Impressions from Area One Tour in Dallas, TX

Frozpot

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Sep 13, 2013
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Hey All, figured I'd pop my forum cherry with some impressions from the X1 event in Dallas!

I just got home, so it's still pretty fresh.

I live about 3 hours from Dallas, but just couldn't help making the trip. My brother came with me and I'll include some of his feelings as well.

First off, I'll say I wasn't impressed by the TVs they used. They were all Samsung, but had to be on the lower end of the quality scale( makes sense, I guess, as they will likely see some abuse traveling all over the country). Second they have you sit WAAY too close to said TV. It was also obvious they were using old builds(likely Gamescom or TGS). I've seen enough footage to recognise they aren't as far along as some of the new stuff. All that being said, my brother and I both came away very excited about our X1 pre-orders.

Forza 5: I'll get this out of the way- the aliasing was very disappointing. There was a lot more than I anticipated but I'm not sure if it was the TV exacerbating the problem or not as I was noticing even the text was a bit jaggy in the menus. I can't see T10 letting that go. To be fair it's likely an old build, as it was the Laguna Seca track demo from months ago.

I also wasn't blown away by the visuals which were a step up, but massively hindered by the jaggies which seemed worse than those in F4. The Sound on the other-hand, was amazing.

Going from the cockpit to exterior and back again was a revelation- The engines sound meaty and you can almost hear the atmosphere( don't know how else to explain it). It had a weight to it that I found remarkable, but what really solidified my desire to OWN the game was how it felt to drive.

I really can't understate how much of a game-changer the rumble is. It really conveys your throttle and wheel-spin. Getting that kind of feedback is not something I think I can go back from :) The Physics are definitely much more realistic- couple that with the haptic feedback, and I am in racing heaven. I had actually played a bit of F4 right before I left the house, so I had a fresh memory to compare.

What I came away with was that although the visuals didn't floor me- the made up the difference. It felt like something new, and that's what struck me the most. Those triggers may well define the console if used effectively :D

Battlefield 4: Looked good, sounded amazing.

This one is a mixed bag. It's the same build from the very first MP footage we saw off-screen a long (relatively, lol) while ago. It had none of the niceties seen in the showdown footage, but it still looked very nice. Certainly better than current gen. Framerate was smooth, but there were jaggies.

The destruction was great- it made me think of BF Bad Company in a lot of ways and it had plenty of effect on gameplay. The sound was more top-notch DICE sound. They finally nailed that sharp, snappy sound that small caliber weapons have. Felt hot and very powerful. Amazing really.

The new controller is a friggin' champ! I love it. The sticks have a phenomenal stiffness to them, with pretty much zero dead-zone, and not once did my thumb slip. I know some people felt weird with the bumpers, but I thought they were great as well- I can hit them with the sides of my index fingers, so I don't need to take them away from the triggers :)

All in all it was a blast, and it feels somewhere between BF3 and Bad Company, which is a good thing, IMO.

Kinect Sports Rivals: We played the jet-ski race, and it was beautiful and responsive. There was a good bit of nuance to the control too. The way you break/accelerate by opening/closing your hand like on a bike was cool, and leaning your body for sharper turns felt pretty natural( the lady next to me was very un-coordinated though, lol).

On a side note- I was impressed with how quick the Kinect recognised me- it was very snappy. Night and day compared to the current one.

Dead Rising 3: Unfortunately the line was long and the demo was lengthy, so I settled for just watching for a bit.

I can say that it was one of the most polished looking titles there. I think it was the Gamescom build as it had a rock solid framerate. It didn't tear once- very impressive. Of course I'd seen that area in a number of vids, so no real surprises aside from seeing it in person. It had great atmosphere and the dynamic lights and shadows were impressive. Lots of particles and a very clean image. Great stuff- wish I had played it, but I didn't want to spent the time in line when I could be spending it with another game that I'll get to later :)

Crimson Dragon: I didn't like it at all, and I LOVED the Panzer Dragoon games. Visually it's disappointing, and the control was abysmal, which surprised me. The movement and the aiming are separate and it just felt totally wonky, imho. Couldn't play more than a couple minutes.

Loco Cycle: I'm trying to forget it's existence. Not funny, not fun. Ugly -as-hell, and strangely generic given the premise. Not sure what they were thinking.

