Despite an insistence that Hitman would be a full game at launch, Square Enix and Io Interactive are now embracing what the new Hitman already appeared to be, as they announced today that the game will be "fully episodic."
The game will be split into episodes that are released over the course of the year. The prologue and first mission are still planned for released on PS4, Xbox One, and PC on March 11, but the other content previously promised for launch--the Italy and Morocco missions--are now coming later. The Italy mission will be released in April, followed by Morocco in May.
Beyond that, Io has plans for "regular monthly content updates" through the end of 2016. Some of these will introduce new settings, with three in total planned: Thailand, the United States, and Japan. In addition to missions set there, Io says it'll offer weekly live events and other content in between the larger monthly releases.
"We decided to take the full leap and publish Hitman as a truly episodic game experience," Io boss Hannes Seifert said in a statement. "Part of that decision is for that little bit of extra time to ensure every location we release is at the quality level fitting for a Hitman game. But the main driving reason is that this will allow us to create a living game that will expand and evolve over time and establish a foundation for the future--this is the first game in a storyline which will continue and expand with future Hitman games."
Hitman will still be released initially as a digital game, with a disc-based version coming at the end of the year. The full digital version will cost $60, or you can purchase the prologue and Paris mission, known as the Intro Pack, for $15. Latter locations can then be bought for $10 each, or you can add on everything else for $50.
There's also a set of PS4-exclusive content in the form of The Sarajevo Six. This consists of six additional missions, one set in each of the game's locations. Io describes this as a "self-contained side story" that "sees Agent 47 travel the world in pursuit of six former members of a paramilitary unit called CICADA."
A beta is still planned to take in place ahead of launch in February. PS4 players will get access on February 12, while those on PC will get it on February 19. Among other ways, beta access is guaranteed by preordering either the Intro Pack or purchasing the full game.
So how they originally announced it
You noticed?video game sterotype : Russians->default bad guys.
My understanding is they did it because of the change in how it will be delivered. Essentially people aren't going to get what they originally paid for.I heard they canceled the pre-orders for Hitman. What's going on?
My understanding is they did it because of the change in how it will be delivered. Essentially people aren't going to get what they originally paid for.
I'm going to give this a try, as the initial $15 instalment is peanuts (and likely their reason for changing to a pure episodic delivery model. More people will hopefully give it a chance if it's cheap.
The thing I don't like about episodic delivery, is the usually massive delay between episodes. Telltale (imo) is the worst - it can take them close to a year to crank out 5 or 6 episodes. I would prefer a Netflix style approach - drop all the episodes at once, and let me buy them at my own pace. Maybe I binge, maybe I don't, but nothing worse than wanting more but having to wait months for it.
I'm pretty sure it's more a business plan, rather than the most logical way to distribute it. It would seem that they are thinking high initial sales will come easier with a low price point, slicing it up. They can get the hooks in and many users will hopefully buy more slices.Oh, okay. I don't understand why you would break a game like Hitman up into episodes but if it's good, whatever i guess. They're doing the same thing with the FFVII remake, which i really don't understand. It's an RPG, not a Telltale game. Makes no sense.
I'm not buying until the full thing comes out. This isn't the kind of game where I want to play a mission and then stop for a long time.
Of course, I'll be holding off anyway after that last abomination of a game they released. Go back to Blood Money style, otherwise forget it.
I'm ok with it in general, but it has to make sense for the game.Episodes release is the new milk cow. Why make customers pay once, when you can make them do it 3 times.
It is like early access-kick starter for wealthy, prominent game developers with well known franchises. Why pay to develop an entire game when you can start selling the first level and a season pass to fund the rest of your development.I do not know where to start on this episodic nonsense.
It sounds like the gameplay is the best its ever been, but this ridiculous release model is just confounding.