I don't take issue with people that can tell the difference. This thread is about "Fat shaming 30fps games" and am standing up for 30 fps games because many of us don't see it as an issue. To look down upon those games is to also look down on those who enjoy them.
I can't totally agree with that.
If I'm on console, I prefer 60fps, but I don't think I've ever not purchased a game specifically because it's 30fps.
This changes on PC IMO and it's not because I'm some bipolar snob. It's because the entire point of a PC release is that you are releasing it to a ton of different hardware variations that run the gamut from ancient, low budget, budget, medial, etc etc all the way up to "I can't stuff enough GPU's in this case!!!!". Therefore the most basic of all tenants when it comes to a PC build is to have it customizable and even that can vary, but most very basic things you need to have before I'm going to tell you it's busted is:
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customizable frame-rate: Monitors come in all shapes, sizes and speeds. If a developer is releasing on PC, they know this... worse comes to worst... leave an unlocked framerate and nobody will care.
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customizable resolution: we have people playing on 4:3 CRT's up to 4k/144hz or 8k 60hz etc etc.. ultra-wide set-ups, multi-monitor set-ups etc etc.. now multi-monitor set-ups aside, being able to support unlocked resolution is a basic thing.
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a good reason: if you can't provide those things, tell me why not. i.e; one of my favorite games of last year launched locked to 30fps on PC (Hyperlight Drifter)...but the developer said ahead of time exactly why, it was because he started animation/gameplay systems tied to 30hz from the start.. but he was honest and clear with his customers.... eventually released a 60fps patch later because he's a hero, but if there is a good reason for a framerate lock/resolution lock, people are more open to it. I know there are some games that are released, locked to specific framerates to achieve a desired artistic look... that's a good reason.
Those are the basics and anyone releasing a game on PC should build appropriately, but as it's an open platform developers tend to be all over the board with barebones settings up to the glossary index settings found in games like Doom or Gears of War 4. The more customizable the better.
On PC the general rule of thumb is that games should only be limited by your hardware; not by a mistake, rushed port, oversight or just laziness. None of that has anything to do with people that are okay with playing 30fps games though IMO. I wouldn't take it as a slight.
The reason why people are more adamant about this on the PC side is because lazy developers have been known to drop off quick rush job ports missing things like; controller support, m/kb support, locked framerates, locked resolutions, locked letter box bars, non-customizable controls, non-specific button prompts, games with issues specific to certain hardware, etc etc... if people had half of these issues on console all hell would break loose. Therefore when you see stuff like this being highlighted on PC, it's because there is no standard for releases and gamers are left to either demand it themselves or sit there with a bunch of busted games.
The Framerate Police list in particular has helped yours truly when I was in a jam; think of it as a buyers beware guide and I think that is an excellent thing.
I agree with the point made in the video that it would be far better for those who care about 60fps games to make their website noting those games for the benefit of those who care.
That's just weird though. This isn't a console where it's more likely to be 30/60fps target. On PC, even a 60fps lock can be a problem (coming from a guy using a 75hz laptop screen as I'm typin this, with a 144hz monitor upstairs).
The best possible scenario is that there is no lock whatsoever and that should be the rule. A 30fps or even 60fps lock should always be the exception in this case. Just my personal opinion, but unless a game calls for it as an artistic choice (these are rare), there is literally no reason to have a game locked to a specific framerate without an option to change it.
These guys in the video talking about games being downgraded to reach 60fps... they are talking sideways out of their ass. On a platform with no lid and ancient toaster technology as the baseline, the statement makes no sense at all.