Killer Instinct: Looks very good. 720p upscaled to 1080 looks great. People need to stop freaking out, lol. Control is tight, sound is great, TONS of particles going on. Had some fun with it despite being a KI noob( was always a Street Fighter/ virtua Fighter type). I may just pick it up. I can see it being a kick in short bursts, and the game made me want to learn the combos. Good stuff.

Ok, that covers most of it, except my brother and I's top pick of the show. That would be RYSE.

I honestly thought I knew how the game would feel to play. I'm super happy to say it's way more fun than I expected. I thought about how much I wanted to play it again the whole way home and it was the game we kept coming back to over and over. My brother( on his way back to Stillwater, OK) called me on the way and we both had to talk about it.

It was the same MP demo we've seen over and over. It's friggin beautiful, and only gets more amazing as you get closer to the characters and objects. The blood was turned off, but the decals still showed up on the ground, and you could see the cuts and stabs you made in their flesh(exactly where you stab them, too!! :D)

The Combat is similar to Batman, as I'm sure we all guessed, but it all feels more Solid and impactful.-
It's definitely slower paced than the Arkham games, but man, it feels great. The game is definitely going to challenge you. There is no Icon that shows when they are going to attack you, either- you just have to watch their movements. There are different enemy types you have to fight differently too. You don't have execute anyone if you don't want to, but the crowd won't like that :p I find myself wanting, just as the devs said in one of their Vidocs, to play it over and over trying to get more points and group executions!

I really appreciated the fact that every time I played it, it was different. Little set pieces would come up and you have to deal with them whether its destroying catapults, sending archers arrows back at them, or just taking on a group of 10 guys with traps all around. It's all super fun and satisfying.

I Think RYSE is the sleeper hit here. Just the little snippet of MP has me hooked and salivating. My brother is the same. It was the game we kept going back to. I thought I'd spend most of my time with BF4, but I old did 2 rounds on that, regardless of how much I liked it. RYSE is a must buy for me. It went from "I'll get it when I can" to "first game I buy". Love. Hope the rest is great.

Anyway, Hope that wasn't too much, lol! I'd be happy to answer any questions you guys have...
 
Good info, thanks. Yeah, usually the TV's they choose for these are pretty crap, and never calibrated properly. Its really good to hear about Ryse, because the more I hear and read about it the more I get interested. Anxious to play it for the first time, and it might just have to be a day one purchase.
 
Good post. I'm going to the tour in Dublin next week. I was going pass on Ryse as I have no intention of getting it but you've peaked my interest now so I'll give it a go.
 
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Good to hear about Ryse makes me feel more confident in my preorder.
 
Thanks for the post man. Glad Ryse made a great impression, that's one of my launch games and I just keep feeling better about it. My other is Forza 5, but I think you're right about it being either an old build or the TV's, as the recent trailers they released last week looked pretty solid.
 
Thanks for the impressions. I think we all have a pretty good idea about how the other games will be, but it is good to see that Ryse is shaping up to be a fun experience. Could end up being the surprise game at launch.
 
Thanks! Hearing the feedback on that controller gets me pumped for some multiplayer gaming. Ryse sounds like is gonna be hit and I'm glad I preordered it.
 
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Thanks guys :) Unless something goes horribly wrong, I can't see RYSE not being a hit. The best thing I left with is that I am very happy with my decision to go with the X1. I really want to get my hands on the dash and interface as well...
 
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Hey All, figured I'd pop my forum cherry with some impressions from the X1 event in Dallas!

I just got home, so it's still pretty fresh.

I live about 3 hours from Dallas, but just couldn't help making the trip. My brother came with me and I'll include some of his feelings as well.

First off, I'll say I wasn't impressed by the TVs they used. They were all Samsung, but had to be on the lower end of the quality scale( makes sense, I guess, as they will likely see some abuse traveling all over the country). Second they have you sit WAAY too close to said TV. It was also obvious they were using old builds(likely Gamescom or TGS). I've seen enough footage to recognise they aren't as far along as some of the new stuff. All that being said, my brother and I both came away very excited about our X1 pre-orders.

Forza 5: I'll get this out of the way- the aliasing was very disappointing. There was a lot more than I anticipated but I'm not sure if it was the TV exacerbating the problem or not as I was noticing even the text was a bit jaggy in the menus. I can't see T10 letting that go. To be fair it's likely an old build, as it was the Laguna Seca track demo from months ago.

