Fallout 76

Prob spent at least 50h building bases in fallout 4, it worked well enough and I really do love building things. I can see myself just building stuff in this game. How hard is it to find material for building, harder than fallout 4?
 
Prob spent at least 50h building bases in fallout 4, it worked well enough and I really do love building things. I can see myself just building stuff in this game. How hard is it to find material for building, harder than fallout 4?

There's mats everywhere.
 
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I’m enjoying this far more than I enjoyed Fallout 4. It’s taken me a little by surprise at how much fun I have playing it.
 
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I'd like to thank the twenty or so people before me who had the pleasure of killing Evan, it made the final stage of that quest so fun...
 
How's the player interaction in this game so far? Do you find them to be enjoyable? Do most people play with their mics on?
 
How's the player interaction in this game so far? Do you find them to be enjoyable? Do most people play with their mics on?

Very few players use mikes and its no big deal. This is not a game that requires co-ordination with strangers. Player interaction overall is pretty decent I think. I asked for help on a mission from some randomers in a server and two jumped over to join me. I've returned that favor myself a couple of times. Griefing is very well controlled. You can simply block them from your session or go battle with them.
 
How's the player interaction in this game so far? Do you find them to be enjoyable? Do most people play with their mics on?

I haven't heard anyone speak in game yet (besides teammates). Generally, all the other interactions have been pretty cool, coming across other players in firefights and helping out and vice versa, group events, random peeps dropping gifts, I have yet to run into any griefers.

My first time playing I was in a barn right near the vault entrance, it was pitch black in the dead of night, all I had was a crappy machete, and I could hear rustling coming from the outside the barn. I hid behind the open barn door, when the shadowy figure came round I ambushed it. I musta hacked it about 4 times real quick, all the sudden it turns a flashlight on and does a I give up wave. Scared the s***e outta me. We looted the barn and area together, he dropped me some stuff, and we went our separate ways. Pretty cool start to my first 5 mins into Appalachia.
 
Wow. It just keeps getting worse and worse for Bethesda.
 
On the 12 days of Failout, Bethesda gave to me:

12 critical errors
11 reused assets
10 player servers
9 Frames per second
8 Free DLCs
7 Deleted features
6 Empty regions
5 Hundred Atoms
40% off
3 HD Remakes
2 Star ratings

And a SORRY, NO REFUNDS policy
 
It's really pretty fun. It's janky for sure, but it seems more stable than it was in the initial week post release.
 
So actual players of this game, how's it holding up now that it's been a minute since it released? Thinking about getting it for myself for Christmas, just wanted to check and see before.
 
So actual players of this game, how's it holding up now that it's been a minute since it released? Thinking about getting it for myself for Christmas, just wanted to check and see before.
I've had it for a few weeks now and probably nearing 30 hours at level 19. Mostly been playing with one friend the entire time although another just got the game. It does have some jank to it like other Fallout games, but really not that bad. Obviously being online it will have a few hiccups regarding that aspect, but it's no worse than other online only games really.

I'm honestly just treating it like a coop Fallout and haven't really had much interaction with randoms yet. I did work with one on a world event once, otherwise just see people in passing. I did get murdered once because I had a bounty on me for accidentally picking a lock on someone's junk extractor. It wasn't red like other Fallout games so had no idea about it lol. Other than that I haven't had any issues with griefers which is why I normally avoid these types of games. If you're looking at just playing it solo that's probably still going to be decent. Some of the high level events like scorchbeast queen are going to require teaming up though, but so far the main and side missions seem pretty doable solo.
 
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So actual players of this game, how's it holding up now that it's been a minute since it released? Thinking about getting it for myself for Christmas, just wanted to check and see before.

Haven’t played this week but that’s cos Ashen is out. Other than that I’ve played regularly since it released. I really enjoy a lot.
 
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https://www.usgamer.net/articles/todd-howard-fallout-76-had-a-lot-of-difficulties-during-development

"We had a lot of difficulties during development and sometimes those difficulties do show up on screen," said Howard during the Fallout 76 Game Days panel. "You never want them to. We grew the studio, we're four different studios now in North America... and this was a game that really took a ton of people across those four studios coming together to make work."

Howard didn't specify what difficulties the Bethesda studios faced during development, but anybody who played Fallout 76 during the launch months should be familiar with what Howard was talking about. Fallout 76's own Bethesda Store launcher couldn't install Fallout 76 properly, and attempts to fix some of the launch bugs and glitches resulted in older bugs being reintroduced to the game.

Howard even recalls receiving a package from a fan full of bobby pins and note asking him to weigh them. It's a reference to Bethesda's decision to make bobby pins 60 times heavier than in real life.

But as Bethesda has maintained throughout development of Fallout 76, it's an ongoing development process. Bethesda recently released the first of the Wild Appalachia seasonal content, which added brewing and distilling "Nukashine," the Fasnacht Parade limited-time event, and the new Survival mode.

One new feature planned for Wild Appalachia that won't be out until May 23 is the Legendary Vendor. Howard says the vendor is designed to solve a key endgame problem around unwanted legendary loot.

"We know the loop of getting legendaries, and people wanting the better legendaries and [and then] getting the one they want," says Howard. "We're solving that loop."
The Legendary Vendor's full feature set hasn't been revealed yet, but Howard explained on stage that there will be a system where players cash in their current legendaries for tokens and then "somewhat customize and roll for the legendary that you want."


As we head into the next year of Fallout 76, Bethesda is keeping with its plan to keep iterating and developing Fallout 76 as it goes on. Bethesda urged fans to keep giving feedback through Reddit and other social media channels. And while Bethesda says that some suggestions just aren't feasible, it's always listening to input.
 
I took a break from the game but really enjoyed it. Pretty sure I had over 80 hours in it and nowhere near being done with it.
 
I bailed on it. I liked it at first, but then after a while the glitches, crashes, and overall emptiness of the world just started to weigh on me.
 
I haven't tried it. May give it a shot this weekend. Friend and I recently got back into the game after taking a break. Probably about halfway through the main story and we're both over 80 hours for sure, with him being slightly higher level at this point. Still has it's oddities but we're enjoying it. Definitely looking forward to the Wastelanders DLC.
 
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Watching a stream of it. Looks kinda fun. A lot janky and not terribly pretty, but it's decent and different enough because of the perk, weapons and environment.
 
Free Weekend. I played a few hours. Bethesda, where is Fallout 5?