Deep Down - CAPCOM

Nastyman!

I got mind control over Deebo.
Oct 16, 2013
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Anyone have anymore info on this? It looks like I'll be buying a PS4. As a Dark Soul fan, this is insta boner.

Trailer:



25 Minutes of Gameplay (And a hell of a lot of talking):



Wiki:

http://en.wikipedia.org/wiki/Deep_Down_(video_game)
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'Deep Down' Gets Delayed, Still Out by 2014

The PS4 exclusive game from Capcom will still come in 2014, but it will be pushed back to the second half of the year, according to game producer Kazunori Sugiura.

"About Deep Down, I think we'll give full fledged information to everyone after the summer, so you may have to wait for a little while beyond the launch [of PS4] on February 22nd," said Kazunori in an interview quoted by Video Gamer.

http://au.ibtimes.com/articles/5379...nfall-deep-down-delayed-beta.htm#.Uvi6CfldWHg
 
Deep Down will not offer players the option of controlling female characters, according to comments made during a livestream.

Capcom producer Kazunori Sugiura explained during a Nico Nico video (viaDualShockers) that only male characters would be available, apparently down to story reasons.

Other news to come out of the talk include the fact that Vita Remote Play will be supported, and the game will only have four weapon types at launch. This is apparently because they all have incredibly different gameplay styles, and it also means there's still one more to be revealed on top of the three we already know about.

A story mode featuring four chapters will also be available when the game launches, but anyone hoping for an easy ride is out of luck. The 'Casual' difficulty setting that was available at last year's TGS has been removed.

There's still no news on when a beta or Japanese release is coming following the confirmed delay to after summer.

Hmmm...only 4 chapters of story.
 
This is a co-op game right? Has there been any footage of that yet? I could never get into Dark Souls, but a co-op Dark Souls sounds like something I'd be interested in.
 
This is a co-op game right? Has there been any footage of that yet? I could never get into Dark Souls, but a co-op Dark Souls sounds like something I'd be interested in.
Dark souls is CO-OP .
 
Has this even been announced for the west yet? As far as I know, it's Japan only at this time.
 
PS4's Deep Down Aiming for "Realer than Real" Experience

apcom is hoping that its PlayStation 4 free-to-play game Deep Down will offer a "realer than real" experience by boasting incredible visuals and unique audio features, among other things.

Senior manager of consumer games development Teruki Miyas***a spoke at length about the game in a new interview, addressing topics such as graphics, the game's business model, online features, and more.

In a Capcom-prepared interview, Miyas***a said the power of the PS4 has allowed the developer to "incorporate more incredible graphics than ever before" with Deep Down.

"We're focusing on things like how to recreate real life gases and liquids, such as flames and running water," he said. "In addition, we can now portray minute details, such as the degree of rust in weapons and dirt on a piece of cloth."

Miyas***a also revealed a new Deep Down audio feature that he says will help players stay "fully immersed" in the game.
"Creating a feeling of realism is critical, and this holds true for the sounds," he said. "For instance, the voices of the 'mementos (emotions)' come from the TV speakers at first, but after you pick up a certain object, you hear the voices coming from the controller in your hands. Say you put something in your pocket, you'll hear the sound right there near you--we can now offer you that kind of a 'realer than real' gaming experience. This feeling of being 'fully immersed' is of utmost priority to us."

Also in the interview, Miyas***a said he hopes Deep Down can enjoy a ten-year lifespan, with the developer constantly monitoring feedback and adjusting the game as a result of what players have to say.

"Major updates are released regularly under a planned schedule," he said. "We expect for each new update to already be under development by the time we launch a certain service. We've drafted a schedule that looks far ahead for several years. "We're looking at a ten-year span for the online games."

Miyas***a went on to say that in the first three years following Deep Down's release, Capcom will pore over fan feedback and, if it needs to, adjust its previously planned content roadmap.

"If we prepared five plans at the start of the service and two of them gained positive responses from the users, we will further develop those two and reform and transform the other three plans that didn't work out," he said. "Thus we can bring the service closer to what our users want and can enjoy for years to come. Even though we have already planned a schedule for a ten-year-period, we're always open to modifications."

Miyas***a further stated that, while he'd be "overjoyed" if players got excited about Capcom's own plans for Deep Down, he recognizes that this might not happen.

"It could go either way, but I think the best part of online game development is to keep engaging in these types of interactions all the time," he said.

Speaking generally about Deep Down, Miyas***a added that the game "boasts a brand new gaming experience which is unlike a traditional dungeon-based game." He's keeping specific details about how Deep Down will push the genre forward, however, under wraps for now.

Miyas***a also addressed Deep Down's online mode, saying "we're thinking of some new team play ideas" for multiplayer. He added that the game will also boast an "all-player gaming experience" that will allow players to "be aware of the other players that are currently connected to the online gaming environment." No further details were shared.

Regarding Deep Down's free-to-play business model, Miyas***a said offering the game for free means it will reach gamers who might otherwise overlook it.

"We don't want to just release a traditional packaged game where the business ends as soon as the packaged game has been sold," he said. "Try it out, have fun, and keep playing. That's the way we're hoping things will work out."

Miyas***a acknowledged that free-to-play, a sometimes controversial business model, represents new territory for Capcom. But it's a model that could become ubiquitous in the future, and Capcom wants to be among the leaders of the pack, he said.

"This business model has already been popularized by browser games and applications for smartphones," Miyas***a explained. "This could become a standard in the future. Although there's always pressure when any unusual initiative takes off, I think it's worth trying."

Capcom has not yet set a release date for Deep Down. Miyas***a asked fans for "a bit more patience," adding that the developer is "putting our shoulder to the wheel" to get the game ready for release.
 
Another game hit by delays. I forgot about this one. This is the FP2 online multiplayer game from the guys who did Dragon's Dogma, right?

I like how the curse filter messes up his name. Miyash*ta.
 
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Another game hit by delays. I forgot about this one. This is the FP2 online multiplayer game from the guys who did Dragon's Dogma, right?

I like how the curse filter messes up his name. Miyash*ta.


Is it made by them. I thought the Street fighter man, Ono, was behind this?
 
Poor Miyas***a. Always getting s*** from these s***ty automatic sensors :(
 
Street Fighter 5 is to blame, lol. Sony pushing them to work on it instead I bet.