Gran Turismo Sport Official Thread

Looks better in that video butbut at the same time the cars moving along the track looks off.. like the track is moving rather than the cars.
 
That DoF doesn't look so hot and crazy shimmering stuff is absolutely ragged. Also, wtf at dude hitting Mario Kart Banana @1:39, lol.

Looks better in that video butbut at the same time the cars moving along the track looks off.. like the track is moving rather than the cars.

It looks like Hydro Thunder or something.
 
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That DoF doesn't look so hot and crazy shimmering stuff is absolutely ragged. Also, wtf at dude hitting Mario Kart Banana @1:39, lol.



It looks like Hydro Thunder or something.

So Hydro Thunder was terrible too?

What is funny is they are running with all assists turned on and then fake a car losing control even when said car is still under control. Lolz.

Would the real Polphony Digital please stand up.
 
That DoF doesn't look so hot and crazy shimmering stuff is absolutely ragged. Also, wtf at dude hitting Mario Kart Banana @1:39, lol.



It looks like Hydro Thunder or something.
That didn't look bad to me. It's very easy to lose control at speed on that track :p
 
So Hydro Thunder was terrible too?

Nah, loved that game. I was just referring to the way the car connects with the track here.. Hydro Thunder was clearly on water, this, purely on a visual level, looks like some wonky car physics going on. Shocks look to loose, it's swaying way too much for the flatness of the road and the speed they're traveling at.

Now i have to go to the arcade and play Hydro Thunder, which is fortunately three blocks from my job.
 
Or if you have a 360 or one play it on that... or even the Dreamcast
 
While it doesn't necessarily absolve them of everything, I can definitely see what they are trying to do with this one. It's not GT 7, but I honestly don't think it's supposed to be. Based on the presentation and real world aspect I don't think this game is supposed to be even for the average GT crowd.

This looks like it's for sim racers. Not just people that like sim games, but people who want to race in leagues and such. Most won't be good enough to get the license obviously, but I will admit a certain appeal to the competitive nature of the game. I've been in a few leagues over the years and while we are talking maybe 30- 40 races over a few years I had more fun in those than I've had in every drop-in style race put together.

30 fps worked for Driveclub, and I love that game, but the handling is very forgiving and you can absolutely tell the difference. Same with Forza Horizon 2. I know that game is many people's favourite racing game, and it's fantastic, but again switching to Forza 6 is a huge difference. The responsiveness is not only noticeable, but it's exploitable. It does makes a difference on the track.

So part of me is excited about the pared down focus of the game. It's still a GT game, but it's about the racing. 60 fps is crucial for that, but I'd argue so is the "lack of content". I would compare it to a truly competitive shooter or moba. They tend to be what we would consider content light, but they get the moment to moment gameplay and the competitive part right.

The fact is that features and fun parts of the game actually don't fit into that mold. I'm not saying that fewer cars is necessarily better, but at the same time every single Forza and GT with online functionality had issues with tuning and balance and the best in class car. A lot of that comes down to having so many options and so many ways to play.

I might actually be fine with all this if they can provide a tight, focused racing experience that is about racing, competing and getting better. If some frills need cut away to make this happen, so be it. When I race I don't want to worry about slowdown with 16 cars or if the other person's tune is exploiting a glitch or whatever. GT Sport isn't guaranteed to fix every problem with that, but it looks like that is their focus.

I know that is going to make many people unhappy. Some people only take photos, some only collect cars, others only tune and rarely race. Some just love the rpg element of it or the street racer element. Most probably never go online and don't want a challenging experience on the single player side. This game likely isn't going to have all that much for those people. The one standout is photomode. It doesn't quite fit in with the design ethos I'm talking about, but on the other hand it doesn't impact the racing or balance of the competition at all and gives those people who I feel will be left out in the cold a reason to still pick it up.

Keeping in mind I'm mostly a pc racer although also a low level Forza 6 addict
 
While it doesn't necessarily absolve them of everything, I can definitely see what they are trying to do with this one. It's not GT 7, but I honestly don't think it's supposed to be. Based on the presentation and real world aspect I don't think this game is supposed to be even for the average GT crowd.

This looks like it's for sim racers. Not just people that like sim games, but people who want to race in leagues and such. Most won't be good enough to get the license obviously, but I will admit a certain appeal to the competitive nature of the game. I've been in a few leagues over the years and while we are talking maybe 30- 40 races over a few years I had more fun in those than I've had in every drop-in style race put together.

30 fps worked for Driveclub, and I love that game, but the handling is very forgiving and you can absolutely tell the difference. Same with Forza Horizon 2. I know that game is many people's favourite racing game, and it's fantastic, but again switching to Forza 6 is a huge difference. The responsiveness is not only noticeable, but it's exploitable. It does makes a difference on the track.