I also wasn't blown away by the visuals which were a step up, but massively hindered by the jaggies which seemed worse than those in F4. The Sound on the other-hand, was amazing.

Going from the cockpit to exterior and back again was a revelation- The engines sound meaty and you can almost hear the atmosphere( don't know how else to explain it). It had a weight to it that I found remarkable, but what really solidified my desire to OWN the game was how it felt to drive.

I really can't understate how much of a game-changer the rumble is. It really conveys your throttle and wheel-spin. Getting that kind of feedback is not something I think I can go back from :) The Physics are definitely much more realistic- couple that with the haptic feedback, and I am in racing heaven. I had actually played a bit of F4 right before I left the house, so I had a fresh memory to compare.

What I came away with was that although the visuals didn't floor me- the made up the difference. It felt like something new, and that's what struck me the most. Those triggers may well define the console if used effectively :D

Battlefield 4: Looked good, sounded amazing.

This one is a mixed bag. It's the same build from the very first MP footage we saw off-screen a long (relatively, lol) while ago. It had none of the niceties seen in the showdown footage, but it still looked very nice. Certainly better than current gen. Framerate was smooth, but there were jaggies.

The destruction was great- it made me think of BF Bad Company in a lot of ways and it had plenty of effect on gameplay. The sound was more top-notch DICE sound. They finally nailed that sharp, snappy sound that small caliber weapons have. Felt hot and very powerful. Amazing really.

The new controller is a friggin' champ! I love it. The sticks have a phenomenal stiffness to them, with pretty much zero dead-zone, and not once did my thumb slip. I know some people felt weird with the bumpers, but I thought they were great as well- I can hit them with the sides of my index fingers, so I don't need to take them away from the triggers :)

All in all it was a blast, and it feels somewhere between BF3 and Bad Company, which is a good thing, IMO.

Kinect Sports Rivals: We played the jet-ski race, and it was beautiful and responsive. There was a good bit of nuance to the control too. The way you break/accelerate by opening/closing your hand like on a bike was cool, and leaning your body for sharper turns felt pretty natural( the lady next to me was very un-coordinated though, lol).

On a side note- I was impressed with how quick the Kinect recognised me- it was very snappy. Night and day compared to the current one.

Dead Rising 3: Unfortunately the line was long and the demo was lengthy, so I settled for just watching for a bit.

I can say that it was one of the most polished looking titles there. I think it was the Gamescom build as it had a rock solid framerate. It didn't tear once- very impressive. Of course I'd seen that area in a number of vids, so no real surprises aside from seeing it in person. It had great atmosphere and the dynamic lights and shadows were impressive. Lots of particles and a very clean image. Great stuff- wish I had played it, but I didn't want to spent the time in line when I could be spending it with another game that I'll get to later :)

Crimson Dragon: I didn't like it at all, and I LOVED the Panzer Dragoon games. Visually it's disappointing, and the control was abysmal, which surprised me. The movement and the aiming are separate and it just felt totally wonky, imho. Couldn't play more than a couple minutes.

Loco Cycle: I'm trying to forget it's existence. Not funny, not fun. Ugly -as-hell, and strangely generic given the premise. Not sure what they were thinking.

Killer Instinct: Looks very good. 720p upscaled to 1080 looks great. People need to stop freaking out, lol. Control is tight, sound is great, TONS of particles going on. Had some fun with it despite being a KI noob( was always a Street Fighter/ virtua Fighter type). I may just pick it up. I can see it being a kick in short bursts, and the game made me want to learn the combos. Good stuff.

Ok, that covers most of it, except my brother and I's top pick of the show. That would be RYSE.

I honestly thought I knew how the game would feel to play. I'm super happy to say it's way more fun than I expected. I thought about how much I wanted to play it again the whole way home and it was the game we kept coming back to over and over. My brother( on his way back to Stillwater, OK) called me on the way and we both had to talk about it.

It was the same MP demo we've seen over and over. It's friggin beautiful, and only gets more amazing as you get closer to the characters and objects. The blood was turned off, but the decals still showed up on the ground, and you could see the cuts and stabs you made in their flesh(exactly where you stab them, too!! :D)

The Combat is similar to Batman, as I'm sure we all guessed, but it all feels more Solid and impactful.-
It's definitely slower paced than the Arkham games, but man, it feels great. The game is definitely going to challenge you. There is no Icon that shows when they are going to attack you, either- you just have to watch their movements. There are different enemy types you have to fight differently too. You don't have execute anyone if you don't want to, but the crowd won't like that :p I find myself wanting, just as the devs said in one of their Vidocs, to play it over and over trying to get more points and group executions!

