Oh yeah I get it, Kinect was VERY front loaded and PSVR has been more of a slow but steady product, the thing is the next version of it will end up being more expensive than what's being sold now and it'll just cost too much to include in a box with a console unless it's a separate bundle, that's not something you'd include with every PS5. Sony learned about bad pricing with the PS3 which is my only worry about them next gen, I don't want them to think that they have to stick to $399 if it means not including enough memory to take advantage of what the GPU can do etc.
VR isn't for everyone, some people still get sick, some just don't have the space in their gaming area for the set up , some would rather play games the way they always have etc. VR and those types of things have a place in gaming but VR doesn't belong in every gamers home.
The key to working in the PSVR with PS5 is staying with the current headset. The lenses are good enough when you supersample images for now. Improve everything around, the tracking etc. THEN come out with a new headset in a few years.
Nope, VR isn't for everyone, but that's anything really. From my personal experience, only about 15% of gamers have actually tried it along with a proper setup. Play space isn't super important as most games all you need is a bit more than an arm length in all directions and 70% of the games are DS4 couch friendly. Motion sickness will always be a thing, but there is evidence that increasing fps to 120fps is very helpful, along with technology in development that will eliminate it further. Also, VR legs is a real thing.
I think once Valve shows off their new direction in VR, it will really boom. Their main gaming focus has just shifted to VR and they have 3 mainline games in development. That's huge, along with wireless headsets now being available. It'll never be in every home, or even close, but in 5 years it'll be huge imo. I expect 40 million active VR headsets by then at least across PC and console.
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