Forza Motorsport 7

Its a bummer that the 3D puddles are gone. And other than visibility the wet road seems to have no effect on the cars handling. I have no assists on so i should really notice a difference and i'm not.

Only other major complaint at the moment is the fact that not all tracks have night and rain options. Everything else is good so far, I do really like i can at least up the lap number even if i can't completely control it in the series.
From a review:

Of course, for the purposes of showcasing the results of a downpour in my demo, it isn’t strictly dynamic here, but the preordained gale still demonstrates the game’s new organically pooling puddles. It makes for treacherous, ever-changing conditions, and while the resultant bodies of water don’t feel as threatening (Forza 6’s deep puddles really thumped when you drove into them, a sensation that was absent during my time with 7), their unpredictability makes them a far greater driving challenge.
 
Forza 6 was innovative at the time, but it was simulating completely wet conditions. To be honest, how many racing series that run in the rain are going to race in those conditions? If it downpours at Le Mans they park everyone for an hour or two. In FM6 you had to just memorize where every puddle was and not hit it. It was a hydroplane simulator.

FM6 was very realistic for those conditions, but one problem - it wasn't fun. How many people ran hot laps in the wet to set good times? Based on my friends list, not many (me neither).
 
Forza 6 was innovative at the time, but it was simulating completely wet conditions. To be honest, how many racing series that run in the rain are going to race in those conditions? If it downpours at Le Mans they park everyone for an hour or two. In FM6 you had to just memorize where every puddle was and not hit it. It was a hydroplane simulator.

FM6 was very realistic for those conditions, but one problem - it wasn't fun. How many people ran hot laps in the wet to set good times? Based on my friends list, not many (me neither).
Yeah, I had the puddle locations memorized in FM6, so I was able to always race around them. I love the randomness they did for FM7.
 
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From a review:

Of course, for the purposes of showcasing the results of a downpour in my demo, it isn’t strictly dynamic here, but the preordained gale still demonstrates the game’s new organically pooling puddles. It makes for treacherous, ever-changing conditions, and while the resultant bodies of water don’t feel as threatening (Forza 6’s deep puddles really thumped when you drove into them, a sensation that was absent during my time with 7), their unpredictability makes them a far greater driving challenge.


Even in a downpour i have not encountered any real noticeable puddles, very light at best maybe major ones pop up rarely but even still driving in the rain in this one is way too easy it feels like there is no change in driving conditions. Maybe early access is missing a day one patch that turns them on.
 
In the demo the wet conditions did seem to feel too easy even as the track got wetter.

I can now play this but I want to wait until the Xbox X to actually get into it. We'll see if that actually happens.
 
Some quick thoughts.

Xbox Store says the game is 95GB, i have 67GB's installed so im wondering if that 30GB day one patch is going to add missing things because right now there is not very many Rivals races like maybe 20-30, there is no action house, in free play the day/time/weather seems to be missing variations, no online leagues yet; maybe that's were the puddles are.

-VIP Extra Credits Bonuses are a consumable now. This sucks.
-Credit bonuses for removing assists are gone they remain only for Drivatar difficulty. Not happy about this.
-In free play i can only select Day for Laguna Seca and in the campaign i had race that was dawn or early evening so i can't tell how many variations each track has.
-The variation in conditions is nice, at brands hatch i had one race with no rain but constant thunder and lightning, at hockenheim ring i had one that had a wet misty track and no rain. I am however still waiting for the puddles. But there does seem to be some nice randomness.
-Cars are much easier to handle. I have to actually put in effort to make a muscle car spin out, only time I have spun was because another car hit me. This is fine for casuals but i prefer it to be a bit more challenging with the assists turned off.
-I like that some cars are locked and open up as i progress through the game but if there are ones that are only attainable by blind box that may suck.
-There is a specialty car dealer that sells cars only available through it for a few days. When you buy a car it stamps it with a production number which appears to be in order of people who bought it, I think this may be a cool way of handling unicorn cars. You can only by one per rotation so no one can buy and put them on the auction house.
 
I found a decent sized puddle that i could feel but it was on the opposite side of the good line on Brands Hatch. We'll keep an eye out to see if they spool dynamically.
 
Finally played the game a bit after hearing all sorts of things about the physics.

The lower end cars are definitely easier to handle than they were. Even a RWD muscle car isn't going to be hard. I drove a class C Focus FWD and it handled as expected, tight but otherwise easy.

I turned on sim steering which seems to be a must now.

I was a little worried, then did a rivals mode in the new Porsche (not sure what class, maybe A or R?). Anyway, all assists off, and I drove it a little hard expecting the simple driving to help, nope. Ended up looping around and hitting the wall. Ok, so I tried to drive it a little better, again into the wall. :)

My worry level went down significantly. Every Forza game improves the handling and actually gets a little easier to drive. This seems no different. I'd expect that I could handle a street class Focus around a track decently (you still need to be smooth to be fast), while a higher end car is going to throw me unless I handle with care.

Rain does seem to be toned way down so far.

