Detroit: Become Human

Maybe you missed it but the first video you put up is titled "tech demo" it wasn't a game announcement lol.

Never said it was. I said MMs last game was LBP2 in early 2011. Assuming Dreams releases on Jan 1st 2019 that's 95 months of development time....

That is :

The maximum term for a POTUS
Ironman 1 to Thor Ragnorok
The entirity of high school
Twice that of college
Nokia 3310 to Iphone
The useful lifetime of a 3DS
Wii Music to Switch

It's not normal for a game require that amount of time and not be in development hell.

You're the one who said that the game changed so dramatically they had to restart from scratch in 2015 (4 years wasted then?)..im just wondering how you can demonstrate their 3d sculpture demo from last month is different.

Who are these studios with 100 people who are on their 3rd open world game of this generation? Are you talking about racing games? if so that's an idiotic comparison.

Ubisoft. EA. You're right playground is another. I hadn't thought of them at all.

Perhaps you should explain why one open world takes 6 years development and another less than 2.

not in 4K won't be dated, you are going to be heartbroken when you finally come to the realization that most X1X 3rd party AAA games won't be native 4K either.

Assuredly games made for 5 year old hardware will be dated....and there are more powerful consoles this time to accentuate it.

Again you don't seem to understand that there is a creative process that goes along with designing games. Clearly Sony giving SP a new mo cap studio in 2015 after they started hiring again shows they aren't in any trouble, the head of Sony World Wide Studios has said he's played the game they are working on and it's a lot of fun, it's a new IP not another infamous game.

Yes, he said he played it 2 years ago...so where is it? Gotta be close to release right? Didn't Shu say it's development was behind Days Gone - a game releasing in 2019.

I guess the rest of the world missed the memo when 6 years was the norm for a BBB game.

There were reports of issues going on at some of those devs by the way, MS and Sony have both closed or consolidated studios this gen. MS has actually had several announced games cancelled and CD3 is looking pretty poor and was announced years ago, talk about development hell.

Well there you go, MS and Sony both close studios that like to take their sweet time.
 
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They were gutted. 40% layoffs and they fired the team behind sly cooper (the senior honchos who had been their at inception) ...that didn't happen at Naughty Dog or Geurilla games, but it did happen at Evolution, Sony Liverpool and Cambridge...and those studios were closed.

Being gutted is a much better reason to explain no games for 6 years then ..."well games take time" yeah they do, but not a generation.



Are you saying Media Molecule spent 4.5 years doing nothing (development hell) , then announced Dreams ...then spent another 4 years making it.




For a game that changed so radically as you claim, can you explain why it looks the same as of last month as it did 4 and a half years ago?



Presumably anything not 4K in a years time would be considered dated no? You're the one who said Detroit had a substantial campaign. Im just asking if it's more substantial then their previous 2 games that look like they play in the same fashion.



So you believe DLC and story edits adds 1-2 years of development time?



I know of Studios at 100 people who are halfway through their 3rd open world game this gen.

Besides im not comparing it to other devs, i'm comparing it to themselves.

By next March QD and MM will have released zero games on PS4.
Same point on PS3 Heavy Rain was a year old and LBP 1 and 2 were out. How comes a 30-40 person studio made 2 games in 4 years but none in 6?



There were no reports of any trouble at any of the studios Sony has closed....the only prior indication of trouble was very long development times.


Dreams is ambitious, and their technology is using concepts that are radically different than 99% of other devs (some of the basic techiques have been done, but this is way beyond it- you should look into it I'd you get the chance.

It's one of the reasons I give Crackdown (with the cloud rendering) some air- it's doing something different on a significant scale and there are things they need to figure out to make it viable.

Development struggles or no, I am kinda in awe of what they are doing in Dreams.

Maybe you missed it but the first video you put up is titled "tech demo" it wasn't a game announcement lol.

Games not in 4K won't be dated, you are going to be heartbroken when you finally come to the realization that most X1X 3rd party AAA games won't be native 4K either.

Who are these studios with 100 people who are on their 3rd open world game of this generation? Are you talking about racing games? if so that's an idiotic comparison.

Again you don't seem to understand that there is a creative process that goes along with designing games. Clearly Sony giving SP a new mo cap studio in 2015 after they started hiring again shows they aren't in any trouble, the head of Sony World Wide Studios has said he's played the game they are working on and it's a lot of fun, it's a new IP not another infamous game.

