Gran Turismo Sport Official Thread

Tough crowd. GAF appears to be pumped for GT Sport. I guess you have to be a true fan of the series to realize it's potential though. The real driving simulator. No words have ever been more true when marketing a game.
Sadly, GTPlanet.net isn't holding their breath. They are still not happy the game doesn't have a campaign. Oddly enough, they spend more time talking about ProjectCars 2 and FM7.
 
I just don't care enough about multiplayer to want this game without a campaign. Maybe after release and the news is good and garbage drivers really are penalized I will give it a shot. Until then I'm passing on it.
 
https://www.finder.com.au/gran-turismo-7-plan

Kaz: Gran Turismo Sport is something that marks the beginning of a new generation or era. Gran Turismo 7 is not currently planned. All our studios are focused on Gran Turismo Sport and, once it is out, the DLC that follows afterwards.”
 


Dynamic 4K, multiplayer game play on PS Pro.


Wait, it says 4k multi-player (they even say glorious 4k). But it's dynamic resolution. Where's the outrage TD?

On topic, it looks great. I may be buying two Sim racers this year.
 
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Wait, it says 4k multi-player (they even say glorious 4k). But it's dynamic resolution. Where's the outrage?

On topic, it looks great. I may be buying two similar racers this year.
I want FM7, GTS and PC2. Gonna get them all, because.
 
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Polyphony over-specced Gran Turismo Sport for future 8K consoles

https://www.finder.com.au/gran-turismo-8k-playstation-5

As I write this, I am sitting in the opulent lobby of developer Polyphony Digital’s Tokyo headquarters. I’ve just enjoyed a lengthy, in-depth studio tour, an interview with Kazunori Yamauchi and a tonne of hours playing the game. It’s due out on October 13 as a PlayStation 4 exclusive and it’s a lot of fun. Over the coming week, I will be passing a heap of new information your way, including this interesting tidbit about the scale of rendering the art team is doing.

During the studio tour, Kazunori Yamauchi took us from desk to desk, showing his staff beavering away on the game and the insane amount of detail the team goes to make the experience authentic. It’s really quite insane. At one particular desk, he zoomed right in on the wheel of a car to show the small-type – like the PSI – was in place and legible. A ridiculous detail given you’ll never notice at 300km/h flying down from the heights of Mount Panorama. Then he said the following: "It takes six months to create a single car. It’s over-specced for PS4 Pro. So we are building for future versions of the console rather than the one we see today".

Intrigued by the suggestion that Gran Turismo Sport is being built to work on a theoretical PlayStation 5, whenever it might eventuate, during our one-on-one I asked Kazunori Yamauchi to clarify that comment. He replied, “I think it would be no problem to run it at 8K even.”

I’m not sure if it is standard practice for developers to create assets so over the specification of the current format as Polyphony Digital is with Gran Turismo Sport. However, I do find it intriguing that Kazunori Yamauchi would openly reference a future console and that Gran Turismo Sport is being built in a way that it can naturally exist in an 8K environment. Is he referring to a hypothetical PS5? Is he referring to a PS5 he knows exists and is targeting 8K? Does he know of a PS4 Super Pro (or something) coming out in the near future?

Adding further intrigue is Kazunori Yamauchi reveal in May 2016 that Gran Turismo 6 was the last of the first generation of games in the series and that Gran Turismo Sport is the first of the next generation. Perhaps Gran Turismo Sport is in for the long haul.
That is the most bullsh!t-laden thing that I have read in a long time. Wow! Reminds me of old Sony. What does it even mean? Any game could run at 8K, with some hypothetical hardware that doesn't exist! Then the article actually questions wether PS5 might run games at 8K? Are you freaking kidding me?! I really hope this was just poor translation. This is seriously "Playstation 3 runs games in 4D" territory. It's embarrassingly bad!
 
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Regarding the track accuracy:

The last step was for members of the FIA Safety Department to travel to Japan to perform final checks. For Berger, the lengths gone to by the Japanese company to correctly model the facilities were impressive. “They are using very impressive, very complex methods to digitize the circuits,” he says. “They use photos from OS REMPORE helicopters, GPS, Differential GPS and laser scans to build a 3D circuit. It is the kind of technology F1 teams usually use with their simulators.”


http://www.fia.com/sites/default/files/auto8.pdf
 
That is the most bullsh!t-laden thing that I have read in a long time. Wow! Reminds me of old Sony. What does it even mean? Any game could run at 8K, with some hypothetical hardware that doesn't exist! Then the article actually questions wether PS5 might run games at 8K? Are you freaking kidding me?! I really hope this was just poor translation. This is seriously "Playstation 3 runs games in 4D" territory. It's embarrassingly bad!

