Battlefield V

Details:
  • No Season Pass
  • Launch locations are France, Africa and Rottedam and North Africa desert
  • Coop Mode called Combined Arms
  • Single player War Stories return
  • Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.
  • Predetermined areas to build such as at flags, can rebuild destroyed buildings
  • Health bar is in stages, only regen up to closet stage not to 100 anymore
  • Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
  • No more HUD/map spotting, spotting is based on movement/changes around you
  • Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
  • Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete
  • Ragdolls are server side, can now drag a downed player's body elsewhere
  • Any class can do a squad revive, takes longer than a medic revive, does not give full health points
  • Can call for help when down such as in the trailer
  • Ragdolls (player bodies) effect the environment, push down grass etc.
  • Gunplay completely changed
  • No more visual recoil
  • Each gun has a unique recoil pattern that can be learned and mastered
  • Bipods easier to use and setup
  • Bullet penetration through thin wood, sheet metal, walls
  • Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system
  • Diving has a delay to prevent dolphin diving
  • Crouch sprinting is in the game
  • Can burst out of widows and commando roll, no destroying windows first
  • Can catch, throwback or shoot grenades
  • Less grenades because less ammo
  • Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle
  • For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
  • Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.
  • Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant
  • Heavily focused on squad play, instant placed in squad when joining a game
  • New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen
  • Since squad spawning/deploying is faster than tactical map, squad wipes are serious
  • Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
  • Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
  • Elite classes are gone
  • Behemoths are gone
  • Large, non-fatal explosions can knock a player over
  • Four classes are back: assault, medic, scout, support
  • Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype
  • Class archetypes highly customization
  • Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
  • Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
  • Can change and add specialization trees such as agility, flak armor, suppressive resistance
  • The more you play a class more you get more specializations/archetypes within said class
  • Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun
  • Specializations are the only thing that affects how a gun plays or feels (ex: bipod)
  • Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc).
  • Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels.
  • Same system for vehicles and planes
  • Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage)
  • Grand Operations gamemode, each day is a full match, always advance to the next day
  • GOs have different objectives per day
  • Success or failure in GO days have visual and gameplay impact
  • Day 4 only has a chance to happen if there isn't a clear winner from previous days
  • Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins
  • Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox
  • Soldiers created for a company can be used in both coop and MP, parity
  • No news on suppression yet, uncertain if in game
  • All logic in game is server side, not client side so changes to systems do not require a patch
  • Promises of more communication between devs and community, roadmaps, etc.
  • New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics"
  • Tides of War gives new maps, game modes, limited time experiences
  • Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down
  • Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination
  • No news on RSP
  • The Shhhh animation from the trailer is possible to experience in game
  • Transport vehicles are alive on the map and can jump into them
  • Combat vehicles spawn from tactical deployment map
Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD

Some interesting changes to the MP. Waiting to see some MP gameplay. I’m really looking forward to this game.
 
If you can change realism in gameplay to make something more enjoyable then you can change other things to make it more enjoyable. This is not what World War 1 was like

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Not even close

But its not disrespectul because reasons

I thought that was stupid too, but there is no sociological aspect to it, and still involves base concepts, locations, and actors. They still base those experimental weapons on period tech. Men and women are not interchangeable in context of that war.

Gamey stuff to make it fun. This is obviously touchy for you as well. Keep on whie-knighting, I guess.

I get it though. You don't care. At the end of the day, neither do I. At least not to the extent I don't want to play it. There are a ton of great ideas in there.
 
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I thought that was stupid too, but there is no sociological aspect to it, and still involves base concepts, locations, and actors. They still base those experimental weapons on period tech. Men and women are not interchangeable in context of that war.

Gamey stuff to make it fun. This is obviously touchy for you as well. Keep on whie-knighting, I guess.

I get it though. You don't care. At the end of the day, neither do I. At least not to the extent I don't want to play it. There are a ton of great ideas in there.

I'll keep white knighting you keep getting upset when Bethesda says something bad about Nazis
 
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Women havent earned their place to be in a video game ? LMFAO. I just dont understand how anybody can say s*** like this.
 
Nazis? Really? Must have hit home on the white knight comment. The issue of Bethedsa and nazis is they made that comment at a time when a lot of people who were not "Nazis" where being labeled as such and there was a lot of threats and actual physical violence toward anyone labeled that.

That's an example of you not understanding the social implications at the time. You making that statement doesn't do you credit.

Women havent earned their place to be in a video game ? LMFAO. I just dont understand how anybody can say s*** like this.

Congratulations on missing the point.
 
There is no point to be made. You keep bringing up social implications/sociological aspects but its irrelevant. The devs are not trying to rewrite history or undermine the WW2 veterans.
 
Are all the vehicles going to spawn on the battlefield or do you spawn in them and they just appear?

It was one of the things that I didn’t like about BF1.
 
Watched the trailer, wasn't impressed. Watched a Jackfrags video about all the changes and features, now I'm excited.

The new emphasis on squad/Teamwork is great. The attrition system means roles like Medic and Support are going to be important. Being able to drag downed buddies to cover before reviving is great. Anybody can revive, but Medics revive quicker and to full health. Being able to dive in any direction is fantastic. Being able to shoot while doing anything is great...there are delays for shooting after certain actions to comabt things like dolphin diving.