There were reports of issues going on at some of those devs by the way, MS and Sony have both closed or consolidated studios this gen. MS has actually had several announced games cancelled and CD3 is looking pretty poor and was announced years ago, talk about development hell.

Native or not, getting it into "4k" territory is forward thinking. "4k" being resolutions only being able to be handled by a set above 1080. After doing some straight comparisons lately, a game in 4k territory really does make 1080 feel old.
 
Dreams is ambitious, and their technology is using concepts that are radically different than 99% of other devs (some of the basic techiques have been done, but this is way beyond it- you should look into it I'd you get the chance.

It's one of the reasons I give Crackdown (with the cloud rendering) some air- it's doing something different on a significant scale and there are things they need to figure out to make it viable.

Development struggles or no, I am kinda in awe of what they are doing in Dreams.



Native or not, getting it into "4k" territory is forward thinking. "4k" being resolutions only being able to be handled by a set above 1080. After doing some straight comparisons lately, a game in 4k territory really does make 1080 feel old.

4K looks better than 1080p no doubt, checker boarding looks very close to 4K though so both Sony and MS will have near 4K games, that's my point on that. In a couple of years we'll probably have another playstation on the market and maybe another xbox where native 4K will probably be standard. .
 
Never said it was. I said MMs last game was LBP2 in early 2011. Assuming Dreams releases on Jan 1st 2019 that's 95 months of development time....

That is :

The maximum term for a POTUS
Ironman 1 to Thor Ragnorok
The entirity of high school
Twice that of college
Nokia 3310 to Iphone
The useful lifetime of a 3DS
Wii Music to Switch

It's not normal for a game require that amount of time and not be in development hell.

You're the one who said that the game changed so dramatically they had to restart from scratch in 2015 (4 years wasted then?)..im just wondering how you can demonstrate their 3d sculpture demo from last month is different.



Ubisoft. EA. You're right playground is another. I hadn't thought of them at all.

Perhaps you should explain why one open world takes 6 years development and another less than 2.



Assuredly games made for 5 year old hardware will be dated....and there are more powerful consoles this time to accentuate it.



Yes, he said he played it 2 years ago...so where is it? Gotta be close to release right? Didn't Shu say it's development was behind Days Gone - a game releasing in 2019.

I guess the rest of the world missed the memo when 6 years was the norm for a BBB game.



Well there you go, MS and Sony both close studios that like to take their sweet time.

What are you talking about? Ubisoft has multiple huge teams and outsources like crazy, that's why the AC games were done yearly before. What EA open world game comes out every year or two years? Same thing with Far Cry, they have a ton of people that help on their games.

As far as EA, Dragon Age and ME weren't even made by the same teams, ME was made by two different teams and quite frankly it's a game that clearly needed more dev time. Neither ME or DA are really open world, they are hubs with trails that lead to them, they are far too limited to really call open world IMO it's more like the way Fable was "open world" Racing games being open world is BS, there is nothing to those other than driving.

Sucker Punch isn't in any trouble, again they've already released games this generation for crying out loud. They are working on a new IP, that takes time to get right and I'm glad they are given the time to do it. I don't know in what world you think a new IP should be made in 2-3 years or it's considered development hell, without knowing the scope of the project or how far along they were in pre production when the last game was finished it's a silly comment to make.

By your logic all of MS's coming announced exclusives are troubled, we've known about CD3 and Sea of Thieves for years now. Sure I think CD3 looks like a port of a 360 game at best but that doesn't mean it's going to be a bad game, I think MS just announced it way too early. Sea of Thieves probably is going to flop, does that mean RARE is in trouble? I think you are making mountains out of molehills. This is a thread about Detroit so we should probably stop talking about this now anyway, I think we've both made our opinions on this pretty clear.
 
4K looks better than 1080p no doubt, checker boarding looks very close to 4K though so both Sony and MS will have near 4K games, that's my point on that. In a couple of years we'll probably have another playstation on the market and maybe another xbox where native 4K will probably be standard. .
Right, but you kept saying "native". Imo, native or checkerboard, they still fall into the 4k category because you need a 4k tv to even use it. It's why the 4k advert speak doesn't bother me. It quickly indicates what tier it is. Saying a game is 1800p doesn't mean much in the console space because there are only tjose two tiers- 1080 or 4k.

To go back to the point- 1080p is "old hat". The newness is 4k.
 
