Battlefield V

Your method of quoting is freaking me out. I heard them talking about a Norwegian woman for one of the war stories, but not sure what we were watching in the gameplay footage. Couldn't tell if it was regular multiplayer or coop to be honest with the customized characters.
 
I just saw trailer and really don't know how I feel. Speechless maybe? Disappointed? It's like a remake of the Dirty Dozen directed by Michael Bay.

I think it will be fun, but you can throw historical accuracy out the window. No realism either, though the movement is grounded how I like. It's cool you have more movement options, but that was some John Wick s***. Seeing the Prosthetic arm on the British female spec-ops soldier (Along with a dude with a figgin' Katana on his back on the European front) told me I won't be taking this seriously at all. Oh yeah... Blue facepaint.. WTF DICE?

Makes me think of some kind of Tarentino Bad Company in WWII fantasy.
 
Your method of quoting is freaking me out. I heard them talking about a Norwegian woman for one of the war stories, but not sure what we were watching in the gameplay footage. Couldn't tell if it was regular multiplayer or coop to be honest with the customized characters.
Seriously? Haven't read about any Norwegian women in World War 2.
I think it will be fun, but you can throw historical accuracy out the window. No realism either, though the movement is grounded how I like. It's cool you have more movement options, but that was some John Wick s***. Seeing the Prosthetic arm on the British female spec-ops soldier (Along with a dude with a figgin' Katana on his back on the European front) told me I won't be taking this seriously at all. Oh yeah... Blue facepaint.. WTF DICE?

Makes me think of some kind of Tarentino Bad Company in WWII fantasy.
Yep
 
I would love to see a mission similar to that of Irene Sedler. A brave woman who saved over 2000 Jewish babies by sneaking them out of the,Warsaw ghetto in a suitcase. That is a real hero. I'm not so sure of this kick ass British woman with a prosthetic.
 
Damn took all of 5 minutes for someone to get their panties in a bunch over seeing a female character.
 
Was hoping to see the Normandy landings or Iwo Jima on the Frostbite engine. Looks like they’re going for more of a inglorious bastards vibe than the Band of Brothers grittiness that I’d like to have seen.
Also they’ve dropped Premium pass so looks it will keep the community together with the trade off of paid for customisation.
 
Was hoping to see the Normandy landings or Iwo Jima on the Frostbite engine. Looks like they’re going for more of a inglorious bastards vibe than the Band of Brothers grittiness that I’d like to have seen.
Also they’ve dropped Premium pass so looks it will keep the community together with the trade off of paid for customisation.

What an offensive SJW movie!

What would the veterans think!

Shame on you Tarantino!
 
I think the trailer needed a little more action. I was getting sleepy after the 57th massive explosion.
 
Not character- Hard Core Warrior, door kicking, front line fighting in what is supposed to be a historical capacity. Big difference.
 
I'm all for equal representation and all that, but them saying that they are aiming for 'historically accurate representations' is a bit of a stretch.

The game looked okay though.
 
I wish they'd just remake all of the Bad Company maps and put them in one MP package, 60fps instead of 30 but they can keep the player counts what they were. Those games were just a ton of fun and being able to destroy almost everything really made them stand out.
 
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Just like the alt-right felt Far Cry 5 was an attack on them, the incels are having a breakdown over this game.
 
Just like the alt-right felt Far Cry 5 was an attack on them, the incels are having a breakdown over this game.

Reminds me of the people who complained that Black Panther wasn't realistic because there is no country in Africa like that but somehow were ok with a talking racoon or talking tree.
 
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That's an exploit. Besides, doing extraordinary things within game context isn't the issue. Why not have unicorns in the game? Or pegasus wings on tanks that can fly and drop glitter bombs on the Nazis that make them happy and non-violent? Why not? It's just a game, remember?

I had to sit and think about why this is so irksome to me. Simply put, women have not earned it.

Not historically, and not on a scale larger than extreme outliers or until situations were so dire that there was no choice.

