Microsoft Closes Redfall Developer Arkane Austin, HiFi Rush Developer Tango Gameworks, and More

Everyone can still have an opinion about it though. Free speech. Not to mention streaming has introduced a whole different way of experiencing and interacting with video games. Many may have watched their favourite content creators complete the game on YouTube or twitch live or not.

Can the POTUS be criticized only by other ex Presidents since only they have completed their presidency period ? Or is the public allowed to form their own opinions based on the facts and news from media outlets and what they see everyday ?
Driving Go Away GIF by RETROFUNK
 
This all brings me to another point: why do rando gamers care so much about studio closures? Look at the % of people who actually beat Hi Fi Rush.

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Honestly I don't think many really do care about that specific game they are likely just joining in with the online bashing because that's what people do these days.

I do think there is a legit reason to be upset about a company buying up all of these companies and then laying off a bunch of people over the last few months.

I never played HFR, it didn't appeal to me but it sounds like most people who played it enjoyed it. If they are going to keep saying things like "we need these smaller titles" and your head PR guy says it was a "success in every metric" then you turn around and close the studio who just gave you everything you said you wanted in that type of game it makes it look like you either don't mean what you say or you don't know what you are doing.
 
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Watching a stream isn't even close to supporting the game.
Publishers aren't going to keep a studio going cause 1m watched someone else play.

Over 3m played it. Only 42k finished it. That's not a good look at all.
I feel like using achievement percentages to declare it bombed would have been reacted to very differently before this news and either way it doesn't make MS look any better. They didn't have to greenlight a sequel. They should be able to take a studio that can put out a high quality game and make it work.
 
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Honestly I don't think many really do care about that specific game they are likely just joining in with the online bashing because that's what people do these days.

I do think there is a legit reason to be upset about a company buying up all of these companies and then laying off a bunch of people over the last few months.

I never played HFR, it didn't appeal to me but it sounds like most people who played it enjoyed it. If they are going to keep saying things like "we need these smaller titles" and your head PR guy says it was a "success in every metric" then you turn around and close the studio who just gave you everything you said you wanted in that type of game it makes it look like you either don't mean what you say or you don't know what you are doing.
I would say that a shareholder has more interest in studio closures than rando gamers. Not disagreeing with you, but I'd add that anyone who is serious surely understands that there's a lot more to studio closures than critical acclaim. This is a multi billion dollar industry. Awards are meaningless.

In terms of what leadership has been saying about the closures, they're under NDA and cannot disclose much of the inside baseball. So we consumers are left with nonsensical statements. Negative consumer sentiment has weight, but ultimately it is a numbers game.
 
I would say that a shareholder has more interest in studio closures than rando gamers. Not disagreeing with you, but I'd add that anyone who is serious surely understands that there's a lot more to studio closures than critical acclaim. This is a multi billion dollar industry. Awards are meaningless.

In terms of what leadership has been saying about the closures, they're under NDA and cannot disclose much of the inside baseball. So we consumers are left with nonsensical statements. Negative consumer sentiment has weight, but ultimately it is a numbers game.
I'm talking about the things they said before the closures and layoffs happened. Greenturd said HFR was a success in every metric, Booty keeps saying these need these types of games, Phil talks about not wanting to stifle creativity as if MS is willing to just throw good money after bad so the developer can realize their artistic vision. It's all a lie, they need to make money or they are gone, especially with MS spending as much as the did buying Activision.

Xbox has a much larger piece of the pie at MS now and investors are going to want to see it grow. Without Activision they'd been down or flat in every metric in their latest report and they are predicting lower hardware sales again, I'm sure the bean counters there are very aware of that.
 
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I only played HFR because it was on Game Pass, otherwise, I probably wouldn't have touched it. I don't like rhythm games.

I think the shadow drop and GP helped give it alot of appeal. It's a favorite of mine, but only by those means.

Same for Ghostwire. I only played it after it was released on GP a year after being exclusive to PS. A total shot in the dark. Enjoyed it.

It's sad because people lost jobs, but there will be other gems like this and MS still owns these IPs.

We just need to know what MS is up to other than everyone else. Hopefully soon... real soon.
 
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MS also said that the Zenimax leadership team was having trouble managing so many studios. In the interview, Sarah said it was a whole variety of factors they looked at. In the end though, If the game and studio output performed well and gave great ROI, I'm sure they wouldn't have done what they did because who in their right minds would voluntarily shut down their money making machine?
Except if it was ROI on a past project that was the key issue they would’ve waited to see Switch sales to make the call. They clearly had no confidence in the next thing up.
 
