Doesn't look bad. The sounds are still crap though
It's tough to judge the visuals because of the potato level compression on that vid
maybe its the accent from this mythical place, "Nurburgering."Their English is crap.
Looks better in that video butbut at the same time the cars moving along the track looks off.. like the track is moving rather than the cars.
That DoF doesn't look so hot and crazy shimmering stuff is absolutely ragged. Also, wtf at dude hitting Mario Kart Banana @1:39, lol.
It looks like Hydro Thunder or something.
I figured it was multiplayer network lag.Looks better in that video butbut at the same time the cars moving along the track looks off.. like the track is moving rather than the cars.
That didn't look bad to me. It's very easy to lose control at speed on that trackThat DoF doesn't look so hot and crazy shimmering stuff is absolutely ragged. Also, wtf at dude hitting Mario Kart Banana @1:39, lol.
It looks like Hydro Thunder or something.
So Hydro Thunder was terrible too?
While it doesn't necessarily absolve them of everything, I can definitely see what they are trying to do with this one. It's not GT 7, but I honestly don't think it's supposed to be. Based on the presentation and real world aspect I don't think this game is supposed to be even for the average GT crowd.
This looks like it's for sim racers. Not just people that like sim games, but people who want to race in leagues and such. Most won't be good enough to get the license obviously, but I will admit a certain appeal to the competitive nature of the game. I've been in a few leagues over the years and while we are talking maybe 30- 40 races over a few years I had more fun in those than I've had in every drop-in style race put together.
30 fps worked for Driveclub, and I love that game, but the handling is very forgiving and you can absolutely tell the difference. Same with Forza Horizon 2. I know that game is many people's favourite racing game, and it's fantastic, but again switching to Forza 6 is a huge difference. The responsiveness is not only noticeable, but it's exploitable. It does makes a difference on the track.
So part of me is excited about the pared down focus of the game. It's still a GT game, but it's about the racing. 60 fps is crucial for that, but I'd argue so is the "lack of content". I would compare it to a truly competitive shooter or moba. They tend to be what we would consider content light, but they get the moment to moment gameplay and the competitive part right.
The fact is that features and fun parts of the game actually don't fit into that mold. I'm not saying that fewer cars is necessarily better, but at the same time every single Forza and GT with online functionality had issues with tuning and balance and the best in class car. A lot of that comes down to having so many options and so many ways to play.
I might actually be fine with all this if they can provide a tight, focused racing experience that is about racing, competing and getting better. If some frills need cut away to make this happen, so be it. When I race I don't want to worry about slowdown with 16 cars or if the other person's tune is exploiting a glitch or whatever. GT Sport isn't guaranteed to fix every problem with that, but it looks like that is their focus.
I know that is going to make many people unhappy. Some people only take photos, some only collect cars, others only tune and rarely race. Some just love the rpg element of it or the street racer element. Most probably never go online and don't want a challenging experience on the single player side. This game likely isn't going to have all that much for those people. The one standout is photomode. It doesn't quite fit in with the design ethos I'm talking about, but on the other hand it doesn't impact the racing or balance of the competition at all and gives those people who I feel will be left out in the cold a reason to still pick it up.
Keeping in mind I'm mostly a pc racer although also a low level Forza 6 addict
While it doesn't necessarily absolve them of everything, I can definitely see what they are trying to do with this one. It's not GT 7, but I honestly don't think it's supposed to be. Based on the presentation and real world aspect I don't think this game is supposed to be even for the average GT crowd.
This looks like it's for sim racers. Not just people that like sim games, but people who want to race in leagues and such. Most won't be good enough to get the license obviously, but I will admit a certain appeal to the competitive nature of the game. I've been in a few leagues over the years and while we are talking maybe 30- 40 races over a few years I had more fun in those than I've had in every drop-in style race put together.
30 fps worked for Driveclub, and I love that game, but the handling is very forgiving and you can absolutely tell the difference. Same with Forza Horizon 2. I know that game is many people's favourite racing game, and it's fantastic, but again switching to Forza 6 is a huge difference. The responsiveness is not only noticeable, but it's exploitable. It does makes a difference on the track.
So part of me is excited about the pared down focus of the game. It's still a GT game, but it's about the racing. 60 fps is crucial for that, but I'd argue so is the "lack of content". I would compare it to a truly competitive shooter or moba. They tend to be what we would consider content light, but they get the moment to moment gameplay and the competitive part right.
The fact is that features and fun parts of the game actually don't fit into that mold. I'm not saying that fewer cars is necessarily better, but at the same time every single Forza and GT with online functionality had issues with tuning and balance and the best in class car. A lot of that comes down to having so many options and so many ways to play.
I might actually be fine with all this if they can provide a tight, focused racing experience that is about racing, competing and getting better. If some frills need cut away to make this happen, so be it. When I race I don't want to worry about slowdown with 16 cars or if the other person's tune is exploiting a glitch or whatever. GT Sport isn't guaranteed to fix every problem with that, but it looks like that is their focus.
I know that is going to make many people unhappy. Some people only take photos, some only collect cars, others only tune and rarely race. Some just love the rpg element of it or the street racer element. Most probably never go online and don't want a challenging experience on the single player side. This game likely isn't going to have all that much for those people. The one standout is photomode. It doesn't quite fit in with the design ethos I'm talking about, but on the other hand it doesn't impact the racing or balance of the competition at all and gives those people who I feel will be left out in the cold a reason to still pick it up.
Keeping in mind I'm mostly a pc racer although also a low level Forza 6 addict
Yeah, I don't see any of that. It looks to me like the next GT and they mismanaged their time and money a bit.
Your post sounds like someone jumping through mental hoops to feel better about some of the disappointment.
Yeah, but it usually just means licencing and patterning certain races after it. IRacing has a very different feel. It will be GT. I may have missed the part in the vid where they break that down though.It is there. You can see it very clearly with the online features and heavy push on FIA events. They seem to be going more in the direction of iracing rather than the driving car collector of the past.
The issue here is that they don't seem to have gone all in and have tried for some weird hybrid.
I hope the online leagues and event are set up well, though. My biggest issue with Forza 6 online is the silly league system where those with most time to play win. Which isn't reminiscent of a league at all. Although they do have a new thing coming this summer called Forza Racing Championship. I am hoping that is better thought out and executed.
Yeah, but it usually just means licencing and patterning certain races after it. IRacing has a very different feel. It will be GT. I may have missed the part in the vid where they break that down though.
Until console gamers learn that you must pay attention to the driver in front these games are always going to be a clusterf***. Doesn't matter how many rules you put in.
It doesn't help at all that the single player for these games has little real racing in it either. In Forza there's no way you get to the front of 24 cars without beating some fenders and going on the grass.
The game literally teaches you how to race like a moron.
Their dumb drivitar system even tries to take you out.
I manage to do it perfectly fine without ramming everything in sight.
Their "dumb" driveatar system is doing exactly what it is supposed to, it is mimicking the gamer. So in truth it is the dumb gamer not the driveatar system. There is an option to tone that stuff down though.
I'm betting early on you are very aggressive. You have to be, otherwise you get mired in traffic and the leaders running in clean space get half a lap on you.
Some gameplay and replays. Looks fine if not mind blowing. Speaking of blowing.... about those car sounds...
And the Gamersyde link
http://www.gamersyde.com/news_e3_official_gt_sport_video-18036_en.html
I didn't know cars could sound bored...Wtf?? I thought they redid the sound. It's almost disconnected feeling from the onscreen stuff. Really artificial sounding. I thought they got a Forza guy to do the sound. Doesn't seem like it