Right, but you kept saying "native". Imo, native or checkerboard, they still fall into the 4k category because you need a 4k tv to even use it. It's why the 4k advert speak doesn't bother me. It quickly indicates what tier it is. Saying a game is 1800p doesn't mean much in the console space because there are only tjose two tiers- 1080 or 4k.

To go back to the point- 1080p is "old hat". The newness is 4k.

1080p is still going to be the resolution of most TV's in homes for a few years, so while I agree with you that "4K" is better I don't know that it's necessarily going to matter a whole lot for a couple of years to most people.
 
I think with Dreams, the problem seems to be that it's an amazing tech demo but they're probably trying to figure out how to make a game out of it now.

I never understood the "game" part of their presentations.
 
I think with Dreams, the problem seems to be that it's an amazing tech demo but they're probably trying to figure out how to make a game out of it now.

I never understood the "game" part of their presentations.

To be honest I never did either, same thing with things like project spark etc, all of this "create your own" kind of thing isn't for me anyway. I'm lazy, I want them to do the work damn it! lol
 
I think with Dreams, the problem seems to be that it's an amazing tech demo but they're probably trying to figure out how to make a game out of it now.

I never understood the "game" part of their presentations.

Dreams biggest issue is that its a $60 create your own game in a world of $20/free to play create your own game games.

Most of which were made in less than a year.
This one has taken 8 years and requires PSEye and move wands.
 
What are you talking about? Ubisoft has multiple huge teams and outsources like crazy, that's why the AC games were done yearly before. What EA open world game comes out every year or two years? Same thing with Far Cry, they have a ton of people that help on their games.

As far as EA, Dragon Age and ME weren't even made by the same teams, ME was made by two different teams and quite frankly it's a game that clearly needed more dev time. Neither ME or DA are really open world, they are hubs with trails that lead to them, they are far too limited to really call open world IMO it's more like the way Fable was "open world" Racing games being open world is BS, there is nothing to those other than driving.

Sucker Punch isn't in any trouble, again they've already released games this generation for crying out loud. They are working on a new IP, that takes time to get right and I'm glad they are given the time to do it. I don't know in what world you think a new IP should be made in 2-3 years or it's considered development hell, without knowing the scope of the project or how far along they were in pre production when the last game was finished it's a silly comment to make.

By your logic all of MS's coming announced exclusives are troubled, we've known about CD3 and Sea of Thieves for years now. Sure I think CD3 looks like a port of a 360 game at best but that doesn't mean it's going to be a bad game, I think MS just announced it way too early. Sea of Thieves probably is going to flop, does that mean RARE is in trouble? I think you are making mountains out of molehills. This is a thread about Detroit so we should probably stop talking about this now anyway, I think we've both made our opinions on this pretty clear.

I dont care if Ubisoft outsource. The fact that Watch Dogs and AC Unity and Far Cry 4 and came out the same year as Second Son and since then the same teams have made Syndicate, Origins, watch-dogs 2, Instincts and 5...all with DLC.

Why arent MM, QD and SP outsourcing...and if they are whats the excuse?

New IPs take no longer to make than a sequel.

Well Crackdown 3 has a release date and was announced after Second Son,LBP2 and Beyond released...so whats their excuse?

Didnt Kinect Sports Rivals launch in April 2014 just after Second Son and now they have a new open world IP ready to go in 3 and a half years?

Will SuckerPunchs next game even be announced by then?

Shouldnt SoT take 7-8 years to make according to you?

Battleborne and Agents of Mayhem have spun out pretty quick. The Division didnt take 6 years to make and neither has Anthem. Watch-dog 3 years.

So open world racers are BS but every other open world game does. Wow thets some spin.

The sad thing is their next games will probably take 8 years to make (assuming they even survive) and you'd insist that was normal behaviour.
 
Eight years IS a long ass time to not produce at least SOMETHING to bring in money. How are they even paying for it?
 
I dont care if Ubisoft outsource. The fact that Watch Dogs and AC Unity and Far Cry 4 and came out the same year as Second Son and since then the same teams have made Syndicate, Origins, watch-dogs 2, Instincts and 5...all with DLC.

Why arent MM, QD and SP outsourcing...and if they are whats the excuse?

New IPs take no longer to make than a sequel.

Well Crackdown 3 has a release date and was announced after Second Son,LBP2 and Beyond released...so whats their excuse?

Didnt Kinect Sports Rivals launch in April 2014 just after Second Son and now they have a new open world IP ready to go in 3 and a half years?

Will SuckerPunchs next game even be announced by then?

Shouldnt SoT take 7-8 years to make according to you?

