I spend most of my time in rivals mode against friends. It can be really disheartening to put up what I think is a decent time, only to find it is like 10+ seconds off the pace. What I like in the last few versions is tuning is a little more forgiving. I just compete at my level and have fun. Rivals is nice for that because you just race a ghost.
watching the footage at the conference in 4k on mixer... it was the most jaw dropping game i seen this gen, its like a generation leap within the same generation. i wonder how the normal xbox one is gonna handle this
using 4k assets is the biggest thing imo, resolution on its own wouldnt produce this quality
I posted this in another thread, but for those that didn't see it.....good news
This week marks the one-year anniversary since the Xbox Scorpio (now Xbox One X) was revealed at E3 2016. In the past year, Microsoft has regularly teased how powerful this machine would be, but mostly in terms like "six teraflops" and "60Hz rendering." Everyone knows those specs are impressive, but it's tough to quantify how that translates to running games. We're basically just told that the games run well.
In a behind closed doors presentation with Microsoft, we were given a statistic that seems particularly impressive. Forza Motorsport 7 content director John Wendl told us that there's a 30 percent surplus on the GPU, even when running the game at 4K resolution and 60 frames per second. That's surprisingly not-close to the Xbox One X's limits.
The coming months will probably be full of claims like this. Like with PS4 Pro's enhancements, everyone will want to explain how and why their games run better on the new hardware. But, as we collectively find out more and more about Xbox One X, this is another interesting anecdote that sheds just a little more light on what Microsoft's new console is capable of.