Beyond Eyes

I read the IGN review earlier yesterday, and it put me off.

"At two to three hours long, Beyond Eyes never has a chance to overstay its welcome. But unlike Journey or many of Telltale’s short-form adventures, Rae’s story is debilitatingly barebones. Its entire script – delivered through the occasional update on Nani through on-screen text – is more like an outline that could fit on a cocktail napkin. There’s just not enough context to make me care for Rae beyond the empathy I’d have for anyone who’s lost their sight. Beyond Eyes fails to capitalize on its chance to tell a more emotionally impactful story in the context of Rae’s affliction."

"...But the overwhelming majority of your time is simply spent wandering around each of its six chapters, running into dead ends and doubling back to look for a better route, hoping Nani is around the next corner."

http://www.ign.com/articles/2015/08/07/beyond-eyes-review


Too bad. These story-focused games really need to focus on telling a good story. They don't have anything else to rely on, so they need to do a great job of that, or there's nothing left to recommend them.

p.s. He does mention that the game has a bit of an emotional payoff at the end. But that's not enough.