Hellblade: Senua's Sacrifice

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Andy

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Some info on Hellblade: Setsua's Sacrifice (Aug 8th, $30):


Looks kind of intriguing. Main character is insane. I'm not a big fan of dark, gloomy games, so I don't know if it's going to be for me. But apparently Ninja Theory has done some good action games in the past (Heavenly Sword, DMC), so maybe the combat will be fun.

I like that they're keeping the budget low and offering a smaller, story-driven package for $30. I heard they said the game is shorter than a normal SP campaign, so I'm guessing it'll be in the neighborhood of 6 hours, give or take.
 
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Dno69

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I loved Heavenly Sword. But this looks like a female version of Ryse. Even though I did enjoy Ryse.

I'll rent this for sure.

Edit: after listening to that video, I'm out on this one. It sounds like combat is one on one Infinity Blade style.
 
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Andy

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Andy

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Just watched the GI video. Things that stood out to me:

  • Story-focused, but not cutscenes; "experiential" is how he describes it
  • Uses these words to describe it: "intense," "bizarre," "aggressively swirling intensity," "horror," and "f*cked up"
  • Mental illness translated into a videogame; a more realistic treatment of that than in the past.
  • A very different sort of game. "Bold" choices. "Strong voice" and vision; "not focused tested."
  • These guys did Enslaved, too.
  • They typically specialize in "stylish action" games, but the combat here is pared down, no combos or skill trees, and the game is much more story/experiential focused than their previous ones.

Still not sure if it's for me or not. I like the inventiveness, the story/experiential focus, the price tag, the strong vision, and how different it sounds. The main negative would be the dark themes and the "intense" or "horror" tone -- I don't typically like games like that. Otoh, that is an attempt to portray mental illness (psychosis), which I find interesting.

So I don't know, but I've got my eye on it.
 

Dno69

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Just watched the GI video. Things that stood out to me:

  • Story-focused, but not cutscenes; "experiential" is how he describes it
  • Uses these words to describe it: "intense," "bizarre," "aggressively swirling intensity," "horror," and "f*cked up"
  • Mental illness translated into a videogame, more realistic treatment than in the past
  • A very different sort of game. "Bold" choices. "Strong voice" and vision; "not focused tested."
  • These guys did Enslaved, too.
  • They typically specialize in "stylish action" games, but the combat here is pared down, no combos or skill trees, and the game is much more story/experiential focused than their previous ones

Still not sure if it's for me or not. I like the inventiveness, the story/experiential focus, the price tag, the strong vision, and how different it sounds. The main negative would be the dark themes and the "intense" or "horror" tone -- I don't typically like games like that. Otoh, that is an attempt to portray mental illness (psychosis), which is interesting.

So I don't know, but I've got my eye on it.
Yeah this thread has me wanting to keep an eye on it as well.

Strange concept. But it could be cool. It's certainly pretty.
 

Kassen

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I loved Heavenly Sword. But this looks like a female version of Ryse. Even though I did enjoy Ryse.

I'll rent this for sure.

Edit: after listening to that video, I'm out on this one. It sounds like combat is one on one Infinity Blade style.
Yeah combat of their games have always been weird or too simplistic.
 

menace-uk-

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I just noticed that the "concerns" video I posted in the OP was done in Sept 2015 -- almost 2 years ago. I've deleted it.

Here is a more recent impressions video, April 2017, from GI:

Soounds like they have no idea how to talk about this game.

It does sound inntresting though.
 

Viktor

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I enjoyed Enslaved but never played Heavenly Sword or the new DmC.
 

Andy

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I don't like the title, "Hellblade." It sounds dumb. I never paid the game any attention, because I figured, with a title like "Hellblade," it was just a generic hack-and-slash, trying too hard to be cool.

I only realized the game had something interesting going on when I read an article about upcoming exclusives, where the author called it "a story-driven, psychological action-adventure" (wait, what now?).

I don't think naming it "Hellblade" did the game any favors. It might make it harder for the game to find its audience. If I were them, I would've come up with something more imaginative. Psycho B*tch and the Sword of Psychosis, something like that.
 