Being able to tow normally implaced weapons out into strategic positions is great. Fortifications you build in specific places, like sand bag defenses, machine gun nests, etc, is great.

The new customisation and progression system sounds great. You can now specialise into specific play-styles.

Overall it sounds like a massive change to the BF franchise. One that seems to try and encompass the general idea of what the franchise has always tried to be about. I am looking forward to seeing and hearing more.

 
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After BF4's launch, "Hardline", and BF1....my expectations are so low that I'm honestly saddened by it. I've never not looked forward to a battlefield game til now. I'll wait and see before anything, I need concrete confirmation before I get excited.
 
The changes to MP sound interesting. That’s where it’s at for me. Can’t wait to see it in action.
 
I like the sound of defensive fortifications. Especially if there’s a lot more destruction. I know a lot of people will say they’re copying Fortnight but I don’t think it will feel too out of place. Sandbags, trenches and so on. Support class being capable of building offensively defence fortifications such as machine guns, field cannons sounds cool too. Really looking forward to it now.
 
I like the sound of defensive fortifications. Especially if there’s a lot more destruction. I know a lot of people will say they’re copying Fortnight but I don’t think it will feel too out of place. Sandbags, trenches and so on. Support class being capable of building offensively defence fortifications such as machine guns, field cannons sounds cool too. Really looking forward to it now.

At least they make sense in this game. In Fortnite it is just lame gimmick.
 
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Looked awesome to me



I guess this was posted already. My UnionVGF wasn't refreshed and I didn't see 51 additional replies. Derrrrrr.
 
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I loved the things they said about the game and the new changes discussed during the release show, but I"m not a fan of the trailer much at all. Really looking forward to seeing gameplay at E3 though.
 
Watched the trailer, wasn't impressed. Watched a Jackfrags video about all the changes and features, now I'm excited.

The new emphasis on squad/Teamwork is great. The attrition system means roles like Medic and Support are going to be important. Being able to drag downed buddies to cover before reviving is great. Anybody can revive, but Medics revive quicker and to full health. Being able to dive in any direction is fantastic. Being able to shoot while doing anything is great...there are delays for shooting after certain actions to comabt things like dolphin diving.

Being able to tow normally implaced weapons out into strategic positions is great. Fortifications you build in specific places, like sand bag defenses, machine gun nests, etc, is great.

The new customisation and progression system sounds great. You can now specialise into specific play-styles.

Overall it sounds like a massive change to the BF franchise. One that seems to try and encompass the general idea of what the franchise has always tried to be about. I am looking forward to seeing and hearing more.



I agree. They've got some amazing ideas coming down. I like that they are pushing the game-play. I just started watching an Angry Joe interview (apparently there were people that got to go to a 3 hour presentation afterward). Good stuff.


Just make sure they are real Nazis before you shoot. They may just be totally harmless white supremacists.

You do realize that I wasn't referring to white supremacists, right? That's the problem with discourse today. Being sarcastic about something you don't fully understand just makes you look like a Jack-ass. Both of those derogatory and dangerous accusations were flung at people that find those positions abhorrent by people much like yourself. I won't say you did that because I don't know you, but you do leave that impression. Especially since you decided to randomly bring it up to try and link me to it. Good job. I used to have a measure of respect you. You got me- I'm a white-supremacits/Nazi apologist. Do YOU realize how insulting and offensive that is? f***in' Douchebag.

There is no point to be made. You keep bringing up social implications/sociological aspects but its irrelevant. The devs are not trying to rewrite history or undermine the WW2 veterans.

I don't think they are trying to either. They are trying to be inclusive- which doesn't bother, generally. The only "issue" (I feel I need to stress that it is just an irritation, and nothing to start riots or boycott over), is doing it it situations that weren't representative of that event. That's all. The conversation makes it sound like I am making a bigger deal of it than it is for me.
 
Jackfrags did a nice breakdown of the trailer. Looks so good. The destruction, dyanmic animation systems, bullet penetration... So many things I've wanted them to do.

 
Jackfrags did a nice breakdown of the trailer. Looks so good. The destruction, dyanmic animation systems, bullet penetration... So many things I've wanted them to do.




They should have started off with the trailer and then spent the next 10 minutes explaining about all the details it showcased. As you say Jackfrags did a nice breakdown here and I feel much more hyped now that I understand what it was they were trying to showcase.
I’ll be honest I felt really deflated after watching it initially but now I can’t wait to get my hands on it.
 
Personally not nearly as stoked as I was when initially heard BF is going back to WW2.

No season pass = loot boxes and micro trans ala SWBF2.
 
They should have started off with the trailer and then spent the next 10 minutes explaining about all the details it showcased. As you say Jackfrags did a nice breakdown here and I feel much more hyped now that I understand what it was they were trying to showcase.
I’ll be honest I felt really deflated after watching it initially but now I can’t wait to get my hands on it.

I agree. It's those details that have me hyped.
 
Personally not nearly as stoked as I was when initially heard BF is going back to WW2.

No season pass = loot boxes and micro trans ala SWBF2.

I thought they specifically said no loot boxes. Micro transactions for cosmetics are confirmed though.
 
Personally not nearly as stoked as I was when initially heard BF is going back to WW2.

No season pass = loot boxes and micro trans ala SWBF2.

I thought they specifically said no loot boxes. Micro transactions for cosmetics are confirmed though.

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