Official Thread Destiny 2

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There's not even anything in the Eververse I want. The only thing I lack in this game now is glimmer. That's the one resource that I am always lacking. 1000 here, 5000 there, it adds up. Now that I'm not grinding strikes all the time, I'm broke.

Anyone else get this - I get an exotic engram within my first 10 minutes playing after the weekly reset. Seems almost a given now. Not that I'm complaining.
 
There's not even anything in the Eververse I want. The only thing I lack in this game now is glimmer. That's the one resource that I am always lacking. 1000 here, 5000 there, it adds up. Now that I'm not grinding strikes all the time, I'm broke.

Anyone else get this - I get an exotic engram within my first 10 minutes playing after the weekly reset. Seems almost a given now. Not that I'm complaining.
I've been playing the s*** out of Iron Banner. I thought I'd be terrible at it but I'm doing pretty damn good. The rewards are fantastic.
 
I've been playing the s*** out of Iron Banner. I thought I'd be terrible at it but I'm doing pretty damn good. The rewards are fantastic.
Iron Banner has always had nice armour.

Shame the curent token token system prevents me from bothering with it. Season 2 Iron Banner should hopefully rectify that.
 
Destiny-2-Trio_0.jpg


After the Star Wars Battlefront II controversy, it seems like another game is limiting progression in order to encourage microtransactions.

Destiny 2 is the latest game to suffer backlash, following its handling of progression. Recently, players discovered the game was reducing the experience gains received, the longer players spent in particular events. A lengthy analysis by Reddit user EnergiserX provided some further confirmation, with some long-term testing on how experience earnings can be affected.

After you reach Level 20, your character starts gaining additional experience, which contributes toward earning "Bright Engrams." These are the same loot crates you can buy through Silver microtransactions. Even though the Bright Engrams mostly contain cosmetic microtransactions, they include unique items like emotes and consumable shaders to customize your player. Suffice to say that they're highly sought after items.

Bungie clearly understands this and secretly limited experience gains over long-term play. During Destiny 2's "Clarion Call" event, players noticed that they were seeing less experience from the same activity, despite no formal changes. If they repeated the activity several times, earnings would drop from 5,000 points in following sessions.

After being called out on various forms of social media, Bungie admitted that the game throttles experience gains, though the system would immediately be suspended. The studio issued the following statement on its websitediscussing the controversy.

"We've seen community discussion around XP gain in Destiny. After reviewing our data, we agree that the system is not performing the way we'd like it to. Today, we'd like to describe what's going on under the hood, and talk about what you can expect going forward when it comes to earning XP in Destiny 2. Currently... XP will scale down when playing activities that can be quickly, repeatedly chained, like grinding Public Events. We are not happy with the results, and we've heard the same from the community. Effective immediately, we are deactivating this system... players will see XP earn rates change for all activities across the board, but with all values being displayed consistently in the user interface."
It tells you that they did put that in....they are trying to make it out that with the "how did that got in there? Sorry we will fix that problem soon."

It was never a problem in the first place because they put it in to get people. EA just destroyed loot boxes for a long time for all publishers.
 
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Bungie Cancels Destiny 2: Curse Of Osiris Stream To Address Fan Anger
Tomorrow, we had planned to conduct the final stream prior to the launch of "Curse of Osiris" to show off some of the weapons and armour the expansion includes. Instead, we are investing all our efforts into delivering some higher priority information about Destiny 2. You'll hear from studio leadership about their assessment of Destiny all up, they will talk about our goals for the game going forward, and you'll also learn about how we're reacting to your feedback with some game updates that will arrive in the next few weeks.

That will appear on the Bungie Blog on Wednesday.
https://www.kotaku.com.au/2017/11/b...-curse-of-osiris-stream-to-address-fan-anger/
 
Bungie Cancels Destiny 2: Curse Of Osiris Stream To Address Fan Anger
Tomorrow, we had planned to conduct the final stream prior to the launch of "Curse of Osiris" to show off some of the weapons and armour the expansion includes. Instead, we are investing all our efforts into delivering some higher priority information about Destiny 2. You'll hear from studio leadership about their assessment of Destiny all up, they will talk about our goals for the game going forward, and you'll also learn about how we're reacting to your feedback with some game updates that will arrive in the next few weeks.

That will appear on the Bungie Blog on Wednesday.
https://www.kotaku.com.au/2017/11/b...-curse-of-osiris-stream-to-address-fan-anger/
Damn. I hope they realize how f***ed they've made themselves and also hope that this announcement is the step in the right direction.
 
