were hardly enough wide open maps in single player. No level has come close to the fun I had in The Silent Cartographer.
 
I don't think it was necessarily that the Chief wasn't Main, but that it was too fragmented. I also really want it to feel less "video gamey" when it comes to NPC behavior. I never liked when on the Sanghelios sections, everyone just stood around waiting for you to talk to them. Sure they could talk to each other, but it felt artificial. Same with the mining colony.

It felt very un-polished and old school. It was a weak implementation. I don't mind adding these sorts of things, but they need to be more robust and meaningful while drawing us into the world.

If you have different Characters, they should play differently. like, Substantially.
 
I'm late to this story...but the problem isn't lack of Chief. It was misleading marketing. The lack of direction. Lazy plot. Lack of character development. The f'n Warden.

Halo could use some spinoffs to freshen up. Honestly it could use a reboot with how bad the story is now. I don't think it's fixable by focusing on Chief...unless there's Chief flashbacks.

Also the levels were less open and dynamic than Halo. AI is worse than Bungies. Squad didn't make the game better. Preferred fighting next to marines who'd suffer perma-death because it made me work harder to protect them rather than use them as sacrificial distractions that would keep respawning.
 
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