Official Thread Middle-earth: Shadow of War

While MS and Sony have marketing deals, I don't think they include deals to intentionally hold back on the game performance and graphics. I could be wrong, and if I am, it would be Sony that is doing it. Phil from Microsoft has stated that they do not ask that their partners dumb down their games on the competing consoles. He said that isn't fair for the gamers.

I think if that were true, then Star Wars on the PS Pro would look the best...but we have heard from two people at MS now that Star Wars will look best on X1X.

Again, I could be wrong, but there is no benefit to the gamer nor the developer. Developers want to sell their games and have them seen in the best possible light.

That is my opinion.

Well I didn't say dumb down on purpose, but deals can, & will get you added improvements/content.

Phil has said things in the past against paying for 3rd party exclusives, yet they still pay to get them... He's not entirely reliable
 
No way you can compare the RAM difference, it's an absolutely massive pool advantage for X1X. "Putting effort" into something can't magically make gigs of RAM appear and the textures are the biggest difference.

Then explain Horizon Zero Dawn on the standard PS4, & why it looks so good? Effort, game engines, and Dev talent is definitely a factor
 
Well I didn't say dumb down on purpose, but deals can, & will get you added improvements/content.

Phil has said things in the past against paying for 3rd party exclusives, yet they still pay to get them... He's not entirely reliable
I agree, none of them are. But I find that both companies say more true than false.
 
This times a million. It'll look better on X1X no matter how big the marketing deal is for Sony. The pro has a big problem going forward. It has decent gpu grunt for high resolutions, but the issue is the RAM is below average, so you get a better view of the sh1tty textures.

Do you really think all PS4 games has s***ty textures because it's lack of GDDR5 RAM compared to the Xbox One X?
 
Then explain Horizon Zero Dawn on the standard PS4, & why it looks so good? Effort, game engines, and Dev talent is definitely a factor

For sure, but you speak of the engine. Ok. Show me a scene in Horizon that has the amount of NPCs onscreen this game does. I've played through Horizon, it doesn't do numbers like this, not even close. That's the trade off, there are damn near full out war scenes in this game and the engine was designed for that, unlike Horizon. All those AI and poly counts on those characters adds up big time.
 
For sure, but you speak of the engine. Ok. Show me a scene in Horizon that has the amount of NPCs onscreen this game does. I've played through Horizon, it doesn't do numbers like this, not even close. That's the trade off, there are damn near full out war scenes in this game and the engine was designed for that, unlike Horizon. All those AI and poly counts on those characters adds up big time.

Sure, just like animation, lighting, draw distance, detail, & size of enemies on screen also causes a performance hit
 
Didn't say that did I. Nice try though.

Well, you are blaming PS4's lack of RAM for causing s***ty textures, are you not?

The PS4 has the same amount of RAM for every one of it's games, yet not all of it's games offers the same quality in texture work
 
Well, you are blaming PS4's lack of RAM for causing s***ty textures, are you not?

The PS4 has the same amount of RAM for every one of it's games, yet not all of it's games offers the same quality in texture work

You didn't read my post. I was referring to ps4 pro. It has a much higher level of IQ, yet the textures are the same most of the time as regular ps4/xb1 games, giving you a better look at worse textures. On ps4/xb1, its more forgivable, you're looking at a muddier image.
 
Then explain Horizon Zero Dawn on the standard PS4, & why it looks so good? Effort, game engines, and Dev talent is definitely a factor

Problem is you are comparing artistic vision with TECHNICAL chops. They are not the same. I like how BOTW on my Switch looks, but Crysis 3 is still a more TECHNICALLY accomplished game.
 
more from DF:

“It’s worth pointing out that no matter the mode, X1X kills the Pro visuals in every mode”

"Shadow of War gives us a prime early example of why Xbox One X specs are so on point for running games at 4K"
 
Glad the One X gets higher end textures, an article someone posted said they didn't. They are definitely better looking textures than on the Pro, that said some of them still don't look amazing but that's more on the dev than the hardware.
 
Problem is you are comparing artistic vision with TECHNICAL chops. They are not the same. I like how BOTW on my Switch looks, but Crysis 3 is still a more TECHNICALLY accomplished game.