Bungie Cancels Destiny 2: Curse Of Osiris Stream To Address Fan Anger
Tomorrow, we had planned to conduct the final stream prior to the launch of "Curse of Osiris" to show off some of the weapons and armour the expansion includes. Instead, we are investing all our efforts into delivering some higher priority information about Destiny 2. You'll hear from studio leadership about their assessment of Destiny all up, they will talk about our goals for the game going forward, and you'll also learn about how we're reacting to your feedback with some game updates that will arrive in the next few weeks.

That will appear on the Bungie Blog on Wednesday.
https://www.kotaku.com.au/2017/11/b...-curse-of-osiris-stream-to-address-fan-anger/
Should have done this before even attempting to push tge DLC.
 
You'd think these companies would have full time PR people that are paying attention. This was setting up to be a mess. This original stream was long scheduled (they've been doing them all along), but one of them mentioned quality of life improvements so people got confused.

There was one thread on reddit by a guy saying "hey this stream isn't what you think it is" and he was getting downvoted (another lovely reddit moment).

The internet rage machine was poised and ready to strike. You'd think their community manager would spend 5 minutes on reddit and see that things are on the verge of exploding (it is known that they read and occasionally post there).
 
You'd think these companies would have full time PR people that are paying attention. This was setting up to be a mess. This original stream was long scheduled (they've been doing them all along), but one of them mentioned quality of life improvements so people got confused.

There was one thread on reddit by a guy saying "hey this stream isn't what you think it is" and he was getting downvoted (another lovely reddit moment).

The internet rage machine was poised and ready to strike. You'd think their community manager would spend 5 minutes on reddit and see that things are on the verge of exploding (it is known that they read and occasionally post there).

Communication has been a big issue for Bungie and Destiny.

They Acknowledged the issues the community had almost a month ago but then go completely silent. It just isn't good enough. A vague list of what people want to hear isn't good enough.

It has been 4 months since Bungie said they had ideas on how to make your first, second, tenth Better Devil fresh and meaningful, and in that time nothing was elaborated on.

I hope Bungie aren't under the delusional impression that anything not in season 2 can wait till season 3. The game needs fixing now.

Do Bungie have a community manager? If they do, he is the worst one ever.
 
Do Bungie have a community manager? If they do, he is the worst one ever.

Isn't that Deej? They've been silent ever since getting flat out caught with their hands in the cookie jar.

What amazes me and one of the big streamers hit on it - is how little they seem to think of their community. I mean they have to know that someone is going to crunch the numbers and catch them. Only reason it took so long was that nobody really cared enough to bother for awhile.

There's no business model that works long term where you anger your customers. The stupid XP cooldown wasn't even worth it vs the anger they unleashed.
 
Wondering if a last minute delay is coming to the DLC....

I doubt it, they are just trying to get a handle on the PR mess they created. Only reason to hold it back is to try and make the fans happy, and that will just anger more of them. (they are pretty much damned no matter what they do now).
 
Isn't that Deej? They've been silent ever since getting flat out caught with their hands in the cookie jar.

What amazes me and one of the big streamers hit on it - is how little they seem to think of their community. I mean they have to know that someone is going to crunch the numbers and catch them. Only reason it took so long was that nobody really cared enough to bother for awhile.

There's no business model that works long term where you anger your customers. The stupid XP cooldown wasn't even worth it vs the anger they unleashed.

It worked for 4 years so far.

I don't care about the XP thing, the bright engrams are filled with irrelevant things.

The core systems, mechanics,economy and end-game should be everyone's focus
 
Bought a copy today for PC for $26. I think I'll get my money's worth.
 
I got it cheaper at launch due to Best Buy but wish I would have waited honestly. Definitely waiting on the DLC. Game is good but again limited in content. Felt like the main "Red War" storyline was done in 10 hours or less. Sure there are a lot of adventures but most of them are walking simulators. The rest of the game is just grind X mode to get more loot.

As for an earlier comment about the Eververse, I like going there even when I don't have bright engrams just to hear Claudia Black. *swoons*
 
Bungie just published new blog with upcoming changes.


