Hob

Wow, no music?

Yeah, I saw a GI video, and they compared it to Shadow of the Collosus in that regard ("very minimalist"). There are no words, either.

Here's that GI video. He says it has beautiful, striking visuals. He compares the gameplay to a mix of old school Zelda and Dark Souls combat, with a strong emphasis on puzzles.

I'm not sure how I feel about the emphasis on puzzles. I'm usually not a big puzzle guy. I'm a bit concerned with the Dark Souls comparison, too. I'm not a fan of that type of combat (i.e., the type of combat where I die a lot). Still interested in the game, though.


 
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Reviews are starting to come in.



Rated: Buy.
- Visuals are striking
- 6-8 hours
- *may* have minor framerate issues at launch if it hasn’t been patched [he confirms that a patch has resolved these problems]
- Puzzles and settings makes the game feel huge
- Controls are rock-solid
- Don’t expect tons of combat. It’s more of an exploration game. Compares it to Abzu (though puzzles are harder).
- Great use of verticality


Eurogamer: Recommended - "Intricate and ingenious, Hob is a true spiritual successor to A Link to the Past."
Eurogamer

PC Gamer: 77/100 - "A gorgeous world eager to be explored with satisfying puzzles and fun, if occasionally clumsy, action."
PC Gamer

8.5/10 - "Overall Hob is a fantastic game and just be on a play list for anyone who enjoys puzzle platformers and wouldn’t mind some light RPG elements thrown in. The story is told organically and beautifully through gameplay and has some of the best sound design I’ve seen in a game." - MMORPG

I was on the fence, but the early reviews have tilted me over. I'll be buying it.
 
I've played a little over an hour, probably. I'm enjoying it.

The game has a very nice vibe. It's relaxing. The world is very pleasant to look at. You explore at your own pace. The audio is quiet, subtle, and understated. I'm a quiet, introverted person, so I appreciate that (vs. the bombastic soundtracks you get on other games). I haven't used headphones yet, but I'll bet they make it more immersive.

Most of the time, you are finding your way through the environments, exploring, finding upgrades, seeing what areas those upgrades open, etc. I'm confused about some things, like what the different objects do. I'm sure I'll figure it out in time.
 
I like this game. The puzzle solving is easy enough and intuitive. I've never gotten bogged down in it; it flows pretty well. I really like when you power up different parts of the world, and then you see it shift and change shape.

There is no real sense of character or story, but that' s ok. The puzzle and platforming mechanics are interesting in themselves. I like the visuals and the relaxing tone of the game.
 
I have gotten stuck a couple of times. It's hard to figure out what to do, because the game is so non-linear and has no instructions or hints. You don't know what you've missed, so you have to keep going back over and over the same territory, trying to spot the detail you've overlooked. That's a little frustrating.
 
Seems like the farther I get into this game, the more I get stuck. In the beginning and middle, it was fairly clear where to go and what to do. The game flowed very well. Later in the game, though, the design got much looser; where to go next got a lot less intuitive.

So although the game flowed very nicely for me in the beginning and middle, it is unraveling near the end. I'm spending too much time treking back and forth over the map, trying to figure things out. Not so much fun. I'm around 85% done, but I will probably drop it and just watch the end on Youtube.

Too bad. I really did enjoy most of the game. It's a quiet, well-crafted exploration and puzzle game. I found it pretty addictive at times. I'd give it 8/10 for the first 75% of the game. Maybe 7/10 for the whole experience.