I don't want to look BACK. I want new info.
Yup, I definitely liked team Osiris. Hate that we probably wont be seeing them again. Locke was a beast! He damn near whooped the Chief's ass in H5. Maybe they'll have their own story one day. The Halo universe is vast enough to carry many more stories involving other characters.
I don't want to look BACK. I want new info.
I liked it. It didnt last long enough but I thought it was pretty damned good!Yeah, in the most disappointing fight scene known to man. That fight should have been epic, but it was lame with one good moment (where the Cheif turns after getting his visor cracked). Other than that, even I could slip those galactically telegraphed punches. s*** was weak.
I liked it. It didnt last long enough but I thought it was pretty damned good!
Soooo.... how long have you fantasized about being in fisticuffs with Master Chief?
Do you wear a 700lbs armor when you play mma?Not the Cheif, but I train MMA (kick-boxing, Jujitsu, Krav Maga, and Kajukempo) every Tuesday and Thursday.
I am also an Army combat veteran, and from any standard, that was lame. The Cheif is a highly trained, augmented super-soldier (as is Locke). That fight looked like amatures throwing lazy, slow haymakers.
Not the Cheif, but I train MMA (kick-boxing, Jujitsu, Krav Maga, and Kajukempo) every Tuesday and Thursday.
I am also an Army combat veteran, and from any standard, that was lame. The Cheif is a highly trained, augmented super-soldier (as is Locke). That fight looked like amatures throwing lazy, slow haymakers.
Do you wear a 700lbs armor when you play mma?
I see. Well, I train too. Put me on a treadmill and I'm Bruce Lee. So, there...
Also, thanks for your service!
But I have to disagree about the MC fight with Locke. I thought it was well choreographed - especially for a video game. It ended up being a tie if I remember it correctly. Perhaps the reason the fight looked off was because of the mo-cap session that was employed. Games still havent reached the heights of true CGi when it comes to full stop CG animation in my opinion. What we have is serviceable thusfar. Perhaps next gen animation will go up a few notches. Animation is supposed to see a huge boon with the new CPU's next gen so, we'll see...
I can’t recall exactly the fine details, when I read fall of reach the Chief was kinda a badass unintentionally during the boxing match where he killed an ODST
Exactly, and they had the budget to give us something high-level and impressive. Especially with the armor in play... how they gave us that after showing the Spartans in all their glory in the opening cutscene is beyond me.This is correct so I would never want to fight the Chief.
Exactly, and they had the budget to give us something high-level and impressive. Especially with the armor in play... how they gave us that after showing the Spartans in all their glory in the opening cutscene is beyond me.
I don't want kung fu, but a brutal, militaristic exchange of the most deadly warriors in the galaxy with future technology would have been nice. It was all "that's it?", with zero "holy s***".
Gonna have to disagree with you on this one. These are possibly the two deadliest men in the universe, and their fight looked more like something you would see on an armature YouTube video.I see. Well, I train too. Put me on a treadmill and I'm Bruce Lee. So, there...
Also, thanks for your service!
But I have to disagree about the MC fight with Locke. I thought it was well choreographed - especially for a video game. It ended up being a tie if I remember it correctly. Perhaps the reason the fight looked off was because of the mo-cap session that was employed. Games still havent reached the heights of true CGi when it comes to full stop CG animation in my opinion. What we have is serviceable thusfar. Perhaps next gen animation will go up a few notches. Animation is supposed to see a huge boon with the new CPU's next gen so, we'll see...
The Locke-MC fight was one the biggest letdowns for me in halo franchise history. It went against everything I read about Spartans and ended up looking like a couple of inexperienced, older guys practicing dead patterns in gym.
Just Incase anyone missed it or interested in seeing a the thought process that went into another trailer, I found it rather insightful and neat.
And if next week’s stream has a certain dev there they may show some new things, but it seems up in the air at the moment
Hard disagree here. I mean the guy had clips of people reacting almost exactly as the desired effect of what they were going for. That's not easy.I don't like the "tell your own story" method. All that means is "loose, indistinct story with no weight, and no meaning". I hate that. Tell a f***ing story. You can make up your own s*** in MP ffs.
Give. Me. Characters and story. This whole "people make better stories" is garbage and makes for zero connections. I really hope this dude is misrepresenting the game. People are excited about the Cheif because he IS a character, not an avatar.
Also, if they wanted hope to be the message, they failed. You need context. The Halo 3 trailers conveyed hope. That wasn't what came through on this trailer at all.
I really am not liking this guy... seems like a pretentious dick...
Mystery and nostalgia, sure. Hope... no. So weird. You have to have that despair to give hope dimension.
Just Incase anyone missed it or interested in seeing a the thought process that went into another trailer, I found it rather insightful and neat.
And if next week’s stream has a certain dev there they may show some new things, but it seems up in the air at the moment
Bonnie Ross: We Have Made Mistakes Along the Way; I’m So Proud of 343i’s Work on Halo Infinite
Bonnie Ross, Microsoft Corporate Vice President and Head of 343 Industries, will be the 23rd Hall of Fame recipient as announced yesterday by the Academy of Interactive Arts & Sciences. The prize will be awarded at the D.I.C.E. Awards ceremony on Wednesday, February 13th, 2019, at the Aria Convention Center in Las Vegas, and Microsoft Executive VP of Gaming Phil Spencer will deliver it.
In an interview posted yesterday on GamesBeat, Bonnie Ross admitted having committed some mistakes along the way with Halo since they took over working on the series from Bungie. At the same time, she reiterated the team’s determination to ‘do right’ by the IP with the next installments.
Honestly, we have made mistakes along the way. The community has helped us in creating good learning experiences for us. But I think that when I look at Halo, the universe is the most important character and we are stewards of the universe. And if we’re going to keep the universe alive and healthy, I think that we have to ensure that we are doing right by Halo.I do look at it as a very humbling experience. The whole team looks at this as not just our universe. It’s the fans’universe. How are we doing right by the fans? How are we doing right by the franchise? It is a part of our culture, this precious, precious world, and we’re responsible for taking care of it. And we want to do it right.Bonnie Ross then went on record to say that she is so proud of the work that’s being done at 343 Industries on Halo Infinite.
I would say that taking over the Halo franchise was taking over an established business but creating a startup company to do that. The thing that I’m most proud of is building an amazing team. I am biased. But I would say that the 343 team has the most talented creators in the in the industry. And I would say, that’s the thing I’m most proud of. The work that they have done, the work we’re doing on Halo Infinite is something that I am so proud.After the brief teaser at E3 2018, Halo Infinite is expected to be unveiled at some point in 2019, with the E3 stage being a very likely candidate once again. However, with Gears 5 already named by Microsoft’s Phil Spencer as the big first-party title due next year, Halo Infinite could be due for a 2020 release instead. Stay tuned on Wccftech for more updates on the next chapter of the Halo saga.
https://wccftech.com/bonnie-ross-we-have-made-mistakes/
I truly believe that this will be a launch title for project scarlet.