D-V-ANT

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I don't like the title, "Hellblade." It sounds dumb. I never paid the game any attention, because I figured, with a title like "Hellblade," it was just a generic hack-and-slash, trying too hard to be cool.

I only realized the game had something interesting going on when I read an article about upcoming exclusives, where the author called it "a story-driven, psychological action-adventure" (wait, what now?).

I don't think naming it "Hellblade" did the game any favors. It might make it harder for it to find its audience. If I were them, I would've come up with something more imaginative. Psycho B*tch and the Sword of Psychosis, something like that.
You need to copyright Sword of Psychosis right now!!
 

Andy

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Just heard this was a digital-only title. I'm out. $30 digital = $60 retail for me. Defeats the purpose of the lower price point, at least from my perspective.

edit: changed my mind!
 
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D-V-ANT

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Just heard this was a digital-only title. I'm out. $30 digital = $60 retail for me. Defeats the purpose of the lower price point, at least from my perspective.
It's a value investment. Do you think you'd get 30 bucks entertainment out of it? That's always the question I ask myself when I'm not sure of a purchase or buying something on sale.
 

Andy

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It's a value investment. Do you think you'd get 30 bucks entertainment out of it? That's always the question I ask myself when I'm not sure of a purchase or buying something on sale.
I gotcha. I'm just saying, a big part of the appeal of this game (for me) was the lower price point and their whole philosophy around that. But because they're only offering it in digital format, that appeal is diminished. (edit: changed my mind!)

I'll be interested in seeing the reviews. It's an ambitious and interesting game.
 
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D-V-ANT

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I gotcha. That's the question I ask when I'm buying a $60 retail game, too. Am I going to get $30 worth of fun out of this?

I'm just saying, a big part of the appeal of this game (for me) was the lower price point and their whole philosophy around that. But because they're only offering it in digital format, that appeal is gone. So now I'm now looking at the game as if it is a $60 new release title (because the cost ends up the same). I'm judging it by that standard, rather than a "half price" game.

I get why they're doing it. It's a lot more lucrative for them. I don't have any problem with them doing it. It just reduces the value proposition considerably, for me, when you don't allow me to recoup any of the cost by selling the game.

I'll be interested in seeing the reviews. It's an ambitious and interesting game.
I don't quite understand why 30 bucks equals 60 bucks? Is it because it's digital only? If so then yeah, I can understand. If your into trade ins then it's a negative. I've been burned on a few digitals where I definitely didn't get my investment back, even if that was only 10 bucks.
 

Andy

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I don't quite understand why 30 bucks equals 60 bucks? Is it because it's digital only? If so then yeah, I can understand. If your into trade ins then it's a negative. I've been burned on a few digitals where I definitely didn't get my investment back, even if that was only 10 bucks.
Yeah, $60 retail = $30 actual cost, because I can recoup $30 by selling the game when I'm done. I sell off about 90% of my games, even if I like them. With digital, I don't have that option, so $30 digital = $30. That's why $60 retail = $30 digital, at least in my little world.

It was The Witness that did it for me, made me realize how burned I felt by buying something digital. I spent like an hour on it, didn't like it, and then thought to myself, "Well, there goes $30 down the drain."

Understand, I am not a poor man. I am however a cheap man. :laugh:
 

D-V-ANT

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Yeah, $60 retail = $30 actual cost, because I can recoup $30 by selling the game when I'm done. I sell off about 90% of my games, even if I like them. With digital, I don't have that option, so $30 digital = $30. That's why $60 retail = $30 digital, at least in my little world.

It was The Witness that did it for me, made me realize how burned I felt by buying something digital. I spent like an hour on it, didn't like it, and then thought to myself, "Well, there goes $30 down the drain."

Understand, I am not a poor man. I am however a cheap man. :laugh:
Preach it, brother. I'm exactly the same way. I bought The Dwarves on my PS4 for 10 bucks and it was so f***ing bad I was kind shocked a game like it could actually be sold. Even though it was ten bucks and I usually spend more than that on games each month I was still pissed I'd blown a whole ten bucks on it.

If it makes you feel any better I'll probably pick this up so i can drop you some feedback on it if I do.
 

