Well, I gave Kingdom Hearts 3 a shot, but I didn't like it enough to stick with it. I was hoping it would provide a pleasant, lighthearted distraction, but I just couldn't get into it.
On the positive side, the visuals are great -- very colorful, very pretty at times. Lots of effects going off during combat.
Speaking of combat, though, I didn't like that part, and it was the main reason I stopped. It felt chaotic and simplistic. In terms of "chaotic," I mean there was way too much going on at once on the screen. A dozen enemies bouncing around at various heights, your compatriots jumping all around, and dozens of visual effects going off. It all was very colorful and attractive, but I couldn't keep track of things, and I felt like I was more or less just hacking and slashing until the battle was over. Mash X until the power attack charged up, then press triangle. That was pretty much it.
I don't like that sort of combat. I like to think and plan things out, and I like to be able to understand what's going on rather than just hack & slash until everyone's dead. The visuals were impressive but felt like overkill and just added to the sense of chaos. I only played for about 3 hours, but I already found myself feeling bored when I saw a new group of enemies; it was like, "Here we go again." Not a good sign.
Cut scenes were well done, although the dialog was hit and miss. Sometimes it was funny, but most of the time it fell flat, at least for me. Maybe if you're a big KH or Disney fan, it would work better.
My general feeling was that the game was heavy on spectacle, light on sense.
Ah well. Not for me. Off to ebay.