Battleborne and Agents of Mayhem have spun out pretty quick. The Division didnt take 6 years to make and neither has Anthem. Watch-dog 3 years.

So open world racers are BS but every other open world game does. Wow thets some spin.

The sad thing is their next games will probably take 8 years to make (assuming they even survive) and you'd insist that was normal behaviour.

Open world racers don't worry about anything other than cars, they don't have to have detailed human models with dialogue, animate them, set up storylines, don't have to worry about the interactions a human would have with the world and the places they could travel, add weapons and effects etc. There is a reason that racing games tend to be what shows off hardware at launch btw, they are the least demanding in many ways.

New IP's do take longer, you have to actually develop something from scratch vs just continuing something that's already established. There are times where an existing game is rebooted but that's another story.

You keep wanting to add your generic timelines to every developer regardless of the teams size, the scope of the project and frankly without knowing what the hell they are doing at all and it's just a stupid thing to do.

Who are these teams of under 100 that have made 3 open world games this gen? again if you are still standing by ubisoft you are wrong, those teams are WELL OVER 100 people, try a couple of hundred at least when you count the outsourcing that's done. I'm not knocking them at all by the way I'm knocking your assertion that they are 100 people or less.

Rare is over 200 employees, they are over twice the size of sucker punch so again your comparison makes NO SENSE. It didn't take that many people to make Kinect sports rivals lol, clearly they have had teams working on different projects at the same time, SP doesn't do that. Also you don't know when development for SoT actually started, surely it was started before it was announced which would mean it's taken longer than 3.5 years.
 
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Eight years IS a long ass time to not produce at least SOMETHING to bring in money. How are they even paying for it?

Nobody is taking 8 years, don't know who he's talking about. Bends last game was 2012 for vita, we don't even know when development for Days Gone actually started but it didn't go into full production until 2015 so they aren't really taking all that long considering it's a first for the studio in many ways and the studio isn't very big. Media Molecule has released 4 games since 2008, he just doesn't like that studios are given time to work on their projects I guess.
 
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I strongly suspect "Dreams" is being reworked for VR, and that's why we haven't seen it for a while.

That would be cool. Would that work, though, if you have users uploading their creations? That was the appeal of Dreams, to me -- thousands of people creating stuff and uploading it.

I agree with comments about not understanding the "game" aspect of it, and being too lazy to want to create something myself. But if there are thousands of people doing work with it, I'm sure some interesting stuff would emerge. There would have to be a way to rate and curate the creations, though. Otherwise, there would be too much junk.
 
Open world racers don't worry about anything other than cars, they don't have to have detailed human models with dialogue, animate them, set up storylines, don't have to worry about the interactions a human would have with the world and the places they could travel, add weapons and effects etc. There is a reason that racing games tend to be what shows off hardware at launch btw, they are the least demanding in many ways.

I happen to know car models are MUCH higher poly then most character models. Wasn't there a big deal about Drake being 35000 polys last gen in Uncharted 2? And PGR3 used near 100,000 per car 4 years prior.

It works both ways, how many open world non-racers have real-time skeletal deformation for over 400 body types. Or how each item of clothing affects their aerodynamics.

Or how about where one has an extensive multiplayer mode. Even mission structures are profoundly similar.

I don't think any one believes a couple of hours of cutscenes takes 2-3 years on top. 6 weeks at best and maybe 2 more for pickups.

New IP's do take longer, you have to actually develop something from scratch vs just continuing something that's already established. There are times where an existing game is rebooted but that's another story.

We aren't really seeing that though. Respawn was founded in April 2010.Titanfall came out in March 2013. 39 months between Killzone 4 and Horizon. The Division and SoT 4 years, Anthem looks the same.

Gran Turismo Sport? God of War? Gravity Rush 2. Knack 2. Straight sequels. 4- 5 years (some of which are less feature complete than their predecessors). Assuming for PS6 we see 6-7 year time frames for those games would you still say 6-7 years is typical and no trouble?

You keep wanting to add your generic timelines to every developer regardless of the teams size, the scope of the project and frankly without knowing what the hell they are doing at all and it's just a stupid thing to do.

How is Detroits scope bigger than Beyond Two Souls? How is Sucker Punches new open world game, more open world then infamous?

I'm only judging these guys on how quick they used to make games, the issue is we aren't seeing a couple of months here and there, we're seeing years and years and years.

Who are these teams of under 100 that have made 3 open world games this gen?

