Forza Motorsport 7

6 laps of Touring Cars at Brands Hatch


Nice run man. What were your thoughts of the AI? I thought they seemed to do good. I noticed from the start you tapped their ass to give them some common sense to move out of your way :) And no HUD is pretty nice. I just played at Brands Hatch yesterday in PC2, and it was fall with the leaves all red and orange and it looked pretty cool. But after watching this video, you can see the Forza does indeed focus on graphcs. PC2 can't match that, but I don't really care. Forza in the video just looked pretty damn good. The grass looks plush like carpet in that video.
 
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Nice run man. What were your thoughts of the AI? I thought they seemed to do good. I noticed from the start you tapped their ass to give them some common sense to move out of your way :) And no HUD is pretty nice. I just played at Brands Hatch yesterday in PC2, and it was fall with the leaves all red and orange and it looked pretty cool. But after watching this video, you can see the Forza does indeed focus on graphcs. PC2 can't match that, but I don't really care. Forza in the video just looked pretty damn good. The grass looks plush like carpet in that video.

For Pro A.I they were a bit of a letdown. Too slow on the straights and in some of the faster corners. They also don't really fight for their position, they back out too easy and never defend the racing line despite not limiting aggression.
 

The Continental would be nice to have. I was on some forum, and some dude is like freaking out...OMG OMG, my favorite in the whole world, Chevrolet Silverado!!!. I was like, um...douche...that is a Chevrolet Colorado. Didn't feel like correcting him.

I can't buy any of these car packs because I finished the career, and I have moved on to GTS and Project Cars 2. Maybe once I finish those, I could look back to FM7, but I suspect by that time Forza Horizon 4 will be out this fall, and I also have Assetto Corsa.

Might have to wait for Forza Motorsport 8.

I know that Turn 10 isn't listening, but for FM8 I would like (no particular order):

1. Less focus on ForzaVista, or just the removal of it completely. Make the game entirely about racing, not about picture taking
2. Allow us to import images for liveries like GT Sport does
3. Animated and real pitstops
4. Penalties
5. Remove drivatars and put in extremely intelligent AI. Maybe they would record professional drivers during actual races at all the tracks, and then take that data and make AI
6. Dump loot crates and mod cards, it's just not necessary
7. Scrap the entire menu system and make it Career, Multiplayer, Tuning/Livery menus.
8. Let us use any car at any time from the start of the game
9. Dump their auto tune setups they added
10. Make dynamic weather/24 hour time lapse for every track, entirely random or based on actual weather conditions in your area
11. A garage for your favorite cars, obviously there would have to be a limit
12. Make the multiplayer the way it used to be back in the early days
13. Faster loading times
14. A career similar to Project Cars 2
15. Track editor for online

menace-uk-

What would you like?
 
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The Continental would be nice to have. I was on some forum, and some dude is like freaking out...OMG OMG, my favorite in the whole world, Chevrolet Silverado!!!. I was like, um...douche...that is a Chevrolet Colorado. Didn't feel like correcting him.

I can't buy any of these car packs because I finished the career, and I have moved on to GTS and Project Cars 2. Maybe once I finish those, I could look back to FM7, but I suspect by that time Forza Horizon 4 will be out this fall, and I also have Assetto Corsa.

Might have to wait for Forza Motorsport 8.

I know that Turn 10 isn't listening, but for FM8 I would like (no particular order):

1. Less focus on ForzaVista, or just the removal of it completely. Make the game entirely about racing, not about picture taking
2. Allow us to import images for liveries like GT Sport does
3. Animated and real pitstops
4. Penalties
5. Remove drivatars and put in extremely intelligent AI. Maybe they would record professional drivers during actual races at all the tracks, and then take that data and make AI
6. Dump loot crates and mod cards, it's just not necessary
7. Scrap the entire menu system and make it Career, Multiplayer, Tuning/Livery menus.
8. Let us use any car at any time from the start of the game
9. Dump their auto tune setups they added
10. Make dynamic weather/24 hour time lapse for every track, entirely random or based on actual weather conditions in your area
11. A garage for your favorite cars, obviously there would have to be a limit
12. Make the multiplayer the way it used to be back in the early days
13. Faster loading times
14. A career similar to Project Cars 2
15. Track editor for online

menace-uk-

What would you like?

I would be happy if tyey just added a driver rating system and penalties like all of their peers have.
 
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I would be happy if tyey just added a driver rating system and penalties like all of their peers have.
What are your thoughts on the physics/handling of the cars compared to say PC2?
 
What are your thoughts on the physics/handling of the cars compared to say PC2?
Well PC2 is supposed to be a full on sim, Forza isn't. Then add in the car list number disparity and Forza can't really compete.

However, I think the pphysics in Forza are very good. Have no real complaints in this department.
 
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I love the tire model in Forza. It always feels the most realistic to me. The tires "feel" better. You hit the brakes too hard, and you slide and understeer, but you still keep some grip too. You don't just go from grip to ice skating. It is hard to describe.

Last month they had the monthly rivals thing where everyone drove a stock Ford Fiesta. The lap was super easy to drive, but really challenging to drive fast. I started and was a good 10 seconds off the pace.
 
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I love the tire model in Forza. It always feels the most realistic to me. The tires "feel" better. You hit the brakes too hard, and you slide and understeer, but you still keep some grip too. You don't just go from grip to ice skating. It is hard to describe.