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THE STATE OF DESTINY 2
0h - Destiny Dev Team
Hey everyone,
With Destiny 2’s console and PC launches behind us, we want to take some time to talk with you about Destiny 2 – specifically where it’s at today, and where it’s going. Our team has been reading feedback and working on updates to improve the game. We’ve also been reading some tough criticism about our lack of communication, and we agree we need to be more open.
Going forward, Destiny 2’s post-launch game systems, features, and updates are being designed specifically to focus on and support players who want Destiny to be their hobby – the game they return to, and a game where friendships are made. We want Destiny to be a game that fits into your life, providing you with reasons to log in and play with your friends, clans, and families. We want Destiny to be a world you want to be a part of.
A month ago, we published a list of improvements on the blog. Today, we’re going to revisit that list and update its status, and share some of the work the team is readying for December, January, and beyond.
We know it’s frustrating when there isn’t enough of a dialog with the development team. You have our commitment that we’re going to do a better job going forward.
- Luke Smith & Chris Barrett
Upcoming Updates Overview
We previously published a list of upcoming Destiny 2 improvementswe want to deliver. Some of these updates will be introduced on December 5 and December 12. Others will land in the New Year.
  • New systems and rewards to give our most engaged players additional, optional pursuits, including:
    • A new Weapon Tier: Masterworks, which will feature stat trackers, random, re-rollable stat bonuses, unique item tooltips, and item details screens (see the December Update Details section below for more info)
    • Improved vendor rewards, adding ways for people to purchase items directly with their Legendary Shards and Tokens (see the December Update Details section below for more info)
    • Adding Armor Ornaments that grant visual permutations of armor as players complete specific Challenges (see the December Update Details section below for more info)
  • Better incentives for players who complete challenging Prestige activities
    • We’re targeting a January update to provide better incentives to complete Prestige activities
  • Better rewards and replay value for Strikes, Adventures, and Lost Sectors
    • In December, we will be introducing a Heroic Strikes playlist and more generous Strike rewards
    • Rewards for Adventures and Lost Sectors are still on our radar, but will not be delivered for our December updates
  • Private matches for the Crucible
    • Still targeting early 2018 and expect to have better insight into exact timing in the New Year
    • We are also moving Ranked PVP to the top of our priority list for next year to support the competitive community
  • Crucible tuning like adjusted Supremacy scoring and better spawning rules
    • In December, we will introduce additional updates and bug-fixes intended to improve these areas of the Crucible
  • Better incentives for completing Crucible matches (and penalties for quitting competitive games)
    • A "Quitter Penalty" system is currently in development, and you can expect an update on the deployment of this system in the New Year
  • Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards
    • The next Iron Banner and Faction Rally will introduce improvements in both these areas (see the December Update Details section below for more info)
  • Changes to make the mod economy more interesting and impactful
    • The Gunsmith will have some updates to how Mods are acquired (see the December Update Details section below for more info)
    • We are exploring more updates to this system in the New Year
  • Ongoing improvements to Exotics, including adjustments to reduce instances of duplication
    • We plan to tune under-performing Exotics and will continue to make targeted updates and improvements
    • Duplication protection will be added for Exotics in the New Year
  • New ways to spend surplus currency and materials (looking at you Legendary Shards)
    • Players will be able to spend Tokens and Legendary Shards on Vendor inventory (see the December Update Details section below for more info)
    • Xur will have new items, as well (see the December Update Details section below for more info)
  • An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time
    • Emote interface improvements are still on the list, and you can expect an update on the development of this system in the New Year
We will continue to revisit and update this list in the weeks and months ahead to keep you up to speed on what we’re working on. Below, you’ll find more specific detail about each of the features and updates you can expect to land in December.
December Update Details
There are four key areas we’re targeting for improvements in December. Some of these updates will arrive with the December 5update, and some additional updates will be included in a patch that will be deployed the following week on December 12.
Both updates combined include improvements set against the following goals:
  • Deepen Rewards for advanced players
  • Provide More Player Control over obtaining rewards
  • Make Shards Useful by adding things to use them for
  • Provide General Quality fixes wherever possible
The following changes are the first steps towards achieving these goals, with more planned for our next release in January. Here is a preview of impending changes to Destiny 2. Each category is marked with a forecast delivery date.
Masterworks
11282017_Masterwork_Inspection.jpg

11282017_Masterwork_Tooltip.gif

  • [DEC 12] Legendary Weapons will drop as or be upgraded to become Masterworks versions
    • Masterworks will have a few advantages over the baseline Legendary weapon:
      • Track and display the number of kills with that weapon (with choice between total count or Crucible-only count)
      • Generate orbs for you and your allies on multi-kills
      • Add weapon stat bonuses that are selected randomly from a small pool and are re-rollable
    • Masterworks drop from any source of Legendary weapons for characters above 250 Power
      • Unwanted Masterworks can be dismantled into materials that can upgrade an existing Legendary Weapon into a Masterwork
      • Raid and Trials of the Nine Weapons will have a very high chance to be Masterworks
    • We have future plans to extend Masterworks to other gear and expose your kill counts in more places (e.g. Crucible kill screen)
Armor Ornaments
11282017_Iron_Banner.jpg

