Analyst predicts PS5 in 2018

Not sure what you're looking at. I noticed dramatic differences.
lying will get you nowhere. We have pics.
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And videos:


And new articles:
http://kotaku.com/see-watch-dogs-hidden-graphics-options-in-action-1592155153
 
Sure it is but to a lesser extent as PS4 is closer in power to the Pro.

What? I've never heard such in my life. DICE is held back with X1 when they increase resolution/fps on scorpio? Explain why they have to port it to the machine. By your logic it would just run at 720p lol, no increase.

Over at Dice:

"Hey guys we got the engine ported over to scorpio."

"How's it running?"

"1800p dynamic with some dips from 60fps, no optimization yet."

"Not bad, but remember before we get the final code, we have to downgrade it to Xbox one, don't get your hopes up."


That's literally what you're saying, they port the code over to a new machine and gain a new set of performance numbers, there's no xb1 boat anchor, we're all attached to that Xb1 lowest common denominator from the conception of the engine, not boosting resolution/fps. They can hit whatever ceiling the machine allows.

If you look at XB1(lowest setting) to the highest PC version the biggest difference is the resolution. If you are talking about settings, why would scorpio need the same settings as XB1? I
 
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What? I've never heard such in my life. DICE is held back with X1 when they increase resolution/fps on scorpio? Explain why they have to port it to the machine. By your logic it would just run at 720p lol, no increase.

Over at Dice:

"Hey guys we got the engine ported over to scorpio."

"How's it running?"

"1800p dynamic with some dips from 60fps, no optimization yet."

"Not bad, but remember before we get the final code, we have to downgrade it to Xbox one, don't get your hopes up."


That's literally what you're saying, they port the code over to a new machine and gain a new set of performance numbers, there's no xb1 boat anchor, we're all attached to that Xb1 lowest common denominator from the conception of the engine, not boosting resolution/fps. They can hit whatever ceiling the machine allows.

If you look at XB1(lowest setting) to the highest PC version the biggest difference is the resolution. If you are talking about settings, why would scorpio need the same settings as XB1? I
I am starting to believe that you are believing everything you are posting.
 
The more powerful but Scorpio based RX 580 can't do this as per AMD's Official specifications.
In fact I am not aware of any PC GPU's doubling the TF's in FP16 like the *COUGH* custom PS4 Pro's GPU does.
Secret Sauce.
According to Eurogamer, the custom GPU in Scorpio is from the RX 480.

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed
http://www.eurogamer.net/articles/digitalfoundry-2016-xbox-one-project-scorpio-spec-analysis

"Essentially, it is a downclocked version of the Radeon RX 480 graphics card - AMD's upcoming $199 next-gen GPU, aimed squarely at the mainstream gamer while also offering good, entry-level VR capabilities. "

"How Microsoft managed to achieve this speaks to the quality of the engineering elsewhere in the box, but the fact is that Scorpio's GPU is only 94MHz off the maximum boost clock of AMD's Polaris-based RX 480 graphics card, which only has 36 compute units - and requires a meaty custom cooler to sustain its max boost clock."

and the RX 480 supports native FP16
 
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It stays 1440p and sometimes goes above that..



From the video you posted and didn't even watch(or hoped I wouldn't)


3:30



"Never drops below 1080p."

So, WITH 16bit secret sauce it drops to 1080p? Dat secret sauce 1080p!

Time to ignore this thread for awhile, call me when secret sauces can box above 1080p drops lmao
 
According to Eurogamer, the custom GPU in Scorpio is from the RX 480.

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed
http://www.eurogamer.net/articles/digitalfoundry-2016-xbox-one-project-scorpio-spec-analysis

"Essentially, it is a downclocked version of the Radeon RX 480 graphics card - AMD's upcoming $199 next-gen GPU, aimed squarely at the mainstream gamer while also offering good, entry-level VR capabilities. "

"How Microsoft managed to achieve this speaks to the quality of the engineering elsewhere in the box, but the fact is that Scorpio's GPU is only 94MHz off the maximum boost clock of AMD's Polaris-based RX 480 graphics card, which only has 36 compute units - and requires a meaty custom cooler to sustain its max boost clock."

and the RX 480 supports native FP16
link saying it can double its TF's in fp16 mode.
I'll wait oh and a 480 and 580 are not much different.
 