I really appreciated the fact that every time I played it, it was different. Little set pieces would come up and you have to deal with them whether its destroying catapults, sending archers arrows back at them, or just taking on a group of 10 guys with traps all around. It's all super fun and satisfying.

I Think RYSE is the sleeper hit here. Just the little snippet of MP has me hooked and salivating. My brother is the same. It was the game we kept going back to. I thought I'd spend most of my time with BF4, but I old did 2 rounds on that, regardless of how much I liked it. RYSE is a must buy for me. It went from "I'll get it when I can" to "first game I buy". Love. Hope the rest is great.

Anyway, Hope that wasn't too much, lol! I'd be happy to answer any questions you guys have...
NICE!!! Great review!!! I always had hope in Ryse but you just solidified it!!!
 
Hey All, figured I'd pop my forum cherry with some impressions from the X1 event in Dallas!

I just got home, so it's still pretty fresh.

I live about 3 hours from Dallas, but just couldn't help making the trip. My brother came with me and I'll include some of his feelings as well.

First off, I'll say I wasn't impressed by the TVs they used. They were all Samsung, but had to be on the lower end of the quality scale( makes sense, I guess, as they will likely see some abuse traveling all over the country). Second they have you sit WAAY too close to said TV. It was also obvious they were using old builds(likely Gamescom or TGS). I've seen enough footage to recognise they aren't as far along as some of the new stuff. All that being said, my brother and I both came away very excited about our X1 pre-orders.

Forza 5: I'll get this out of the way- the aliasing was very disappointing. There was a lot more than I anticipated but I'm not sure if it was the TV exacerbating the problem or not as I was noticing even the text was a bit jaggy in the menus. I can't see T10 letting that go. To be fair it's likely an old build, as it was the Laguna Seca track demo from months ago.

I also wasn't blown away by the visuals which were a step up, but massively hindered by the jaggies which seemed worse than those in F4. The Sound on the other-hand, was amazing.

Going from the cockpit to exterior and back again was a revelation- The engines sound meaty and you can almost hear the atmosphere( don't know how else to explain it). It had a weight to it that I found remarkable, but what really solidified my desire to OWN the game was how it felt to drive.

I really can't understate how much of a game-changer the rumble is. It really conveys your throttle and wheel-spin. Getting that kind of feedback is not something I think I can go back from :) The Physics are definitely much more realistic- couple that with the haptic feedback, and I am in racing heaven. I had actually played a bit of F4 right before I left the house, so I had a fresh memory to compare.

What I came away with was that although the visuals didn't floor me- the made up the difference. It felt like something new, and that's what struck me the most. Those triggers may well define the console if used effectively :D

Battlefield 4: Looked good, sounded amazing.

This one is a mixed bag. It's the same build from the very first MP footage we saw off-screen a long (relatively, lol) while ago. It had none of the niceties seen in the showdown footage, but it still looked very nice. Certainly better than current gen. Framerate was smooth, but there were jaggies.

The destruction was great- it made me think of BF Bad Company in a lot of ways and it had plenty of effect on gameplay. The sound was more top-notch DICE sound. They finally nailed that sharp, snappy sound that small caliber weapons have. Felt hot and very powerful. Amazing really.

The new controller is a friggin' champ! I love it. The sticks have a phenomenal stiffness to them, with pretty much zero dead-zone, and not once did my thumb slip. I know some people felt weird with the bumpers, but I thought they were great as well- I can hit them with the sides of my index fingers, so I don't need to take them away from the triggers :)

All in all it was a blast, and it feels somewhere between BF3 and Bad Company, which is a good thing, IMO.

Kinect Sports Rivals: We played the jet-ski race, and it was beautiful and responsive. There was a good bit of nuance to the control too. The way you break/accelerate by opening/closing your hand like on a bike was cool, and leaning your body for sharper turns felt pretty natural( the lady next to me was very un-coordinated though, lol).

On a side note- I was impressed with how quick the Kinect recognised me- it was very snappy. Night and day compared to the current one.

Dead Rising 3: Unfortunately the line was long and the demo was lengthy, so I settled for just watching for a bit.