You're just mad because you don't have an 8K TV to see this game how it was intended to be seen.
 
Wait, it says 4k multi-player (they even say glorious 4k). But it's dynamic resolution. Where's the outrage TD?

On topic, it looks great. I may be buying two Sim racers this year.

Don't remember Sony promising a true 4K experience with the PS4 Pro. They were clear with their intentions. What they did promise is the absolute pinnacle of racing simulation and all signs point to greatness being fulfilled there with GT Sport. Day one baby, day one.

Is this why people don't like PlayStation fans? Am i playing the role to a tee? Just kidding, this is who i really am. I think. Anyway, when did you go full Xbro on us, Dno? I saw you showering the bots with praise. Likes and agrees for everyone, unless you're wearing blue.
 
Don't remember Sony promising a true 4K experience with the PS4 Pro. They were clear with their intentions. What they did promise is the absolute pinnacle of racing simulation and all signs point to greatness being fulfilled there with GT Sport. Day one baby, day one.

Is this why people don't like PlayStation fans? Am i playing the role to a tee? Just kidding, this is who i really am. I think. Anyway, when did you go full Xbro on us, Dno? I saw you showering the bots with praise. Likes and agrees for everyone, unless you're wearing blue.

I was just messing with you. But my point is that they're marketing the game as 4k. Not dynamic.

These companies stretch the truth while marketing their products. They're not going to go out of their way to be specific.

BTW, lately I'm leaning more towards full on Red.
 
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I'm not a racing fan, so I haven't been following this, but I did overhear some controversy about whether it'll have a campaign mode or be strictly multiplayer. Here's some new (?) information about that:

Yes, Gran Turismo Sport has a career mode and this is how it works

One of the consistent bits of feedback we’ve seen in the comments on these articles is a belief that there is no career mode. This is not true; although, it too has changed. Here is what I learned about the campaign experience in Gran Turismo Sport.

How does the Gran Turismo’s campaign work?

Six gaming experiences present themselves when you sit on Gran Turismo Sport’s main hub screen. Sport is first, further evidence to Yamauchi’s mindset. Then we have Campaign, Arcade, Brand Central, Lobby and Scapes. In the Campaign mode, there are four sub-modes to select from: Driving School, Mission Challenge, Circuit Experience and Racing Etiquette.

Within each of these sub-modes, players are presented with a ridiculous number of objectives to complete that fit under those aforementioned themes. When I say ridiculous, it’s well into the hundreds. As you complete these objectives, ideally achieving a Gold ranking, you unlock more cars for use across the experience. Getting the Gold is where being an expert comes into play, but for beginners, handy tutorial videos, which appear to be streamed directly from YouTube, explain the lessons being learned in this challenge.

(He then goes on to explain the sub-modes.)

https://www.finder.com.au/gt-sport-career-mode

Doesn't really sound like a traditional, fully fleshed out campaign mode to me, but more like a set of elaborate training and challenge modes. But as I say, I haven't really been paying attention; just thought it was worth sharing, in case there is new info here.
 
Yea which is unfortunate to me. I'd rather have a rags to riches type single player. I don't need a story like something in Grid, but just want something like a mix between the old games and maybe something like Forza. Start out driving go karts and win that championship, then go on to requiring driving school to unlock beginner tier cars, and then work from there. Eventually you'd have to complete the FIA license to be able to drive LMP type cars.
 
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I'd rather have a rags to riches type single player.

Yup, this is the consensus with us at GTPlanet as well. But still excited for the game none the less. I won't be bothered with the online portion, so I will be getting it for the Challenges. I normally would buy it day one, but I am going to see how it fares with Eurogamer's review.
 
Regarding the track accuracy:

The last step was for members of the FIA Safety Department to travel to Japan to perform final checks. For Berger, the lengths gone to by the Japanese company to correctly model the facilities were impressive. “They are using very impressive, very complex methods to digitize the circuits,” he says. “They use photos from OS REMPORE helicopters, GPS, Differential GPS and laser scans to build a 3D circuit. It is the kind of technology F1 teams usually use with their simulators.”


http://www.fia.com/sites/default/files/auto8.pdf

Well, it's about time they start to build this game like a sim.

Pfft, now if they could only put this amount of attention into the sound we may finally have a cohesive this gen sim game on the PS4....it's sad when they announced they hired a turn10 sound engineer and it still sounds the same. PCars comes close, but sounds more like they'll take one engine, say a v8, and use that with every other car with the same engine. An LS engine sounds way different then a Ferrari v8.