So part of me is excited about the pared down focus of the game. It's still a GT game, but it's about the racing. 60 fps is crucial for that, but I'd argue so is the "lack of content". I would compare it to a truly competitive shooter or moba. They tend to be what we would consider content light, but they get the moment to moment gameplay and the competitive part right.

The fact is that features and fun parts of the game actually don't fit into that mold. I'm not saying that fewer cars is necessarily better, but at the same time every single Forza and GT with online functionality had issues with tuning and balance and the best in class car. A lot of that comes down to having so many options and so many ways to play.

I might actually be fine with all this if they can provide a tight, focused racing experience that is about racing, competing and getting better. If some frills need cut away to make this happen, so be it. When I race I don't want to worry about slowdown with 16 cars or if the other person's tune is exploiting a glitch or whatever. GT Sport isn't guaranteed to fix every problem with that, but it looks like that is their focus.

I know that is going to make many people unhappy. Some people only take photos, some only collect cars, others only tune and rarely race. Some just love the rpg element of it or the street racer element. Most probably never go online and don't want a challenging experience on the single player side. This game likely isn't going to have all that much for those people. The one standout is photomode. It doesn't quite fit in with the design ethos I'm talking about, but on the other hand it doesn't impact the racing or balance of the competition at all and gives those people who I feel will be left out in the cold a reason to still pick it up.

Keeping in mind I'm mostly a pc racer although also a low level Forza 6 addict

Until console gamers learn that you must pay attention to the driver in front these games are always going to be a clusterf***. Doesn't matter how many rules you put in.

Look at iracing for example. You start out and there is plenty of bashing, bumping and ass hats, but as you progress through the licenses and the license model starts to filter all the crap/ass hat drivers out, the racing experience becomes better and better.

On console there is no real skill segregation. So you get the nooby novice racer ruining the experience for the awesome pro driver. That is the real issue. The best in class car and abundance of content is of little concern.
 
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While it doesn't necessarily absolve them of everything, I can definitely see what they are trying to do with this one. It's not GT 7, but I honestly don't think it's supposed to be. Based on the presentation and real world aspect I don't think this game is supposed to be even for the average GT crowd.

This looks like it's for sim racers. Not just people that like sim games, but people who want to race in leagues and such. Most won't be good enough to get the license obviously, but I will admit a certain appeal to the competitive nature of the game. I've been in a few leagues over the years and while we are talking maybe 30- 40 races over a few years I had more fun in those than I've had in every drop-in style race put together.

30 fps worked for Driveclub, and I love that game, but the handling is very forgiving and you can absolutely tell the difference. Same with Forza Horizon 2. I know that game is many people's favourite racing game, and it's fantastic, but again switching to Forza 6 is a huge difference. The responsiveness is not only noticeable, but it's exploitable. It does makes a difference on the track.

So part of me is excited about the pared down focus of the game. It's still a GT game, but it's about the racing. 60 fps is crucial for that, but I'd argue so is the "lack of content". I would compare it to a truly competitive shooter or moba. They tend to be what we would consider content light, but they get the moment to moment gameplay and the competitive part right.

The fact is that features and fun parts of the game actually don't fit into that mold. I'm not saying that fewer cars is necessarily better, but at the same time every single Forza and GT with online functionality had issues with tuning and balance and the best in class car. A lot of that comes down to having so many options and so many ways to play.

I might actually be fine with all this if they can provide a tight, focused racing experience that is about racing, competing and getting better. If some frills need cut away to make this happen, so be it. When I race I don't want to worry about slowdown with 16 cars or if the other person's tune is exploiting a glitch or whatever. GT Sport isn't guaranteed to fix every problem with that, but it looks like that is their focus.

I know that is going to make many people unhappy. Some people only take photos, some only collect cars, others only tune and rarely race. Some just love the rpg element of it or the street racer element. Most probably never go online and don't want a challenging experience on the single player side. This game likely isn't going to have all that much for those people. The one standout is photomode. It doesn't quite fit in with the design ethos I'm talking about, but on the other hand it doesn't impact the racing or balance of the competition at all and gives those people who I feel will be left out in the cold a reason to still pick it up.

Keeping in mind I'm mostly a pc racer although also a low level Forza 6 addict

Yeah, I don't see any of that. It looks to me like the next GT and they mismanaged their time and money a bit.

Your post sounds like someone jumping through mental hoops to feel better about some of the disappointment.

It looks like GT with some updated features. It DOES seem to me that they are promoting the photomode far more than is appropriate for a game about sim racing.

I really don't feel the dismay others have demonstrated. It's not warrented. It looks like I expected. I always laughed when people thought GT was gonna smoke Drive Club from a visual standpoint. That was never going to happen a 60fps. It still looks good though, and I'm sure at some point some fanboys will manage to convince themselves it looks better, lol.

The only real letdown is the car count as that has always been a GT staple, and I don't attribute it to any kind off effort to be more "sim". We will likely find that it plays largely the same as past efforts, which is fine too, as they do have a good physics model.