From the video you posted and didn't even watch(or hoped I wouldn't)


3:30



"Never drops below 1080p."

So, WITH 16bit secret sauce it drops to 1080p? Dat secret sauce 1080p!

Time to ignore this thread for awhile, call me when secret sauces can box above 1080p drops lmao

You must of missed the 1440p average part lol.
 
http://www.tested.com/tech/pcs/576359-tested-radeon-rx480-video-card-review/

"AMD offers several interesting features which Nvidia can't quite match. The Polaris GPU includes native support for FP16 (16-bit floating point, aka half-precision), which can be useful in certain types of GPU compute applications, but unlikely to factor in much with games."
Still not seeing where it can double its TF's in fp16 mode.
Every card can run fp16 but not all can double the TF with it like the Pro.
 
Still not seeing where it can double its TF's in fp16 mode.
Every card can run fp16 but not all can double the TF with it like the Pro.
Err, half-precision will double the Flops... ok... Will wait for that one...

giphy.gif


Because there are more of them? I mean, I can see it maybe giving some advantages with options in optimization (like running lower-level versions of parts of effects or processes in a more specific way). So instead of 25 experts, you get 50 amateurs? This is one of those "wait to see if it means anything substantial" type situations.
 
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I don't want to get bashed too hard here but I don't notice a HUGE difference in visuals between a game on a PS4 and a PC set at high, yes there are improvements but it's not dramatic IMO, the biggest advantage it seems to me comes in performance. I know not all PC games are created equal either but when I look at videos of current games set at max on PC I'm not really envious of what they can do. Sure some effects are better but they don't blow the new consoles away like they did last gen. PC's aren't progressing at anywhere near the rate they used to, it seems like all the talk is about resolution and framerate while things like LOD etc still seem to be basically the same as they have been for a while.
 
I don't want to get bashed too hard here but I don't notice a HUGE difference in visuals between a game on a PS4 and a PC set at high, yes there are improvements but it's not dramatic IMO, the biggest advantage it seems to me comes in performance. I know not all PC games are created equal either but when I look at videos of current games set at max on PC I'm not really envious of what they can do. Sure some effects are better but they don't blow the new consoles away like they did last gen. PC's aren't progressing at anywhere near the rate they used to, it seems like all the talk is about resolution and framerate while things like LOD etc still seem to be basically the same as they have been for a while.

I agree somewhat. I do know that LOD on High end PCs is much better. They typically use more refined versions of effects, lighting and AA.

That said, the FPS and Resolution was always the biggest differentiating factor, imo. There are definitely diminishing (but still noticable) returns. The Gen 8 consoles still do some pretty sophisticated rendering. They still have AO (even if not as refined), decent Shadows (this used to be a huge differentiation), long main draw distances (PC advantages in rendering more small detail further out), High resolution models (for real-time), etc.

Those are the big, in-your-face level elements. The baseline is pretty high now. Hell, even some 360 and PS3 games still look good to this day. The Pro and Scorpio will move that bar higher, and you have to look closer and closer to pick up those differences.

After this gen, we will see 4k as a standard Res, and I just don't think we need more than that. not for a looong time. We need advances in AI driven animation systems (there are already some great ones out there) and general Computer AI. It will be animation and lighting solutions that bring us to photo-realism more-so than Poly count. I think these new machines will have good grunt for devs that want to expand these things.

You aren't going to get higher than 60fps on a Modern TV for games, so those uber- PC framerates don't mean much, imo. Honestly, I get along just fine @30 and 60fps depending on game type.
 
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I agree somewhat. I do know that LOD on High end PCs is much better. They typically use more refined versions of effects, lighting and AA.

