Dreams

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karmakid

the illusive one ^^,
Forum Mod
Sep 11, 2013
3,923
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#62
http://www.pushsquare.com/news/2019...s_arguably_ps4s_most_impressive_exclusive_yet

Dreams is going to win awards, and we don’t just mean gongs of the Geoff Keighley kind. No, we’re talking real-world innovation awards – the likes of which Media Molecule’s going to have to collect in tuxedos as opposed to its usual hipster threads.

Why has it taken so long, then? There’s simply nothinglike this ever been done before. Yes, this is an evolution of LittleBigPlanet in a lot of ways, but the possibilities are so far beyond what could be done with Sackboy et al that it’s difficult to really compare and contrast the two. This exclusive has more in common with a game engine such as Unreal or Unity – except it’s more than that, because there’s a sculpting utility here as well as a digital audio workstation and an animation suite.

But perhaps beyond all of that, it’s a social network for creativity. Sony’s had such a difficult time communicating what this game is because it can quite literally be anything, and you can be anything within it. Don’t worry if you’re not a game designer, because you can be a curator – discovering the very best content and sharing it with the world. Or you can be an artist, designing assets for others to use. Or a musician, composing songs and sound effects for the community. And so on…
 

Zero-O

Well-Known Member
Sep 11, 2013
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#63
Sony’s had such a difficult time communicating what this game is because it can quite literally be anything, and you can be anything within it
The advertising itself challenging.
 

yankeessuck

Well-Known Member
Sep 12, 2013
7,365
994
2,510
#64
Launching this spring in early access in limited quantities for $30
 
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