Viktor

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I try to get $1 per hour of gameplay. That is the absolute best outcome though but realistically even $2 or $3 is pretty good in my opinion. Some games I'll easily eclipse that, others obviously short when it's a 10 hour game. I've tried to be more careful this gen though as Xbox has been digital only and PS4 I have only ended up trading in a couple games.
 

Andy

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I try to get $1 per hour of gameplay. That is the absolute best outcome though but realistically even $2 or $3 is pretty good in my opinion. Some games I'll easily eclipse that, others obviously short when it's a 10 hour game. I've tried to be more careful this gen though as Xbox has been digital only and PS4 I have only ended up trading in a couple games.
I think this one is supposed to be like 6 hours or so. Not really sure, but that's a best guess.

edit: More like 8 hrs.
 
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TDbank24

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Only 6 hours. Not bad for $30 i guess. If it's like Ryse or Heavenly Sword i can get into that, i enjoyed both but they obviously had their downside.
 

Andy

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Devs say it'll be 6 to 8 hours. Probably means 10 for me.

 

Andy

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Photo mode announced:

 

Andy

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10 min. gameplay footage. First 5 minutes gives a sense of how the combat feels/looks.

 

Andy

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Press:

Today we are happy to share with you the Hellblade: Senua’s Sacrifice Official Trailer.

We are also excited to reveal that Hellblade: Senua’s Sacrifice will be enhanced for PlayStation 4 Pro.

PlayStation 4 Pro players will have the choice between experiencing Hellblade with enhanced resolution or at a higher framerate of 60fps. High-end PC owners will have the option to play Hellblade with an uncapped framerate and in resolutions up to 4K. Hellblade on PC will also support 21:9 ultra widescreen.

Official trailer:


All actual in-game footage

From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness.

Created in collaboration with neuroscientists and people who experience psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s mind.

Rated Mature: Blood and Gore, Strong Language, Intense Violence, Nudity

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My thoughts. Heavy. Intense. I don't usually play those types of games, but I'm going to end up playing this one, unless the reviews stink. I'm not going to be able to get it on release, because I'm in the middle of Yakuza, but I'm definitely interested -- not for the combat, but for the story and visuals.

I like how ambitious it is with the subject matter. I also like that Setsuna is an ordinary-looking girl, not a perfect, beautiful woman like you typically see in games (no offense, Aloy).
 

Andy

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lol @ that first gif.
 

Andy

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Btw, the game uses binaural audio," which is something I hadn't heard of before. According to the thread on GAF,

"Binaural recordings are reproductions of sound the way human ears hear it. In fact, the word 'binaural' literally just means 'using both ears.' When you listen to a binaural recording through headphones, you perceive distinct and genuine 360° sound."

It is best (or perhaps only) appreciated when using headphones. Apparently, few games utilize it, although it can add to the sense of immersion. What makes it unique is that it's a method of recording that replicates the shape and distance of human ears.


Look at the device they use to capture it:






I think that's very cool. I can see how different that is from normal stereo sound. If you can, listen to the video above with and without headphones.

It also makes sense to use this method to replicate "voices in the head," which are going to be a big part of the game.

Lots of interesting stuff going on in this game...
 

Frozpot

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Btw, the game uses binaural audio," which is something I hadn't heard of before. According to the thread on GAF,

"Binaural recordings are reproductions of sound the way human ears hear it. In fact, the word 'binaural' literally just means 'using both ears.' When you listen to a binaural recording through headphones, you perceive distinct and genuine 360° sound."

It is best (or perhaps only) appreciated when using headphones. Apparently, few games utilize it, although it can add to the sense of immersion. What makes it unique is that it's a method of recording that replicates the shape and distance of human ears.


Look at the device they use to capture it:






I think that's very cool. I can see how different that is from normal stereo sound. If you can, listen to the video above with and without headphones.

It also makes sense to use this method to replicate "voices in the head," which are going to be a big part of the game.

Lots of interesting stuff going on in this game...
That's awesome! I was wondering when we'd start getting this in media outside of youtube. It really does have a great spatial presentation. Cool part is it only needs stereo