I can say that it was one of the most polished looking titles there. I think it was the Gamescom build as it had a rock solid framerate. It didn't tear once- very impressive. Of course I'd seen that area in a number of vids, so no real surprises aside from seeing it in person. It had great atmosphere and the dynamic lights and shadows were impressive. Lots of particles and a very clean image. Great stuff- wish I had played it, but I didn't want to spent the time in line when I could be spending it with another game that I'll get to later :)

Crimson Dragon: I didn't like it at all, and I LOVED the Panzer Dragoon games. Visually it's disappointing, and the control was abysmal, which surprised me. The movement and the aiming are separate and it just felt totally wonky, imho. Couldn't play more than a couple minutes.

Loco Cycle: I'm trying to forget it's existence. Not funny, not fun. Ugly -as-hell, and strangely generic given the premise. Not sure what they were thinking.

Killer Instinct: Looks very good. 720p upscaled to 1080 looks great. People need to stop freaking out, lol. Control is tight, sound is great, TONS of particles going on. Had some fun with it despite being a KI noob( was always a Street Fighter/ virtua Fighter type). I may just pick it up. I can see it being a kick in short bursts, and the game made me want to learn the combos. Good stuff.

Ok, that covers most of it, except my brother and I's top pick of the show. That would be RYSE.

I honestly thought I knew how the game would feel to play. I'm super happy to say it's way more fun than I expected. I thought about how much I wanted to play it again the whole way home and it was the game we kept coming back to over and over. My brother( on his way back to Stillwater, OK) called me on the way and we both had to talk about it.

It was the same MP demo we've seen over and over. It's friggin beautiful, and only gets more amazing as you get closer to the characters and objects. The blood was turned off, but the decals still showed up on the ground, and you could see the cuts and stabs you made in their flesh(exactly where you stab them, too!! :D)

The Combat is similar to Batman, as I'm sure we all guessed, but it all feels more Solid and impactful.-
It's definitely slower paced than the Arkham games, but man, it feels great. The game is definitely going to challenge you. There is no Icon that shows when they are going to attack you, either- you just have to watch their movements. There are different enemy types you have to fight differently too. You don't have execute anyone if you don't want to, but the crowd won't like that :p I find myself wanting, just as the devs said in one of their Vidocs, to play it over and over trying to get more points and group executions!

I really appreciated the fact that every time I played it, it was different. Little set pieces would come up and you have to deal with them whether its destroying catapults, sending archers arrows back at them, or just taking on a group of 10 guys with traps all around. It's all super fun and satisfying.

I Think RYSE is the sleeper hit here. Just the little snippet of MP has me hooked and salivating. My brother is the same. It was the game we kept going back to. I thought I'd spend most of my time with BF4, but I old did 2 rounds on that, regardless of how much I liked it. RYSE is a must buy for me. It went from "I'll get it when I can" to "first game I buy". Love. Hope the rest is great.

Anyway, Hope that wasn't too much, lol! I'd be happy to answer any questions you guys have...

Your Forza impressions (and concerns) sound exactly like me a month ago when I played that same demo on those same s***ty Samsung TV's.

It's the TV.

I played the same demo again a couple weeks later at a Best Buy thing, on an LG tv and though there were still aliasing issues, they were minor on the LG while they were very major on the Samsung.

It's a shame MS is using these poor displays and doing their own game such injustice.
 
People keep saying that Ryse is a sleeper hit and I for one don't doubt it. Haven't played any demo of it yet but the little I've seen of it has me itching for some action.
 
People keep saying that Ryse is a sleeper hit and I for one don't doubt it. Haven't played any demo of it yet but the little I've seen of it has me itching for some action.
In the beginning I had zero interest in it. Now I'm curious but there's still no way I'm getting it.
 
Thanks great article! I don't know what it is about this game i just can't see myself enjoying it, after reading this it seems like it's right up my alley. I really hope this is sleeper hit.
Coo, Coo. Like anything it's gonna come down to personal preference. All I know is that my Brother, as well as myself were hooked. I knew I wanted to get it, but it was going to be a second or third game before I played it. Now it is my first choice. Says a lot for me...
 
good write up dude. I think most demo tvs are on dynamic setting, which exxagerates jaggies. Also, console games are not meant to be played 1 ft away. At 8-10 ft, on final build, I dont think jaggies will be a problem, especially on a calibrated set