The game itself is way different. Classes are gone now mostly and some sort of car balancing system is set up. I have nowhere near enough time in to judge it really.

I couldn't even find a simple practice mode, but someone says it is in there. Had to hit rivals mode to even do a lap outside of a race.

Not meant to be a review of the game at all, just a comment on the physics. They are definitely different and easier for lower class cars, but is that more or less realistic? Well, hard for me to say unless someone wants to buy me Jay Leno's garage and get me some track time. I will say that driving a C class (cars still sometimes have this but not always??) I felt it was easy to drive but still a challenge to be fast. m not going to spin out in a FWD car but drive in a little too hard and you'll push up the corner and into the grass.
 
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Its in the Single Player section "Free Play".

My worry level went down significantly. Every Forza game improves the handling and actually gets a little easier to drive. This seems no different. I'd expect that I could handle a street class Focus around a track decently (you still need to be smooth to be fast), while a higher end car is going to throw me unless I handle with care.

I beg to differ a little on this. The physics have gotten better on each iteration and the assists that have been added have made it easier but F5 is punishingly difficult if you take the assists off(way more than F3 or F4), to the point i wound up tuning every car i had just a little. F6 hit a better balance, the handling in F7 isn't a downgrade from a physics standpoint but i think they tuned all the cars towards understeer. Probably just some tuning will make them better balanced.



I did a 10 lap race on homestead that started from a light rain to a full on lightning storm over the course of all the laps. It was really cool to watch unfold and as the track got wetter and wetter even some puddles formed but they still weren't near as dramatic as F6's and I wonder if they will always form in the same place.
 
Realistic physics are easier to drive for me. Better physics let you slide the car a little more. You can lose control a little and hang on, while in earlier versions, you were in control until suddenly you were spinning.
 
Free DLC, just won it and don't need it. If you pre ordered you wont need the code. I also won a racing suit today too

DD4HY-V673F-CKM63-HCJD6-96RVZ Hoonigan Car Pack
 
Free DLC, just won it and don't need it. If you pre ordered you wont need the code. I also won a racing suit today too

DD4HY-V673F-CKM63-HCJD6-96RVZ Hoonigan Car Pack
Thanks man! Now I just need to get forza 7!
 
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here you go mate

R3KT6-LOLBQ-TROLL-L05ER-96969

no need to thank me, i like to give
But did you really have to give me herpes?!

tumblr_nn69lpOkwe1uq8yumo1_500.gif
 
HEADS UP!!! VIP NERFED!!!

WARNING...

don't buy VIP if you always bought for the extra credits it provided for every race for as long as you played and owned the game. Now you can only use VIP for 25 races, and then you not longer get extra VIP credits. Just a heads up.

Also, they reset the Forza Hub weekly rewards. For example, this week it gave me 225,000 credits for FM7, FM6, FM5, FH3....that is 225,000 credits for EACH game, EVERY WEEK. Now it's changed starting this Friday to 50,000 credits for FM7, FM6, etc. and only 5000 for the older games.

The only reason I bought VIP was for the extra credits so that I could get cars faster since I can't play the game as often. I no longer have an incentive to buy VIP, so this will be my first game not buying VIP.

Ok, just had to get that off my chest.
 
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HEADS UP!!! VIP NERFED!!!

WARNING...

don't buy VIP if you always bought for the extra credits it provided for every race for as long as you played and owned the game. Now you can only use VIP for 25 races, and then you not longer get extra VIP credits. Just a heads up.

Also, they reset the Forza Hub weekly rewards. For example, this week it gave me 225,000 credits for FM7, FM6, FM5, FH3....that is 225,000 credits for EACH game, EVERY WEEK. Now it's changed starting this Friday to 50,000 credits for FM7, FM6, etc. and only 5000 for the older games.

The only reason I bought VIP was for the extra credits so that I could get cars faster since I can't play the game as often. I no longer have an incentive to buy VIP, so this will be my first game not buying VIP.

Ok, just had to get that off my chest.
I saw that when I first started to play Friday, it's not a big deal to me as I figure over the course of playing the game I'll end up with way too much money anyway just like in all the previous Forza's. I do understand being pissed about it though, that whole mod VIP card thing kind of sucks at my opinion. I rarely use the things anyway.
 
I saw that when I first started to play Friday, it's not a big deal to me as I figure over the course of playing the game I'll end up with way too much money anyway just like in all the previous Forza's. I do understand being pissed about it though, that whole mod VIP card thing kind of sucks at my opinion. I rarely use the things anyway.
Right on. It won't impact everyone. I am glad I saw this before I bought it. It pays to research at times I guess.
 
I am early in, but I am enjoying the game so far. For those interested, the game starts similar (not exact) to the demo with the same three races before you start your career. You are offered a free car to choose from, and then you start your Forza Career. I have chosen the Focus RS Forza Edition as my starting car.

