Gran Turismo Sport Official Thread

I have been reading more reviews. It "seems" like they completely SCRAPPED every bit of code, cars, etc from GT6 and older. It's like they went to a computer, went to File > New about 5 years ago and said this is GT by name only, but it is in an entirely new direction. Granted they took their knowledge with into the game for physics, and the like....but it seems like this is literally a new game from the ground up. Which now I understand why the dev said it's not GT7. It's almost Gran Turismo One.
 
Lots of restrictions if you are offline. Including no ability to save your progress.

Gran Turismo Sport is extremely limited in offline mode
If servers or Internet are down, you’re stuck in “Arcade” mode with no saves

"If the servers are down or your PS4 is not connected to the Internet, no other parts of the game are available and no progress can be saved. (This means you'll lose any in-game credits or level progression earned in Arcade mode.) Obviously, online matches depend on the servers. But so, too, does the rest of the game—stuff that has always been available offline in the past. Campaign mode (the career mode that includes the notorious Gran Turismo driving school) is off limits while offline. Also unavailable offline: buying new cars, viewing your garage, editing car liveries, and even the "taking photos of fancy cars in exotic scenery" mode."

https://arstechnica.co.uk/gaming/2017/10/gran-turismo-sport-offline-mode/

Gran-Turismo%C2%AESPORT_20171016123712-980x551.jpg
 
My guess is that the online thing is done to prevent cheating (saving offline makes it easy to cheat). Diablo 3 had that problem on consoles. People could hack their save and basically give themselves all the gear that would normally take hours to complete.

They seem to be going for that online competition thing, but they could be more clear about it. The game does not say online required on the product page, but probably should.

That's my whole reason for hesitating getting the game - pushing everything online means that trolls on the internet can make your life miserable. There's already complaints that your driver rating takes a hit from any contact with other cars, so people are just wrecking to trash your rating.
 
Of course, Turn 10 goes on Twitter to say congrats on the release of GT Sport...and it is followed up with replies of foul mouth kids.

 
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I'm not into racers, but I have to say... After Sony pushing offline play with their games, borrowing, & it lacking an SP campaign... I find this online push to be disappointing.

They should have called it... GT Online
 
I'm not into racers, but I have to say... After Sony pushing offline play with their games, borrowing, & it lacking an SP campaign... I find this online push to be disappointing.

They should have called it... GT Online
Gran Turismo 4 Online Test Edition brings back some memories.
 
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If you played the demo, then you will be at home with the full game. It's exactly the same, just everything is playable now instead of locked. Like literally, I cannot find anything different other than the start up trailer of the game. It did carry over my unlocked cars and some stats. One thing that is cool is that I unlocked 2 cars in the driving lessons in the demo beginners area. Well, I had those cars, but the full game doesn't show that you already completed those (which is a good thing). I completed them again and got two new different cars from that.

Trying to get golds in the lessons is addicting as heck!

I have also done a couple races in arcade mode, and did a time trial. It is WAY early, so I don't know about how long the content will last me (not an online racer), but right now I am enjoying this game more than Forza 7.
 
I'm still on the fence for this game.

Is there a mode where you do time trials against friends times? Something like rivals mode in Forza? That would be enough to keep me busy without really playing online.

I'll probably end up getting it. While I'm sure I'll get $60 worth of entertainment out of it, I'm still hesitant for some reason.
 
I'm still on the fence for this game.

Is there a mode where you do time trials against friends times? Something like rivals mode in Forza? That would be enough to keep me busy without really playing online.

I'll probably end up getting it. While I'm sure I'll get $60 worth of entertainment out of it, I'm still hesitant for some reason.
Every time you go into a race, lesson, mode, it shows your friends closest to you. I was working on beating them in some of my racing last night and today. I haven't gone through every menu item yet to see if there is an actual "rival" mode.
 
Damn, this game is kicking my PS Pro fan into high gear when playing! My wife was like..um...what is that noise? I was like...ah, that's the power of the Pro baby! Now bend over for some of the "black hammer".

(yes, I am white....but I am built like a black hammer down there)
 
Damn, this game is kicking my PS Pro fan into high gear when playing! My wife was like..um...what is that noise? I was like...ah, that's the power of the Pro baby! Now bend over for some of the "black hammer".