Much of the concern is that it doesn't seem to have the breadth of content as would seem to fit the very long development cycle.
 
Yeah, I don't see any of that. It looks to me like the next GT and they mismanaged their time and money a bit.

Your post sounds like someone jumping through mental hoops to feel better about some of the disappointment.

It is there. You can see it very clearly with the online features and heavy push on FIA events. They seem to be going more in the direction of iracing rather than the driving car collector of the past.

The issue here is that they don't seem to have gone all in and have tried for some weird hybrid.

I hope the online leagues and event are set up well, though. My biggest issue with Forza 6 online is the silly league system where those with most time to play win. Which isn't reminiscent of a league at all. Although they do have a new thing coming this summer called Forza Racing Championship. I am hoping that is better thought out and executed.
 
It is there. You can see it very clearly with the online features and heavy push on FIA events. They seem to be going more in the direction of iracing rather than the driving car collector of the past.

The issue here is that they don't seem to have gone all in and have tried for some weird hybrid.

I hope the online leagues and event are set up well, though. My biggest issue with Forza 6 online is the silly league system where those with most time to play win. Which isn't reminiscent of a league at all. Although they do have a new thing coming this summer called Forza Racing Championship. I am hoping that is better thought out and executed.
Yeah, but it usually just means licencing and patterning certain races after it. IRacing has a very different feel. It will be GT. I may have missed the part in the vid where they break that down though.
 
Yeah, but it usually just means licencing and patterning certain races after it. IRacing has a very different feel. It will be GT. I may have missed the part in the vid where they break that down though.

iracing is just licenses too. The key to iracing is making those licenses difficult enough to get in order separate skill levels. Plus you can be demoted though constant bad driving. That is why iracing works as well as it does. It promotes good, clean racing in order to progress, but doesn't punish you for a few bumps and knocks here and there.

This is why I have be intrigued by GT:Sport's online set up since it was announced. I am hoping Sony break it down at E3 and gives us all the details on its setup, rules, etc.
 
Until console gamers learn that you must pay attention to the driver in front these games are always going to be a clusterf***. Doesn't matter how many rules you put in.

It doesn't help at all that the single player for these games has little real racing in it either. In Forza there's no way you get to the front of 24 cars without beating some fenders and going on the grass.

The game literally teaches you how to race like a moron.

Their dumb drivitar system even tries to take you out. :txbrolleyes:
 
It doesn't help at all that the single player for these games has little real racing in it either. In Forza there's no way you get to the front of 24 cars without beating some fenders and going on the grass.

The game literally teaches you how to race like a moron.

Their dumb drivitar system even tries to take you out. :txbrolleyes:

I manage to do it perfectly fine without ramming everything in sight.

Their "dumb" driveatar system is doing exactly what it is supposed to, it is mimicking the gamer. So in truth it is the dumb gamer not the driveatar system. There is an option to tone that stuff down though.
 
I manage to do it perfectly fine without ramming everything in sight.

Their "dumb" driveatar system is doing exactly what it is supposed to, it is mimicking the gamer. So in truth it is the dumb gamer not the driveatar system. There is an option to tone that stuff down though.

I'm betting early on you are very aggressive. You have to be, otherwise you get mired in traffic and the leaders running in clean space get half a lap on you.
 
I'm betting early on you are very aggressive. You have to be, otherwise you get mired in traffic and the leaders running in clean space get half a lap on you.

Aggressive as in overtaking, sure. Aggressive as in ramming and bashing, nah. You don't need to do the latter at all.

If you take the first corner wisely you tend to overtake half the racers anyway.
 
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Polyphony digital finally updated their site.
 
Some gameplay and replays. Looks fine if not mind blowing. Speaking of blowing.... about those car sounds...



And the Gamersyde link

http://www.gamersyde.com/news_e3_official_gt_sport_video-18036_en.html

I didn't know cars could sound bored...Wtf?? I thought they redid the sound. It's almost disconnected feeling from the onscreen stuff. Really artificial sounding. I thought they got a Forza guy to do the sound. Doesn't seem like it :really:
 
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Replays look great. Gameplay not so much, but that's how Forza works too and it works great. Game mode is for driving, replays are for drooling. :)
 
Some gameplay and replays. Looks fine if not mind blowing. Speaking of blowing.... about those car sounds...



And the Gamersyde link

http://www.gamersyde.com/news_e3_official_gt_sport_video-18036_en.html

I didn't know cars could sound bored...Wtf?? I thought they redid the sound. It's almost disconnected feeling from the onscreen stuff. Really artificial sounding. I thought they got a Forza guy to do the sound. Doesn't seem like it :really:

Aurally, that video spoke to me.

It said "Meh... I dunno. Leave me alone while I'm using the vacuum mum! You know I like a clean room!"

Those cars totally sound bored.

But aren't they freaking beautiful? The shading on them looks more realistic than forza.