(GPU) PS4 Vs X1 Vs PC – The Ultimate Benchmark Comparison

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DriedMangoes

We The North 🦖🍁
Sep 12, 2013
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http://wccftech.com/playstation-4-vs-xbox-one-vs-pc-ultimate-gpu-benchmark/

Wow, I don’t think there has ever been an instance of a universal benchmark, and for good reason too. Since an actual universal benchmark would instantly put the power hierarchy in harsh relief it has not been done. However what we are going to attempt today is the closest you will ever get to a universal real life benchmark and the results should be very accurate.

Here are the benchmarks for theoretical peak performance under ideal conditions. As you can see, the benchmark of the PS4 is nice and clean since all variables are known. However the same cannot be said for the Xbox One. We are conveniently getting two situations. One in which the Xbox One is running without any eSRAM. And the second in which the eSRAM is the only primary memory (meaning the DDR3 Shared RAM is not accounted for) available. Now how exactly do we merge the two scenarios? Well, we can’t. Not without completely nullifying the integrity of this benchmark. I can tell you the basic idea though. What happens is that both the states are actually used simultaneously in the architecture of the Xbox One. Therefore you will see increased performance over the “No eSRAM” state depending on how effectively the developers utilize the frame buffering offered by the 32MB worth of eSRAM.

Playstation-Pitcairn-Vs-Xbox-One-Bonaire-with-eSRAm-Benchmark.jpg


Let me elaborate: If they cannot properly utilize the eSRAM at all (which is physically impossible I might add), you will get the ‘no eSRAM’ performance. Depending on how much they are able to utilize the eSRAM some portion of the ‘eSRAM only’ bar will be added to the lowest bar. However they cannot and never will be fully added. You will never get 23 + 27 = 50 Relative Points. Since they are utilizing the same GPU, realistically speaking the absolute maximum performance you can expect is till 32 – 35 Relative points. That is still lower than PS4 because nothing can account for the lower number of Stream Processors which is the heart of GPU horsepower. Bottom Line is, the more developers optimize eSRAM, the more frames and higher resolution you are going to get (32MB eSRAm is theoretically enough for 1080p) but even that has a limit and the PS4 will always remain at an advantage. Here is a bonus benchmark at the end where we pit both Next Gen Consoles against Entry Level to High End Radeon GPUs.

PS4-Vs-Xbox-One-Vs-PS4-Benchmarks.jpg
 
The r9 290x should have been in the consoles. i want my face to melt like this:

10-1374323839.gif
 
In before the lock.

Some of you need to just deal with the fact that the Xbox One will go down as the most powerful machine we've ever seen. Super computers got nothing on the cloud powered greatness known as the X1.
 
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Looks like MS is doing more with less. F5, KI, TF, Halo MCC all 60 fps exclusives. PS4 has KZ SF (unlocked 60 fps in MP) and The Show.

And though X1 has worse benchmarks, X1's OS and dashboard looks better and has more features.
 
In before the lock.

Some of you need to just deal with the fact that the Xbox One will go down as the most powerful machine we've ever seen. Super computers got nothing on the cloud powered greatness known as the X1.
This type of Thread talk might be played out but lets not say silly things.
 
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Looks like MS is doing more with less. F5, KI, TF, Halo MCC all 60 fps exclusives. PS4 has KZ SF (unlocked 60 fps in MP) and The Show.

And though X1 has worse benchmarks, X1's OS and dashboard looks better and has more features.

Dude, just stop it. You're embarassing yourself. TF is far from a solid 60 FPS title and that's at 792p. Halo's not even out yet.

X1's OS feels slower to navigate around than the PS4's quick and snappy UI. Fact. X1 takes longer to install than the PS4's. Fact.

You have a list of features comparing both OS's? If not, stop talking out of your bum. Both OS's have features that the other doesn't, deal with it.

No, MS is not doing more with less. While you're comparing games and the res and fps, please do the whole picture:

http://ca.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates
 
What does "we benchmarked were conducted viturally" mean? And it talks about a "VGA calculator." Does that mean they didn't do an actual benchmark? But instead just plugged in values based on the known PS4/X1 console specs into an "AMD Equation System" program typically used for figuring PC hardware and called it a day? Sounds like they didn't do anything at all. This comparison is a farce.
 
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X1's OS feels slower to navigate around than the PS4's quick and snappy UI. Fact. X1 takes longer to install than the PS4's. Fact.

I like the Xbox One's UI more. I know, "who'd a thunk that TD?". But i just like the look and feel of it. I don't know why everyone hates on the tiles. Just because it reminds them of Windows 8? Oh well, it works for me. And i really don't find the X1's OS to be any slower than the PS4's. Game installs, you got me there. They are faster on the PS4 but it's nothing ground breaking. Interestingly enough, the PS3 had mandatory installs for every game early on and slower installs once the 360 offered optional installs. But PS fans didn't care to bring that up until this gen. ;)
 
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