That said, the FPS and Resolution was always the biggest differentiating factor, imo. There are definitely diminishing (but still noticable) returns. The Gen 8 consoles still do some pretty sophisticated rendering. They still have AO (even if not as refined), decent Shadows (this used to be a huge differentiation), long main draw distances (PC advantages in rendering more small detail further out), High resolution models (for real-time), etc.

Those are the big, in-your-face level elements. The baseline is pretty high now. Hell, even some 360 and PS3 games still look good to this day. The Pro and Scorpio will move that bar higher, and you have to look closer and closer to pick up those differences.

After this gen, we will see 4k as a standard Res, and I just don't think we need more than that. not for a looong time. We need advances in AI driven animation systems (there are already some great ones out there) and general Computer AI. It will be animation and lighting solutions that bring us to photo-realism more-so than Poly count. I think these new machines will have good grunt for devs that want to expand these things.

You are probably right, it's just when I see things still popping in on screen on a max settings video it sucks lol, yeah it's better than what we get from 3rd parties on consoles but it still seems fairly obvious. Horizon does a great job with LOD IMO on the Pro, for an open world game it fades in nicely and at a good distance. Then you look at a game like Mass Effect Andromeda with virtually dead worlds and things pop in like crazy at times. I'm sure the talent of the dev is just as important as the tools and the hardware.
 
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Setting limitations? To what? A slightly weaker RX 580 can do or what Pro is capable of like de3d1 been doing?

I'm talking about the balance between performance and resolution.

We don't know all the variables with Scorpio. And the Pro is getting more efficient all the time.
 
You are probably right, it's just when I see things still popping in on screen on a max settings video it sucks lol, yeah it's better than what we get from 3rd parties on consoles but it still seems fairly obvious. Horizon does a great job with LOD IMO on the Pro, for an open world game it fades in nicely and at a good distance. Then you look at a game like Mass Effect Andromeda with virtually dead worlds and thing pop in like crazy at times. I'm sure the talent of the dev is just as important as the tools and the hardware.

Yeah, but that kind of thing really lies with the engine and the dev behind the game. FarCry 4 had some fantastic LOD as well. I still remember being amazed at how far out they rendered the grass, and how I could even see trees animating waaaay out in the distance.
Regardless, on a whole, intrusive draw-in is pretty limited now-a-days. PCs tend feature tesselation more often than their Console counterparts, though I think Tomb Raider on Pro has it.
 
Not sure what the discussion is at the moment but just know this. When the PS5 does come out, it's over. This thing is going to blow everything away. First true 4k console. There won't be a reason to even own a PC, let alone another console.
 
Not sure what the discussion is at the moment but just know this. When the PS5 does come out, it's over. This thing is going to blow everything away. First true 4k console. There won't be a reason to even own a PC, let alone another console.
That's ok, because the Xbox Two will pummel the PS5, and offer FP8, checkerboarded to FP4 (dynamically with cloud azure), 1.21 gigawatts, 64GB of RAM, 3 flux capacitors, 4 GPUs and 3 CPUs, 24K resolution and 480fps and HDR17, with an internal power supply and a 250GB HDD to save money.
 
Pachter said 2019. I'm thinking 2020. I'm an analyst, too, only no one pays me.
 
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I figured we'd start seeing these articles around now..



Highly doubt that. I'd expect the next gen consoles to hit 4K checkboard and some native at 30fps. I still don't think either console maker has mastered native 1080p at 60 fps.
 
I figured we'd start seeing these articles around now..


Damn, he really wants those clicks, lol. It didn't look like Pachter was even saying that was a prediction, though it's such an absurd thing to say. Even in two years, that will not happen at console prices. I'd even be skeptical if we saw current gen games on (super high end)PC @240 fps FFS by 2019.

Hell, will getting current gen graphics @60fps be enough for a next generation machine? I don't think so. It will take a lot to get a generational leap over the Pro.