I'm hungry, so I'll stop.
 
Fwiw:

"During a behind closed doors press conference at PlayStation Experience South East Asia 2017 in Malaysia, director Kazunori Yamauchi said Gran Turismo Sport’s single-player aspect comprises 85% of the game. “It might look focused on online at first glance, but in actuality the online portion of the game is probably about 15 percent,” Yamauchi said via a translator. “The rest of the 85 percent is actually an offline experience.”

http://onlysp.com/gran-turismo-sport-is-85-offline/
 
Have they really talked about the driving physics? Forza SP isn't really much, but the physics make the game deep. It the driving is super realistic it could be tons of fun.
 
Have they really talked about the driving physics? Forza SP isn't really much, but the physics make the game deep. It the driving is super realistic it could be tons of fun.
I assume they will be really good in GT Sport. They have focused on a limited number of cars, and I think they are mostly race cars. If that is the case, it is much easier to focus on physics then if you were to have 700+ cars. Though Turn 10 has literally hundreds of people working on Forza around the world, assigning a few cars to each person in multiple countries. I think Turn 10 has a larger budget.

I could be wrong, but after Andy posted that 85% of the game is offline, I am leaning towards being more optimistic about this release.
 
Yeah I'm still in wait and see mode. I can play Forza for hours just playing rivals mode racing other people's ghost. The driving model makes every lap different. There's always room to improve, just like real life. I personally don't need a deep SP mode to keep me going (some people like that). For me it is all about that feel going around the corner. Games either have it or they don't for me. (no offense meant to those that want a deeper racing season campaign or whatever, I get that too).
 
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I assume they will be really good in GT Sport. They have focused on a limited number of cars, and I think they are mostly race cars. If that is the case, it is much easier to focus on physics then if you were to have 700+ cars. Though Turn 10 has literally hundreds of people working on Forza around the world, assigning a few cars to each person in multiple countries. I think Turn 10 has a larger budget.

I could be wrong, but after Andy posted that 85% of the game is offline, I am leaning towards being more optimistic about this release.

The only reason I would think Forza has a higher budget is because they have 520 more cars to license...and you can halve that because the other Forza gets them for free.

This has nothing to do with race, but Polyphony has one disadvantage Turn 10 does not have. They're Japanese developers. You can't expect anything done quickly
 
I don't think we know numbers, but I've always felt Turn 10 doesn't exactly want for anything from MS. I bet they get what they want pretty much.

That said though remember Poly still has not even done a PS4 racing game yet. I don't expect them to keep up but come on... something isn't quite right. Now if GT Sport blows me away, great. I'm still not sure though.
 
Had my heart set on finally starting Forza 6 this week. Then i came to my senses and realized GT Sport will be out soon enough. Waited this long to play a great sim racer, might as well wait a bit longer for the best.

79182.png
 
Had my heart set on finally starting Forza 6 this week. Then i came to my senses and realized GT Sport will be out soon enough. Waited this long to play a great sim racer, might as well wait a bit longer for the best.

79182.png

I'll wait for reviews and see what other here say...kinda have a feeling it's going to be polyphony's version of forza 5. Bright n pretty but lacking as it's a transitional game, an excuse to build n release an engine (with mostly this gen assets) that's proof of concept of what they can do. Like how gt6 is to gt5.

Or you could just wait two more years for gt7 ;)
 
All the tracks...more maybe via dlc


- Real Tracks

Interlagos
Brands Hatch
Nurburgring
Mount Panorama
Suzuka
Willow Springs

- Original

Alsace Village
Dragon Trail
Lago Maggiore
BB Raceway
Kyoto Driving Park
Blue Moon Bay
Northern Isle Speedway

- Rally

Colorado Springs
Fisherman's Ranch
Sardegna Windmills

- City

Tokyo Expressway
 
Even in a limited mode, if you're not driving in VR, you're doing it wrong. These guys know whats up.

 
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I'll wait for reviews and see what other here say...kinda have a feeling it's going to be polyphony's version of forza 5. Bright n pretty but lacking as it's a transitional game, an excuse to build n release an engine (with mostly this gen assets) that's proof of concept of what they can do. Like how gt6 is to gt5.

Or you could just wait two more years for gt7 ;)

GTSport isn't a transitional game or a pitch for a sequel in Sonys biggest IP. If anything its a GAAS game where you don't make a sequel, you make dlc....or at worst, release a goty edition now and then with the dlc.

Its killer instinct season 1 albeit 3 times price.