The untold number of men that died on battlefields thinking they were protecting their families, or countries. Died, were maimed, or traumatized for their families that paid the ultimate sacrifice only after they gave up theirs is brutal conflict.

All for petty social pandering. It also diminishes the extraordinary nature of those outliers to place the generic stand-ins in common parlance. It normalizes a role and honor not earned by a standard demographic.

Perhaps it irks me more because I have served and know people who have paid grave prices. Seeing the woman kicking in doors dude-style is comedy to me because I have seen female units in action.

I've seen women who couldn't even mount their own weapon systems in gunner positions. Hell, I even saw one that couldn't charge her own 50 cal. That's some bulls*** if you know what I'm talking about.

I have many studly women in my family. My mother and a sister are police officers. Good ones. I have another sister in the Army currently who is about as studly as they come.

She's also had a number of surgeries from wear and tear because her body is not able to handle the continuous stresses the job demands (and she's not even combat). She's no outlier either. There are Pentagon studies showing higher levels and frequency of injury, even instances of infertility directly caused by the bodily stresses that women aren't biologically adapted to, beyond not meeting the same physical standards.

I understand why. I do. inclusion, empowerment. That's fine. It is only when applied to these historical contexts and roles that I find myself feeling this way. It's easy to say "who cares" when the subject means nothing to you.

At the end of all that- it's still just an eye-rolling irritation. It does look like a fun time. It just falls into "silly game" territory now, and doesn't hold the world shaking import of the time.
 
Details:
  • No Season Pass
  • Launch locations are France, Africa and Rottedam and North Africa desert
  • Coop Mode called Combined Arms
  • Single player War Stories return
  • Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.
  • Predetermined areas to build such as at flags, can rebuild destroyed buildings
  • Health bar is in stages, only regen up to closet stage not to 100 anymore
  • Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
  • No more HUD/map spotting, spotting is based on movement/changes around you
  • Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
  • Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete
  • Ragdolls are server side, can now drag a downed player's body elsewhere
  • Any class can do a squad revive, takes longer than a medic revive, does not give full health points
  • Can call for help when down such as in the trailer
  • Ragdolls (player bodies) effect the environment, push down grass etc.
  • Gunplay completely changed
  • No more visual recoil
  • Each gun has a unique recoil pattern that can be learned and mastered
  • Bipods easier to use and setup
  • Bullet penetration through thin wood, sheet metal, walls
  • Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system
  • Diving has a delay to prevent dolphin diving
  • Crouch sprinting is in the game
  • Can burst out of widows and commando roll, no destroying windows first
  • Can catch, throwback or shoot grenades
  • Less grenades because less ammo
  • Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle
  • For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
  • Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.
  • Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant
  • Heavily focused on squad play, instant placed in squad when joining a game
  • New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen
  • Since squad spawning/deploying is faster than tactical map, squad wipes are serious
  • Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
  • Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
  • Elite classes are gone
  • Behemoths are gone
  • Large, non-fatal explosions can knock a player over
  • Four classes are back: assault, medic, scout, support
  • Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype
  • Class archetypes highly customization
  • Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
  • Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
  • Can change and add specialization trees such as agility, flak armor, suppressive resistance
  • The more you play a class more you get more specializations/archetypes within said class
  • Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun
  • Specializations are the only thing that affects how a gun plays or feels (ex: bipod)
  • Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc).
  • Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels.
  • Same system for vehicles and planes
  • Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage)
  • Grand Operations gamemode, each day is a full match, always advance to the next day
  • GOs have different objectives per day
  • Success or failure in GO days have visual and gameplay impact
  • Day 4 only has a chance to happen if there isn't a clear winner from previous days
  • Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins
  • Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox
  • Soldiers created for a company can be used in both coop and MP, parity
  • No news on suppression yet, uncertain if in game
  • All logic in game is server side, not client side so changes to systems do not require a patch
  • Promises of more communication between devs and community, roadmaps, etc.
  • New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics"
  • Tides of War gives new maps, game modes, limited time experiences
  • Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down
  • Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination
  • No news on RSP
  • The Shhhh animation from the trailer is possible to experience in game
  • Transport vehicles are alive on the map and can jump into them
  • Combat vehicles spawn from tactical deployment map
Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD
 
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Just watched the trailer a minute ago... how the f*** does this have 18k downvotes?
 