(yes, I am white....but I am built like a black hammer down there)
Screen-Shot-2012-11-25-at-7.27.44-AM.png


Bang Bang :laugh:
 
The reviews I've read make it sound pretty good, as a racing game. Metacritic avg is 78.
 
The reviews I've read make it sound pretty good, as a racing game. Metacritic avg is 78.
It's really good. It's only missing the standard campaign. I can see at least 10 points added to that score if it had it.
 
The reviews I've read make it sound pretty good, as a racing game. Metacritic avg is 78.
Now at 76 :(. Lowest rated GT ever as of now. And yet I think it's better than GT5 and GT6.
 
I finally picked this up and finished downloading. Just getting into it but I like it so far. It is going a different direction from other games and I can understand that. We'll see how I feel once I jump online :)

I consider myself to be a fairly experienced video game racer, but I'm struggling to get silver and gold on some of the driver training tasks. Clearly, this game is about racing, not car collecting. It is about hitting that one turn and then seeing that you can do it better and shave a fraction of a second off.

This is why review scores fail so badly. Should a game get a lower score because someone wants the game to be something it isn't? I get that people want a more traditional game.
 
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I finally picked this up and finished downloading. Just getting into it but I like it so far. It is going a different direction from other games and I can understand that. We'll see how I feel once I jump online :)

I consider myself to be a fairly experienced video game racer, but I'm struggling to get silver and gold on some of the driver training tasks. Clearly, this game is about racing, not car collecting. It is about hitting that one turn and then seeing that you can do it better and shave a fraction of a second off.

This is why review scores fail so badly. Should a game get a lower score because someone wants the game to be something it isn't? I get that people want a more traditional game.

I'd say yes, for full price. The game is of a beloved series. They cut down features, car count, and track count. Honestly, I'm pretty shocked at the lack of vitriol considering the mountain of flak Halo 5 got for not having friggin' split-screen even though they doubled the frame-rate to 60fps. Plenty of people saying they wouldn't buy it because of that.

GT has been in development for a looong time, and is half the content of it's competitors. I think you do have to take the alternatives into account when considering your score.

That said, it looks like it does well what it is trying to do.
 
I finally picked this up and finished downloading. Just getting into it but I like it so far. It is going a different direction from other games and I can understand that. We'll see how I feel once I jump online :)

I consider myself to be a fairly experienced video game racer, but I'm struggling to get silver and gold on some of the driver training tasks. Clearly, this game is about racing, not car collecting. It is about hitting that one turn and then seeing that you can do it better and shave a fraction of a second off.

This is why review scores fail so badly. Should a game get a lower score because someone wants the game to be something it isn't? I get that people want a more traditional game.

Have you tried VR yet? I'm guessing they'll be adding alot to the mode over the coming months.
 
Have you tried VR yet? I'm guessing they'll be adding alot to the mode over the coming months.
Gran Turismo Sport’s high-end bonuses: HDR is incredible, but VR is not

https://arstechnica.com/gaming/2017...-end-bonuses-hdr-is-incredible-but-vr-is-not/

Gran Turismo VR: Not much gas in the tank
The same drool cannot be applied to the game's VR mode.

For one, PlayStation VR owners are limited to Gran Turismo Sport's "VR Arcade" mode, which isn't even as fully featured as the 2D game's Arcade mode. While you can select from any racetrack in the game for a VR race, you cannot adjust opponent difficulty... and you cannot race against more than one opponent. The number of racers is likely limited to reduce the game's rendering strain in VR, but I am at a loss to understand why the difficulty is turned down to the stupidest setting the game can possibly muster.

That's doubly awful once you consider how much GTS automatically assists drivers who dare enter the VR racing cockpit. Even though I manually disabled every assist the game has on offer, I was able to repeatedly trigger automatic slowdowns and turn assists while driving as crappily as possible in the game's VR mode. Both of those automatic VR assists are a little more subtle than when they're intentionally turned on in standard 2D driving, at least, and I have still been able to slam into walls or spin out violently.