I started with 100,000 CR, and then was gifted 225,000 with the Forza Rewards, making me at 325,000 CR. As I type this, racing has now put me at about 520,000 CR. When you finish races in the career, you are earning levels to unlock your choice of 3 items each time. You can take CREDITS (for example I was offered 20,000 CR in my first race win), or you can choose to take the FREE CAR that they designate for you, or you can take the Helmet/Uniform they offer you. You choose one of those three each time you level up while racing in the career. I have been offered that 3 times so far, and all three times I took the free car. Every time you get a car you get a number that goes towards your Car Collection Tier. I am Tier 2 right now. So for example, one car gives me +50 towards say 1500 (making up that 1500 number). Once you have enough cars that add up to that 1500, you move up a Tier. Moving up a tier gives you access to more/faster cars.

For the record, I was given Tier 2 as an award for being a previous Forza racer. I was also given the Hoonigan car pack, and each car was worth tier points, and those cars also helped push me up to Tier 2. Those are legit free and you can put them into your garage. No need to use in game money credits to buy them for your garage.

Also, the game gave me 7 prize crates with like 4 or 5 mod cards in each one. It said I received those because I have played previous Forza games.

Racing, IMO, feels just like Forza 6 to me so far. I didn't notice any change to understeer, oversteer, difficulty, braking, accelerating, corner cutting, AI. It all felt the same to me, but that isn't a bad thing.

Graphically, it's a mixed bag to me. I know that playing this on the X1X in a month will enhance this. So to me, the cars look just like the cars in Forza 6 graphically. To me it seems like they left the cars the same, but then expanded upon graphics or physics in other areas. So instead of upping the graphics in the Xbox One version of the game it seems like they added more things in the sky such as fireworks, confetti....added the cockpit and driver reflections on the windshield, as well as the awesome sun reflections you get that stream across your dashboard as you go around the track and hit the sun just right. I think they also focused on the night, weather and dynamics. The 3D puddles are indeed gone from Forza 6 from what I have seen so far, but there are still puddles and rain, as well as FOG. I raced this morning before work, and it was daytime in the game, but it was foggy with some rain and visibility was low. That is a better difficulty feature than pre determined 3D puddles that we all memorized. I turned off the camera shake, proximity markers, names above the cars.

The Prize Crates (you know, the ones that are blowing up the internet right now) haven't affected my experience since I am not bothering buying any. I am progressing as normal, unlocking cars just by playing. Prize Crates ARE NOT required to unlock cars. You can buy them with in game credits, as well as unlock them in Forzathon, the campaign, and another way in the game, but the game format escapes me. Since the mods I have been given to me were free for being a previous Forza owner, I am using those up until they are gone.

I am bummed that they still didn't fix the hubcaps on nearly ever car at certain speeds. I wish they would default to manufacturer paint color when buying a new car instead of the community paint jobs. I don't want any community paint jobs, ever. I just want manufacturer color.

I think what I see the Forza team doing is that with like Forza 6, the economy was insane and it allowed you to just buy the entire game of cars and took the car earning out of the equation. So you were gifted cars, you were gifted 350,000 credits EVERY WEEK, you were getting like DOUBLE credits with VIP AND you were getting big credit increases with MOD cars. If you wanted to, you could easily get 1,000,000+ credits a week.

I think they should have met us in the middle. Not drop the Forza weekly awards to 50,000 from almost 300,000 (or whatever tier you were on), but maybe to 100,000. Then maybe give VIPs the ability to have the bonus credits still, but at smaller percentage...maybe half as much as before. And now that the auction house is back, I can see some SERIOUS credit earning coming back.

Still, it is early in the game, but that is my initial impression.
 
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So essentially you're spending money to make money--or on the flip side, spending time to save more time in the future.

It should be noted, at least in my experience with the game, you can't even spend REAL money. This is more like the previous Gran Turismo games where you were given and earned cars chosen by GT, as opposed to previous Forza games where you could pick which ever you want.

I personally would like to choose whatever I want, but the MAJORITY of cars are available for you to buy when you unlock tiers.
 
Theres nothing really wrong with lootboxes as a progression system. If anything the random element of it keeps playing fields more level as opposed of just grinding like hell and only buying the best.

Having said that, if you dont have the sales resistance to not spend real money on consumables....then you cant deny the market.

Even if they did revert it to buy what you want with credits....they'd still offer Credit packs for real money.
 
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Honestly I never used mods in FM6 and probably won't use them in FM7 (still holding out until X to play more).

You can now adjust the length of AI races so you don't end up with those crazy "pass 20 cars in 2 laps" situations that force you to be really faster.
 
Inside Sim Racing has a good, balanced-ish pre-Review



I absolutely disagree with his stance on drivatars. They make the game fun, imo.

He's definitely coming from a hardcore PC sim perspective as well, so keep that in mind.
 
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Inside Sim Racing has a good, balanced-ish pre-Review



I absolutely disagree with his stance on drivatars. They make the game fun, imo.

He's definitely coming from a hardcore PC sim perspective as well, so keep that in mind.

It also has NON drivatars. If you don't have friends that have the game or you play offline, it is AI.