Guess I'm checked out of battlefield for another go.

I've been sick of ww2 games since last generation. Doing it again with all the new technology since then might be interesting, but I'd be far more invested in something new instead.

ah well, I'm sure everyone else will have fun with it
 
That's an exploit. Besides, doing extraordinary things within game context isn't the issue. Why not have unicorns in the game? Or pegasus wings on tanks that can fly and drop glitter bombs on the Nazis that make them happy and non-violent? Why not? It's just a game, remember?

I had to sit and think about why this is so irksome to me. Simply put, women have not earned it.

Not historically, and not on a scale larger than extreme outliers or until situations were so dire that there was no choice.

The untold number of men that died on battlefields thinking they were protecting their families, or countries. Died, were maimed, or traumatized for their families that paid the ultimate sacrifice only after they gave up theirs is brutal conflict.

All for petty social pandering. It also diminishes the extraordinary nature of those outliers to place the generic stand-ins in common parlance. It normalizes a role and honor not earned by a standard demographic.

Perhaps it irks me more because I have served and know people who have paid grave prices. Seeing the woman kicking in doors dude-style is comedy to me because I have seen female units in action.

I've seen women who couldn't even mount their own weapon systems in gunner positions. Hell, I even saw one that couldn't charge her own 50 cal. That's some bulls*** if you know what I'm talking about.

I have many studly women in my family. My mother and a sister are police officers. Good ones. I have another sister in the Army currently who is about as studly as they come.

She's also had a number of surgeries from wear and tear because her body is not able to handle the continuous stresses the job demands (and she's not even combat). She's no outlier either. There are Pentagon studies showing higher levels and frequency of injury, even instances of infertility directly caused by the bodily stresses that women aren't biologically adapted to, beyond not meeting the same physical standards.

I understand why. I do. inclusion, empowerment. That's fine. It is only when applied to these historical contexts and roles that I find myself feeling this way. It's easy to say "who cares" when the subject means nothing to you.

At the end of all that- it's still just an eye-rolling irritation. It does look like a fun time. It just falls into "silly game" territory now, and doesn't hold the world shaking import of the time.

I am going to go with its just a game because it is just a game. People that want to make it more than that just want to justify their biases.

People don't seem to bothered by alternate history movies and this isn't even that. Its just MP cosmetics.

You can even respawn when you die! Real soldiers didn't get to respawn! DISRESPECTFUL!

For the record I have no problem with someone that thinks they should keep it as realistic as possible but any outrage over it is just moronic.
 
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I am going to go with its just a game because it is just a game. People that want to make it more than that just want to justify their biases.

People don't seem to bothered by alternate history movies and this isn't even that. Its just MP cosmetics.

You can even respawn when you die! Real soldiers didn't get to respawn! DISRESPECTFUL!

For the record I have no problem with someone that thinks they should keep it as realistic as possible but any outrage over it is just moronic.

Bringing up basic game mechanics like respawning is stupid.

This stuff doesn't happen in a vacuum and there are larger, connected issues and discussions that bleed into it. It also has to do with other simple aspects. Often it's not the one thing, but a combination of many that result in mentioned outrage. Bias, at least for me in this instance, has nothing to do with it.

If you ask me, off hand dismissal is what's moronic.

Also for my part, social implications not withstanding, it's the last I'll say on this issue, because, for the actual game part, it looks friggin' sweet.
 
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That's an exploit. Besides, doing extraordinary things within game context isn't the issue. Why not have unicorns in the game? Or pegasus wings on tanks that can fly and drop glitter bombs on the Nazis that make them happy and non-violent? Why not? It's just a game, remember?

