I quit computer science study back in the early 80's so most everything he discussed was jibberish to me. Just the same I found it absolutely fascinating. Thanks for sharing. It's stuff like this that shows how incredibly difficult it can be to make a game, especially one that is essentially a completely new invention. It makes those ultimate consumers who come about with caveman-like summaries of games with "lazy devs" or "game suxxors" look like the real idiots.
The first thing you should know about Dreams is, it'll have a traditional campaign
This content will act as both a standalone adventure and a tutorial for creation.
This blurring of the lines between gameplay, creation, and sharing is key in Dreams.
There will be a beta. Dreams' beta testers will be able to remix and modify Media Molecule's levels. They'll be able to experiment and create their own games using pre-existing assets or create entirely new ones.
Right now, only around 30 people are making in-game dreams. Getting thousands of people beta testing and making things is going to be huge for the team.
You can make amazing first-person shooter levels if that's what you want to do.
The team is dreaming of the "new game genres" that could be created within Dreams.
Dreams offers "a full-on game-development system" in which Media Molecule staffers have already built their own takes on titles like MotorStorm and Tetris.
You'll even be able to add your own cut scenes, animating characters using the controller and recording the results.
Sounds really interesting. At first I thought it was a game only for people who wanted to build their own dreams/games, which is not me. Now I understand that it will have a pre-made "campaign" that includes a variety of scenarios, and also that, by the time it releases, beta players will have generated hundreds if not thousands of "dreams" for other players to play with.
I hope they market this well. It could be tricky. I'm a fairly tuned-in gamer, and it took me a while before I understood what this game consisted of. I'm still a bit fuzzy, but it has caught my eye now. It seems really creative, and who knows, I might have fun "playing" in a way that games rarely offer (i.e., creating your own playground, rather than just playing pre-made content). Even if I don't get into the creation aspect, I like the idea of having thousands of games/dreams designed by other players to mess around with. It sure is unique.
What is most amazing to me is that they found a new(ish) way to render. The tech was out there in theories and bits and pieces, and indeed, point cloud rendering has been around for a while, but no one has really used it. Just that they can increase the Jitter to make a nigh-on flawless Depth of field is awesome. The shadowing and volumetrics are also top notch. It looks unlike anything I've seen, and it's real-time! being stylized you can get away with a lot more. I can't wait to see how they handle rigging for animation.
Imagine if they are incorporating the PS move controllers! This is the coolest thing I've seen in a decade.
First thing is, I read that they have a 10-year plan for Dreams. That's a long time. So it'll be with us through PS5.
I'm also hearing that Dreams will have VR capability. Was this confirmed earlier? If so, I must've missed it. I knew they wanted to include it eventually, but this makes it sound like it'll be available on release. See 14:40 on the video:
"Anyone can make a really cool VR experience in Dreams. As soon as it's out, you'll be able to make a VR experience and push the medium forward."
That could bring another level of appeal to the game. And to VR.
Edit: Just watched it. Fun interview. Beta this year. Tutorial is going to be loooooong. Everything created in the Beta will carry over. Online multiplayer after launch. 4 players for sure. 8 players maybe. You can make a Battle Royale game. Some games will run at 60fps. Other at 30fps. Depends on how packed the game is. PSPro will run games smoother.