In general, however, GTS really, really doesn't want you feeling out of control while pushing PlayStation VR to its limits. What's weird, then, is that it's not a particularly cozy VR racing game, either. Polyphony Digital has left the game's rally races enabled in VR for some reason, even though they produce the mode's most vomit-inducing lateral-drift moments. Meanwhile, for the standard, tolerable races that fill out most of VR Arcade, I saw nothing in the way of sharp grounding techniques like peripheral-blocking or cockpit-grounding to add comfort. Anybody who's entirely new to VR may want to hold off on this as their very first VR experience, as a result, but it's otherwise comfortable enough once you've gotten used to how VR works.

The game runs efficiently enough in VR, but like DriveClub VR before it, GTS's VR mode runs at a faked 120Hz refresh, which is really 60 frames per second with some interpolation automatically generated. This doesn't quite keep up with GTS's sense of speed, and while the results shouldn't make anybody sick by default, they fall short of Project Cars 2's default "low" settings for VR, which result in 90fps performance on PC—and therefore seems more fluid. That game, additionally, feels more comfortable in VR, owing to more pronounced cockpit-anchoring visual details and a clearer sense of real car movement and inertia.

Adding real insult to VR injury, none of your progress or effort in VR Arcade mode pays off with in-game currencies like experience points, miles driven, or in-game currency.
 
I'd say yes, for full price. The game is of a beloved series. They cut down features, car count, and track count. Honestly, I'm pretty shocked at the lack of vitriol considering the mountain of flak Halo 5 got for not having friggin' split-screen even though they doubled the frame-rate to 60fps. Plenty of people saying they wouldn't buy it because of that.

GT has been in development for a looong time, and is half the content of it's competitors. I think you do have to take the alternatives into account when considering your score.

That said, it looks like it does well what it is trying to do.

I'm hesitant to go there, but you know if this game was an MS/Xbox game the response would be a ton different...

That said I have seen some deserved flak for the always online. That almost burnt me already. I'm terrible at offroad racing and struggling through those lessons. I finally get past one that must have taken me 20 times and... connection error. ZOMG NO!!! I'm streaming Spotify too so I know it isn't my connection. Fortunately the game reconnected and saved my progress. I would not have been a happy camper if I had to run that offroad stuff another 20 laps.
 
I'm hesitant to go there, but you know if this game was an MS/Xbox game the response would be a ton different...

That said I have seen some deserved flak for the always online. That almost burnt me already. I'm terrible at offroad racing and struggling through those lessons. I finally get past one that must have taken me 20 times and... connection error. ZOMG NO!!! I'm streaming Spotify too so I know it isn't my connection. Fortunately the game reconnected and saved my progress. I would not have been a happy camper if I had to run that offroad stuff another 20 laps.

Woah... the Offline portion requires Online? Isn't that a hangin' offense? The ISR review said something like Online race tracks being a weekly Rotation? How does that work?

It does sound like they have a great matchmaking and race-style system in place to reward good racing.
 
I'd say yes, for full price. The game is of a beloved series. They cut down features, car count, and track count. Honestly, I'm pretty shocked at the lack of vitriol considering the mountain of flak Halo 5 got for not having friggin' split-screen even though they doubled the frame-rate to 60fps. Plenty of people saying they wouldn't buy it because of that.

GT has been in development for a looong time, and is half the content of it's competitors. I think you do have to take the alternatives into account when considering your score.

That said, it looks like it does well what it is trying to do.

Im not. Halo 5 was rightfully critiqued for not having split screen, which is now confirmed for future games.

But you are correct in that its not nearly universal critique for all titles. Uncharted 3 had splitscreen and 4 didnt. Wheres the articles? They downgraded the graphics and didnt deliver on 60fps campaign. No one says anything.

Same with the Ratchet remake and god of war 60fps to 30fps. DOWNGRADES. Not even mentioned. Even by digital foundry.

I'm hesitant to go there, but you know if this game was an MS/Xbox game the response would be a ton different...

I would liken sport to Halo 6 taking 6 years to develop (releasing in 2022) and having 8 weapons, 3 vehicles and 2 levels. You betcha if that happened id be ptfo.

Alternatively trying to convince us Fable Legends is an open world RPG and not a MOBA side game.
 
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Woah... the Offline portion requires Online? Isn't that a hangin' offense? The ISR review said something like Online race tracks being a weekly Rotation? How does that work?

It does sound like they have a great matchmaking and race-style system in place to reward good racing.