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Except if it was ROI on a past project that was the key issue they would’ve waited to see Switch sales to make the call. They clearly had no confidence in the next thing up.

No confidence in the sales maybe. But being how HFR was a success in every metric they used , you would think HFR 2 would have no issues being greenlighted. If it was like Redfall then yeah maybe MS has a point. But your very own game service is part of the sales/ROI problem so how is it fair to put the blame on Tango for not selling well enough. Plus it was a shadow drop with lower expectations. Shouldn't the onus be more on MS, the parent company, to have handled this better ? The game studio is there to make a good game and that's it. By all means it seems they did a great job, they shouldn't have to worry about the rest of the other noise.
 
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How has this not been brought up before?

I guess I need to watch this now…



To be fair to MS pretty much every large company I've worked for made me sign an agreement that said if I invented something related to that industry, they would own it or have the rights to it or some nonsense like that. I don't know how well that would actually hold up in court but a lot of companies do that kind of thing.

Their employees didn't look happy about that though did they? lol.
 
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How has this not been brought up before?

I guess I need to watch this now…




It's not black and white and I think Booty was trying to be upfront with what he was explaining as best as he good when first meeting them and without lawyers behind him. It's a goal to not try and disturb the studios, but if studio is bleeding money something is going to happen. What happens between the time a studio is acquired and let go, no one here really knows.

What the employees were use to doing is/was going to change. Most companies have that creative clause in most contracts. That's nothing new. What's rare is what Tim was doing and saying that the employees own their creative if not used internally.
 
Doubt I post around here much anymore. PS fanboys who don’t even own XBox’s spend all their time trolling the MS/XB section. We all know why they do it. The gaming side of this forum has gotten worse and worse over the years. We can’t even come here and talk normal about things we enjoy and are interested in because fanboys want to constantly spread negativity 24/7 about products they don’t even own or companies they’re barely interested in only to troll and those that prefer them. To the few normal cool people left around here, later have fun.

I having a gaming Discord left that isn’t full of trolls that all just enjoy gaming no matter what they play on. Better than this place.
 
constantly spread negativity 24/7 about products they don’t even own

I think the the beginning of the Xbox One era, the internet went into this negative theme and realized that they could make money off it and never turned back.

That became a trend and still going strong, Unfortunately for MS, they were in the wave and stayed in that. They will never will get out of it either because it goes against the social media code for money.

That is all I see on Youtube and X, even here.
 
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Doubt I post around here much anymore. PS fanboys who don’t even own XBox’s spend all their time trolling the MS/XB section. We all know why they do it. The gaming side of this forum has gotten worse and worse over the years. We can’t even come here and talk normal about things we enjoy and are interested in because fanboys want to constantly spread negativity 24/7 about products they don’t even own or companies they’re barely interested in only to troll and those that prefer them. To the few normal cool people left around here, later have fun.

I having a gaming Discord left that isn’t full of trolls that all just enjoy gaming no matter what they play on. Better than this place.

I think the the beginning of the Xbox One era, the internet went into this negative theme and realized that they could make money off it and never turned back.

That became a trend and still going strong, Unfortunately for MS, they were in the wave and stayed in that. They will never will get out of it either because it goes against the social media code for money.

That is all I see on Youtube and X, even here.
Fkin Shawn
 
Booty seems to keep falling upwards.
But keep in mind Tim said the studio would have likely closed by now if not for MS.
Someone on neogaf posted what his previous job was and he worked at Midway for 7 years and talked about reducing overhead/costs. It sounds like he's more of a cost manager than a person who really knows how to foster creativity and efficiency. That's going off of that one thing though, I don't know what other positions he may have had before.
 
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Someone on neogaf posted what his previous job was and he worked at Midway for 7 years and talked about reducing overhead/costs. It sounds like he's more of a cost manager than a person who really knows how to foster creativity and efficiency. That's going off of that one thing though, I don't know what other positions he may have had before.

He seems like a numbers guy and if it does not work out they won't hesitate to make the necessary changes. In other words, very corporate like.
 
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Someone on neogaf posted what his previous job was and he worked at Midway for 7 years and talked about reducing overhead/costs. It sounds like he's more of a cost manager than a person who really knows how to foster creativity and efficiency. That's going off of that one thing though, I don't know what other positions he may have had before.
Maybe ask his partner?