So I came across this video from GDC about the Dialogue System from The Witcher 3. It is and approach every RPG developer should embrace. I love the object based.... Everything. It's a great visual approach that allows a ton of flexibility. It's how I always though Devs should do things for these large games with tons of dialogue.
Instead of a generic idle looping animation with auto-lipsycing, they actually can insert general use animations that can be slowed down or manipulated much more intricately. Awesome stuff if you like deep dives on tech.
I love how they do it as well. A look isn't just the head moving. They have it broken down within larger movements/angles that they then naturally move other parts of the body without specific hand animations, allowing for far more variety from a relatively small movement subset.
I also thought the part on how they did the different localizations was cool. Pretty amazing what they accomplished.
Instead of a generic idle looping animation with auto-lipsycing, they actually can insert general use animations that can be slowed down or manipulated much more intricately. Awesome stuff if you like deep dives on tech.
I love how they do it as well. A look isn't just the head moving. They have it broken down within larger movements/angles that they then naturally move other parts of the body without specific hand animations, allowing for far more variety from a relatively small movement subset.
I also thought the part on how they did the different localizations was cool. Pretty amazing what they accomplished.
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