Are PS4 games really remastered or just ports? And should we now call all PC games Remasters?
More console war faddle.
Seems like an honest question to me.
Does improved resolution and maybe frame rate deserved to labelled as a Remaster?
Yes.
In the music field, something is called a "remastered edition" with a lot less effort than what it takes to move a game from one architecture to another and to increase its performance (resolution and framerate).
It's essentially a marketing term anyway, so trying to police it is pointless.
That is kind of the definition of remaster, I believe. You know, like how music publishers release remastered music. Remastered just meaning released in a higher quality. But Sony's remastered classics like Last of Us has a lot of nice visual upgrades. Last of Us for PS4 has that "Uncharted 4" waterfall simulation used in it. It also has a cool "shadow occlusion" which looks really good. On top of being released at 1080p and 60 frames. I think it counts. I'll post some of my pics of the game if you'd like t to see how cool it looks.Seems like an honest question to me.
Does improved resolution and maybe frame rate deserved to labelled as a Remaster?
That is kind of the definition of remaster, I believe. You know, like how music publishers release remastered music. Remastered just meaning released in a higher quality. But Sony's remastered classics like Last of Us has a lot of nice visual upgrades. Last of Us for PS4 has that "Uncharted 4" waterfall simulation used in it. It also has a cool "shadow occlusion" which looks really good. On top of being released at 1080p and 60 frames. I think it counts. I'll post some of my pics of the game if you'd like t to see how cool it looks.
Halo is the only game is can think that this is true. And really they did not redo all of the textures. They were just lucky enough to have game assets from Halo 3, ODST, and Halo Reach that near perfectly fit what the Halo remasters needed with minimal texture work to retrofit it all for Halo 1 and 2's artistic styles.I think in some cases they look good, but overall its very similar to the ps3 games. Almost identical in screenshots. I think remaster is a better label for the xbox games here because they are going in and redoing all the textures, not just porting them over. The word still works on the sony side, just not as well.
That is kind of the definition of remaster, I believe. You know, like how music publishers release remastered music. Remastered just meaning released in a higher quality. But Sony's remastered classics like Last of Us has a lot of nice visual upgrades. Last of Us for PS4 has that "Uncharted 4" waterfall simulation used in it. It also has a cool "shadow occlusion" which looks really good. On top of being released at 1080p and 60 frames. I think it counts. I'll post some of my pics of the game if you'd like t to see how cool it looks.
Halo is the only game is can think that this is true. And really they did not redo all of the textures. They were just lucky enough to have game assets from Halo 3, ODST, and Halo Reach that near perfectly fit what the Halo remasters needed with minimal texture work to retrofit it all for Halo 1 and 2's artistic styles.
Disagree especially in motionI had the TLoU remaster. It looked better in HD. But not amazingly so.
Disagree especially in motion
Either way, dude in video has a good point. For some reason MS and sony have completely different ideas about how a remaster should be done. Not sure about you guys, but I would have LOVED for sony to have copied MS's stance and reworked the assets too. That would have been a treat to TLoU in its full glory.
Well yeah 60 fps was nice. But I mean texture improvement was minimal. But the game already looked good.
If anyone really wants to counter that, lets post up some screens of God of War or TloU remasters vs H2 or Gears remaster and see which has the most differences. I doubt anyone will me up on that. Nuff said, no reason to go any further.
I can't imagine a game from 2004 (Halo 2) looking significantly different on hardware 2 generations later compared to a game released late in a console's life (TLoU) and released a year later on a new console... I don't believe you!
They just touched up a little here and there on the already existing assets from Halo Reach and ported them over. That was the benefit of that particular game series assets being so largely self-similar. It makes Halo is an exception to how remakes are handled. You shouldn't you this one example alone to show how Microsoft handles their remaster better than Sony.Halo 2 anniversary they did redo the textures, the others are like sony remasters, but I mean, that's 3 other complete games so.