Yes. Gamers tend to over-exaggerate things, but this game is essentially always online. If you lose your connection or the servers go down, you can do nothing but arcade mode, and that doesn't even save any progress. You can't even do photomode at all. To be honest, the game should say it requires an internet connection. It is more like an MMO - no servers - no play.

If this game were "MS" instead of "PS"... massive double standard and I won't harp on that anymore.

I have not done online yet, but supposedly you stay on one track for an entire week. Granted, you really need to learn track and braking points, however I can see that getting a little dull, especially if you dislike the track.
 
When ever I shut off my PS4 (in rest mode), and I get back on to play this game, even offline portions, it requires me to "reconnect". since it apparently gets timed out by the Sony servers.
 
Gran Turismo Sport’s high-end bonuses: HDR is incredible, but VR is not

https://arstechnica.com/gaming/2017...-end-bonuses-hdr-is-incredible-but-vr-is-not/

Gran Turismo VR: Not much gas in the tank
The same drool cannot be applied to the game's VR mode.

For one, PlayStation VR owners are limited to Gran Turismo Sport's "VR Arcade" mode, which isn't even as fully featured as the 2D game's Arcade mode. While you can select from any racetrack in the game for a VR race, you cannot adjust opponent difficulty... and you cannot race against more than one opponent. The number of racers is likely limited to reduce the game's rendering strain in VR, but I am at a loss to understand why the difficulty is turned down to the stupidest setting the game can possibly muster.

That's doubly awful once you consider how much GTS automatically assists drivers who dare enter the VR racing cockpit. Even though I manually disabled every assist the game has on offer, I was able to repeatedly trigger automatic slowdowns and turn assists while driving as crappily as possible in the game's VR mode. Both of those automatic VR assists are a little more subtle than when they're intentionally turned on in standard 2D driving, at least, and I have still been able to slam into walls or spin out violently.

In general, however, GTS really, really doesn't want you feeling out of control while pushing PlayStation VR to its limits. What's weird, then, is that it's not a particularly cozy VR racing game, either. Polyphony Digital has left the game's rally races enabled in VR for some reason, even though they produce the mode's most vomit-inducing lateral-drift moments. Meanwhile, for the standard, tolerable races that fill out most of VR Arcade, I saw nothing in the way of sharp grounding techniques like peripheral-blocking or cockpit-grounding to add comfort. Anybody who's entirely new to VR may want to hold off on this as their very first VR experience, as a result, but it's otherwise comfortable enough once you've gotten used to how VR works.

The game runs efficiently enough in VR, but like DriveClub VR before it, GTS's VR mode runs at a faked 120Hz refresh, which is really 60 frames per second with some interpolation automatically generated. This doesn't quite keep up with GTS's sense of speed, and while the results shouldn't make anybody sick by default, they fall short of Project Cars 2's default "low" settings for VR, which result in 90fps performance on PC—and therefore seems more fluid. That game, additionally, feels more comfortable in VR, owing to more pronounced cockpit-anchoring visual details and a clearer sense of real car movement and inertia.

Adding real insult to VR injury, none of your progress or effort in VR Arcade mode pays off with in-game currencies like experience points, miles driven, or in-game currency.

Sounds like patch fest for the next year maybe. The PSVR community is making a ton of noise already.
 
The VR mode is definitely limited. I would not buy this game as a VR game (I didn't). The funny thing about VR is you'd think a game like this would be a no brainer great VR game, but it isn't. Real race car drivers can barely move their heads because of safety systems and just the speed of things. I mean, you aren't looking at the car next to you as you enter a turn. You're looking for the correct braking point. I slid off the track so many times as VR mode was just more of a distraction.

Not to mention plugging in VR means losing all the amazing visuals, and that just feels wrong.
 
The VR mode is definitely limited. I would not buy this game as a VR game (I didn't). The funny thing about VR is you'd think a game like this would be a no brainer great VR game, but it isn't. Real race car drivers can barely move their heads because of safety systems and just the speed of things. I mean, you aren't looking at the car next to you as you enter a turn. You're looking for the correct braking point. I slid off the track so many times as VR mode was just more of a distraction.

Not to mention plugging in VR means losing all the amazing visuals, and that just feels wrong.

DIrt Rally will continue to be my go to racer then in VR for awhile then.
 
This damn game is addicting! I can't stop with all the lessons, mission challenges and circuit experiences. UGH.