Last month they had the monthly rivals thing where everyone drove a stock Ford Fiesta. The lap was super easy to drive, but really challenging to drive fast. I started and was a good 10 seconds off the pace.
The tire physics in Forza from what I understand are really good. I think in the past they had used Pirelli and worked with them. But I think they went with an improved tire modeling for FM7, but I don't recall where they got it from now.
 
I think the number one thing they need to add is some ghosting system for online racing. Like the first two corners or the first 15 seconds. The first corner slam fest is the most frustrating thing about the game. I only race online.
 
I love the tire model in Forza. It always feels the most realistic to me. The tires "feel" better. You hit the brakes too hard, and you slide and understeer, but you still keep some grip too. You don't just go from grip to ice skating. It is hard to describe.

Last month they had the monthly rivals thing where everyone drove a stock Ford Fiesta. The lap was super easy to drive, but really challenging to drive fast. I started and was a good 10 seconds off the pace.
The reason the tire model isn't the "best" is because it is tge same across all vehicles. Something like PC2 has different nuances per car, even those in the same racing class.
 
I see we finally got a B class hopper. Just finished up an first draft tune for the MX5 super20(specialty dealer car) and will be trying out the new hopper later.
 
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I think the number one thing they need to add is some ghosting system for online racing. Like the first two corners or the first 15 seconds. The first corner slam fest is the most frustrating thing about the game. I only race online.
It is annoying, but it is less needed if you add a penalty & rating system.
 
The tire physics in Forza from what I understand are really good. I think in the past they had used Pirelli and worked with them. But I think they went with an improved tire modeling for FM7, but I don't recall where they got it from now.

At one point they worked with a engineering place that happens to be right down the street from me. All I know is this Calspan is where you go to work for big bucks if you get an engie degree.

https://www.roadandtrack.com/car-culture/a5459/behind-the-screen-virtualosity-65-4-roa1113/

Menace is probably right though too about each car not getting the individual attention. I've spent very little time in PC2 to really compare at all (I really think that game needs a wheel). GTS seems really good other than the tire model not being up to Forza standards. They probably focus on the car classes a lot more.

Forza has new rival events up and one is a stock Hot Hatch class. Easy I figure. Of course it is easy to drive, but I'm way off the pace until I really get into just how far I can push the car (no tuning really hurts, wish they let us tune more cars).
 
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At one point they worked with a engineering place that happens to be right down the street from me. All I know is this Calspan is where you go to work for big bucks if you get an engie degree.

https://www.roadandtrack.com/car-culture/a5459/behind-the-screen-virtualosity-65-4-roa1113/

Menace is probably right though too about each car not getting the individual attention. I've spent very little time in PC2 to really compare at all (I really think that game needs a wheel). GTS seems really good other than the tire model not being up to Forza standards. They probably focus on the car classes a lot more.

Forza has new rival events up and one is a stock Hot Hatch class. Easy I figure. Of course it is easy to drive, but I'm way off the pace until I really get into just how far I can push the car (no tuning really hurts, wish they let us tune more cars).

Is that the VIR one? I did like a 1:24:5xx with the '88 VW Scirocco
 
Is that the VIR one? I did like a 1:24:5xx with the '88 VW Scirocco

Yeah - I hate that f'n track. I can never be fast there, even with the simplified layout.

It really annoys me that they seem to want everything to be stock/rental. The cars have a lot of handling issues that would be simple to tune out even for me. I only had time for a few laps though. There's always time to shave.
 
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Yeah - I hate that f'n track. I can never be fast there, even with the simplified layout.

It really annoys me that they seem to want everything to be stock/rental. The cars have a lot of handling issues that would be simple to tune out even for me. I only had time for a few laps though. There's always time to shave.

It is a bit silly when you consider that tuning has been a huge part of the series from day 1.

I'm fine with homologation being present, but no tuning makes no sense for Forza.
 
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The lack of rivals still puzzles me. I figured they cut some corners at launch but would add a lot more in later.

Racing against ghosts is by far my biggest thing in Forza yet they never seem to fix it.
 
Here is what I remember about the tire physics change when they moved to Xbox One and Forza 5.

https://arstechnica.com/gaming/2013/11/ars-resident-racer-takes-a-second-look-at-forza-motorsport-5/

Then there's the completely new tire physics. Last time, much was made of the then-new physics model that Turn 10 built to incorporate data from Italian tire company Pirelli. Two years later and all that is out the window, replaced instead by data generated by Calspan, an aerospace and transportation research company based in Buffalo, New York. Even though Pirelli's data was good, it wasn't good enough for Dan Greenawalt and the Turn 10 team.

FM4's game engine allowed the developers to input Pirelli's raw testing data straight in, but the tire company wasn't able to control for the degradation in grip as the tires heated up or wore down. Calspan stepped in to help solve this interesting research challenge. Turn 10 shipped them a load of tires, which Calspan then took to the track, turning rubber into bits, bytes, and probably a fair amount of smoke.

The new physics are subtle but evident. I notice it most under heavy braking, when they'll heat up and lose grip, and overall I'd say the game feels even closer to the actual sensation of driving a car on a race track, with the pretty big caveat of not being able to play it with a steering wheel. The inclusion of a 2013 Formula 1 car, in the shape of the Lotus E31, blows any F1 game I've ever tried out of the water: Codemasters, you've been served.