You would only claim their open worlds don't count because the polygons aren't people shaped.

again if you are still standing by ubisoft you are wrong, those teams are WELL OVER 100 people, try a couple of hundred at least when you count the outsourcing that's done. I'm not knocking them at all by the way I'm knocking your assertion that they are 100 people or less.

If these studios are outsourcing, why aren't Quantic Dream, SP and MM.

If they are...whats the problem?

Rare is over 200 employees, they are over twice the size of sucker punch so again your comparison makes NO SENSE. It didn't take that many people to make Kinect sports rivals lol, clearly they have had teams working on different projects at the same time, SP doesn't do that.

The 200 count is from 2008 and about 80 or so were their second team at Birmingham which didn't materialise in the end. They are around 120 now.

Also you don't know when development for SoT actually started, surely it was started before it was announced which would mean it's taken longer than 3.5 years.

It was greenlit (given the go ahead to make a full game) in late 2014 and announced in June 2015.

Nobody is taking 8 years, don't know who he's talking about. Bends last game was 2012 for vita, we don't even know when development for Days Gone actually started but it didn't go into full production until 2015

So you accept that their last game was complete in Jan 2012 and full production wasn't until 2015. 35 months

Do you believe for these 3 years all the 80+ employees worked for free?

Media Molecule has released 4 games since 2008, he just doesn't like that studios are given time to work on their projects I guess.

3 games and 1 port. Or 3 games from 2008-2012....one was a new IP.

Vs 0 games from 2012-2018

50 % more time, infinitely less games.
 
Without really reading the posts, i feel like i should whine about some sort of console warrioring going on in a PS thread like people do in Xbox threads but i'll just put my big boy pants on and accept that people are going to debate and have different opinions. Carry on.
 
Dang it, first page was cool, but skipped to this last one...

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Without really reading the posts, i feel like i should whine about some sort of console warrioring going on in a PS thread like people do in Xbox threads but i'll just put my big boy pants on and accept that people are going to debate and have different opinions. Carry on.

tenor.gif
 
I think the interviewer and Cage both come off bad in that interview. The interviewer is aggressive and insulting and Cage sounds defensive.

The interviewer sounds way too politically correct. He's probably been primed by reading a GAF thread or something.

"The concern I have is that it's using something like domestic abuse and child abuse - which is a very real issue for unfortunately far too many people - and using it as window dressing rather than exploring the ramifications of those issues."

That sounds rather arrogant and insulting. He hasn't even played the game, and he's making critical judgments.

Cage doesn't look good when he says "Would you ask a film director that question?" It's a legitimate question. The interviewer just approached it in a ham-handed way.
 
Some info from previews:

  • Each playable character has a distinct style. Kara's is similar to a personal roadtrip or adventure flick. Connor assumes the methodical detective role. Markus has a very dramatic storyline.
  • Characters can permanently die, and the story continue on without them.
  • The game tracks over 6000 variables which made the branching extremely complex and difficult to handle for Quantic. Their most branching game yet.
  • Choices are planned to matter from beginning to end equally.
  • QD is developing a system to hint/show you alternative branches after every chapter if desired and encourages replays to make everyone aware how much choice there is.
 
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Detroit was already announced for Spring 2018 a while back, but here they are confirming it again, in case anyone was wondering.




God of War is coming out April 20th, so that probably means Detroit will be out in May.
 
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Nice. I hope it's not too heavy-handed. I'll probably pick it up on release, unless I'm in the middle of something else. Beyond was the only Cage game I haven't enjoyed, so hopefully this one will be more like the older ones. And he has story-writing help this time, which is good.

I heard you get Heavy Rain for free, if you preorder digitally.
 


Nice to hear Lance Henrikson in there.
 
IGN is doing a "First Look" feature on it, similar to how they did with Far Cry. Hopefully we'll get a few interesting videos.

Here's the first. It's a little redundant -- everyone basically says the same thing. But it sure makes the point: there is going to be a lot of choice & consequence.

Also nice to see someone besides Cage designated as "lead writer."

 
IGN is doing a "First Look" feature on it, similar to how they did with Far Cry. Hopefully we'll get a few interesting videos.

Here's the first. It's a little redundant -- everyone basically says the same thing. But it sure makes the point: there is going to be a lot of choice & consequence.

Also nice to see someone besides Cage designated as "lead writer."




May have to get the pro just for this game, that and I’m getting tired of my brothers PS4 I swear that fan is warming up it’s hyperdrive for death