I just watched the video and I come away with 5 talking points...
1) The game looks...expensive. The detail in the environment is phenomenal.
2) On one end of the spectrum, you have Metal Gear Solid V, on the other end of the spectrum you have Uncharted 4 and Tomb Raider: Whatever, with regards on how to treat an IP/sequel correctly. This falls directly in line with how NOT to do a sequel. Blur your eyes a little bit and this looks exactly the same as Human Revolution, right down to the width of the hallways/paths.
3) "A game is a series of interesting choices" - Sid Meier. I believe this to be true 100%. Deus Ex seems to give the players a ton of choices with regards to tackling problems and the world, setting, conflict, art etc... are right up my alley. I can't think of anything that aligns more with my tastes than philosophical science fiction. So why did I only play 3 hours of Human Revolution and why did this video put me to sleep? It's because the game has the "choices" part down pat, and totally flops and the "interesting" part. More specifically, it's the brain f***ing dead AI that we've seen behave exactly like this since, oh I don't know, 1998! Honestly, the s***ty as f*** vision cones and the way the AI reacts to you is the absolute lamest, hackneyed, bulls***. I'd love to listen in on these mettings...
Super intelligent, talented individual #1: So, we've got the story, art, visuals, sound all nailed down. What should we do about the AI enemies in our game?
Super intelligent, talented individual #2: I think we'll just do what everyone else does.
Super intelligent, talented individual #1: Which is...
Super intelligent, talented individual #2: Set them on a specific predetermined pattern, have them initiate conversation with other AI when the player trips an invisible dialogue wire on the ground, and then when the player shoots at them, they die in ways the player has seen 100 times before in all other 3d action games over the past 20 years.
Why give the player 30 different tools to combat AI if they all boil down distracting, killing loudly, killing quietly, knocking out loudly, or knocking out quietly?
4) The mood or tone of the game seems to be very one note. I wish the designers would use different paint brushes other than cool and intense.
5) With that being said, I wont be nearly as hard on this game as I am some other games. This franchise doesn't seem nearly as hackneyed as some others at this point.