  • [DEC 5] Armor Ornaments will be added to some existing Armor sets for more visual customization without losing your Shaders or Mods
    • These ornaments will be unlocked by completing objectives specific to each set, and are permanently unlocked account-wide, just like Exotic Weapon ornaments
    • They will be applied to the base pieces that you may already have collected, and can now unlock on Vendors if not
    • In Season 2, the following sets have ornaments unlocked in their respective activities:
      • Vanguard Faction Armor
      • Crucible Faction Armor
      • Trials of the Nine Armor
      • Iron Banner Armor
      • Dead Orbit Armor
      • Future War Cult Armor
      • New Monarchy Armor
      • Eater of Worlds Raid Lair Armor
11282017_Crucible.jpg

  • [DEC 12] Faction Armor and Weapons will be unlocked for purchase for Legendary Shards and Faction Tokens on most Faction Vendors
    • All five Armor Slots will always be present, and Weapons will rotate weekly on Factions that have them
    • Slots will be unlocked by claiming Reward Engrams from the respective Faction
    • You will get credit for engrams you may have already claimed since launch
11282017_Xur.jpg

  • [DEC 12] Xur has some new offerings for players collecting Exotics:
    • Every week, you’ll be able to acquire one of the new Fated Engrams using Legendary Shards that will decrypt as Exotics that aren’t already in your collection
    • A simpler Three of Coins that boosts Exotic drop rates from any source for 4 hours
      • No obscure stacking mechanics or need to re-apply before every boss
      • These cost Legendary Shards and you can have as many as you like
General Investment
11282017_Gunsmith.jpg

  • [DEC 5] Banshee has some updates on the Weapon and Armor Mod front:
    • For players wanting to clear some Mod inventory space, Rare quality Mods will dismantle into Gunsmith Materials and have a chance to produce Legendary quality Mod Components
    • For players chasing specific Legendary Mods (including Legendary Kinetic Mods), Banshee will offer a selection of specific Legendary Mods for direct purchase, with a selection that will rotate daily and cost Legendary Shards and Mod Components
  • [DEC 5] For players chasing a world Legendary or looking for Masterworks, Master Rahool will sell some of his rumored hoard of Legendary Engrams for Legendary Shards
  • [DEC 12] Commander Zavala and Lord Shaxx will sell Gift consumables for Legendary Shards that can be used during a Strike or Crucible Match that will serve the following functions:
    • Grant bonus rewards to everyone in that activity upon completion, friend or foe alike
    • Award anything from Faction Tokens to a round of Exotics for everyone in the match
  • [DEC 12] Exploit safeguards on Chests and Resource Nodes are greatly relaxed and players should encounter them less frequently
    • Even if they do, drop rates for Tokens is only reduced to 30% instead of 0%, and Glimmer will be unaffected
    • We want to associate a visual indicator with this in a future update, but we weren’t able to pull that off in this update (but we hear you!)
  • [DEC 12] Vendors will now beckon you to hand in your Reputation Tokens only when you’re carrying enough to earn a Reward Engram
  • [DEC 5] Changes affecting Reputation Tokens:
    • Daily Challenges will have Reputation Token awards increased across the board
    • Cayde’s Treasure Chests still offer variable rewards, but now guarantee (at minimum) a payout of destination appropriate Reputation Tokens
    • Strikes will drop a larger number of Vanguard Reputation Tokens
    • Common quality Destination Resource Tokens will have their drop rates increased to 100%, and values per Token increased as well (by 50% for common quality Tokens and 250% for rare quality Tokens)
    • On the balance, Reputation required per Reward Engram will increase for Destination Factions (+37%) and Gunsmith (+50%)
    • Leviathan Raid Tokens will be redeemed at Benedict immediately upon obtaining a Token, instead of requiring a full clear before unlocking
 
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The Masterworks thing is hilarious and totally pointless...and doesn't fix anything.

Other than economy changes this oh so important update is bad.
 
The Masterworks thing is hilarious and totally pointless...and doesn't fix anything.

Other than economy changes this oh so important update is bad.

Does masterworks not give you re-rolls on your weapons?
 
Does masterworks not give you re-rolls on your weapons?
Nope. What you get is a random stat mod that you can re-roll.

It is a pointless update that tries to mask the duplicate weapon issue rather than fix it.
 
Why are these systems so convoluted? It's one of the reasons I don't play this stuff.