I had to sit and think about why this is so irksome to me. Simply put, women have not earned it.

Not historically, and not on a scale larger than extreme outliers or until situations were so dire that there was no choice.

The untold number of men that died on battlefields thinking they were protecting their families, or countries. Died, were maimed, or traumatized for their families that paid the ultimate sacrifice only after they gave up theirs is brutal conflict.

All for petty social pandering. It also diminishes the extraordinary nature of those outliers to place the generic stand-ins in common parlance. It normalizes a role and honor not earned by a standard demographic.

Perhaps it irks me more because I have served and know people who have paid grave prices. Seeing the woman kicking in doors dude-style is comedy to me because I have seen female units in action.

I've seen women who couldn't even mount their own weapon systems in gunner positions. Hell, I even saw one that couldn't charge her own 50 cal. That's some bulls*** if you know what I'm talking about.

I have many studly women in my family. My mother and a sister are police officers. Good ones. I have another sister in the Army currently who is about as studly as they come.

She's also had a number of surgeries from wear and tear because her body is not able to handle the continuous stresses the job demands (and she's not even combat). She's no outlier either. There are Pentagon studies showing higher levels and frequency of injury, even instances of infertility directly caused by the bodily stresses that women aren't biologically adapted to, beyond not meeting the same physical standards.

I understand why. I do. inclusion, empowerment. That's fine. It is only when applied to these historical contexts and roles that I find myself feeling this way. It's easy to say "who cares" when the subject means nothing to you.

At the end of all that- it's still just an eye-rolling irritation. It does look like a fun time. It just falls into "silly game" territory now, and doesn't hold the world shaking import of the time.
How long have we had military combat games? Even just World War 2 games it's probably over a hundred at this point. After all of those games, all those years, there is finally a series that has female combat units. Either Russian snipers in BF1 or European resistance fighters in 5. Women who also gave their lives in defense of their country and the common good. I'm not going to dismiss the millions of men that died fighting but to say that women haven't earned their place in a video game is complete bulls***.
 
How long have we had military combat games? Even just World War 2 games it's probably over a hundred at this point. After all of those games, all those years, there is finally a series that has female combat units. Either Russian snipers in BF1 or European resistance fighters in 5. Women who also gave their lives in defense of their country and the common good. I'm not going to dismiss the millions of men that died fighting but to say that women haven't earned their place in a video game is complete bulls***.

I'm strictly referring to direct combat roles. I've got no issues pushing on roles filled, as I do want those people to have the honor they earned. Snipers, and I believe there were some instances of artillery and perhaps pilots? Absolutely.

There are tons of instances of bravery and valor by women (though more women undersold in importance as field nurses and whatnot. Which is a shame). Hell, even expanded presence in classes as medics would be cool with me. Combat medics and would be a stretch, but it would be with an acceptable realm for me because of the ties. Or even if you want the female character, she manifests as a French resistance fighter. This keeps the ties and context far better, and draws attention to those who did earn their place in the conflict.

Front-line door kicker or hard-ass British spec-ops as highlighted in the trailer... not so much.
 
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I'm not so sure how many female soldiers Britain had in combat roles (assuming the lady in the trailer was), but the Russian Red Army definitely had a lot. In particular some especially effective female snipers... lady in the trailer is rocking a sniper; I'm thinking it's a nod to that. ¯\_(ツ)_/¯
 
Bringing up basic game mechanics like respawning is stupid.

This stuff doesn't happen in a vacuum and there are larger, connected issues and discussions that bleed into it. It also has to do with other simple aspects. Often it's not the one thing, but a combination of many that result in mentioned outrage. Bias, at least for me in this instance, has nothing to do with it.

If you ask me, off hand dismissal is what's moronic.

Also for my part, social implications not withstanding, it's the last I'll say on this issue, because, for the actual game part, it looks friggin' sweet.

If you can change realism in gameplay to make something more enjoyable then you can change other things to make it more enjoyable. This is not what World War 1 was like

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Not even close

But its not disrespectul because reasons