Yeah some devs are more talented at marrying tech and art than others, that's one area I think Sony's first party studios stand out compared to most other devs not only competitors 1st party but 3rd party as well.
 
RAM a bigger factor than I thought, and I knew it would be huge. Not final code either.



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Wow.
 
Keep in mind in no way were they going to put in the same effort into the PS4 Pro version compared to the Xbox One X... They have a marketing deal with Microsoft

I also question the capabilities of the Dev, it's engine, and if they are really pushing the PS4 version... I think it looks poor compared to Horizon Zero Dawn
Lol.

X1X is simply more. Trying to blame marketing deals and what not isn't going to change anything. The Pro just added a GPU and sid that is enough, in reality it doesn't work out too well because the GPU gets bottlenecked.

The ram is a huge factor when dealing witn high res textures and high resolution gaming.

Engines, devs capabilities are constantly changing variables. Instead of questioning. them perhaps you should question Sony's effort to push high res gaming and offer hardware not done on the cheap.
 
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Lol.

X1X is simply more. Trying to blame marketing deals and what not isn't going to change anything. The Pro just added a GPU and sid that is enough, in reality it doesn't work out too well because the GPU gets bottlenecked.

The ram is a huge factor when dealing witn high res textures and high resolution gaming.

Engines, devs capabilities are constantly changing variables. Instead of questioning. them perhaps you should question Sony's effort to push high res gaming and offer hardware not done on the cheap.

First let me tell you, I'm no mid-Gen console supporter. I feel Sony brought out the PS4 Pro more so for helping PSVR, than 4k gaming.

I know RAM helps with textures, & Resolution, yet I'm still more impressed with the graphical quality of PS4's exclusives than any PC game out there, and we all know PC can offer far more power than the Xbox One X

It will be interesting if RPM will be apart of the PRO, or not... Wolfenstein 2 will be the first high end game to utilize it on PC

http://wccftech.com/rapid-packed-math-ps4-pro-gap-xb1x/
 
Well I didn't say dumb down on purpose, but deals can, & will get you added improvements/content.

Phil has said things in the past against paying for 3rd party exclusives, yet they still pay to get them... He's not entirely reliable

Is this exclusive to Xbox? No. Does it have exclusive content? No.

It looks better on Xbox one x because it has the extra power to do so.
 
Is this exclusive to Xbox? No. Does it have exclusive content? No.

It looks better on Xbox one x because it has the extra power to do so.

Sure, but I believe that added effort is a result of the marketing deal Microsoft has with them... I doubt many 3rd party Devs will put in as much effort for a system that will not be a big part of the total sales pie
 
First let me tell you, I'm no mid-Gen console supporter. I feel Sony brought out the PS4 Pro more so for helping PSVR, than 4k gaming.

I know RAM helps with textures, & Resolution, yet I'm still more impressed with the graphical quality of PS4's exclusives than any PC game out there, and we all know PC can offer far more power than the Xbox One X

It will be interesting if RPM will be apart of the PRO, or not... Wolfenstein 2 will be the first high end game to utilize it on PC

http://wccftech.com/rapid-packed-math-ps4-pro-gap-xb1x/

That's fine, but then I wonder where the marketing deal stuff fits in to that line thinking. It just sounds like nonsense tto bolster your subjective opinion. Same with questioning the devs effort.


But...it all depends oon the point of view you have. Is it merely what you see or is it a techhnical thing...
 
First let me tell you, I'm no mid-Gen console supporter. I feel Sony brought out the PS4 Pro more so for helping PSVR, than 4k gaming.

I know RAM helps with textures, & Resolution, yet I'm still more impressed with the graphical quality of PS4's exclusives than any PC game out there, and we all know PC can offer far more power than the Xbox One X

It will be interesting if RPM will be apart of the PRO, or not... Wolfenstein 2 will be the first high end game to utilize it on PC

http://wccftech.com/rapid-packed-math-ps4-pro-gap-xb1x/

I'm pretty sure you've been told not to bring comparison crap into the xbox threads.
 
MS and Sony clearly had different strategies here, there are pros and cons to both and that's really all there is to it. Sony didn't do release the Pro for PSVR, they are never marketed together, they hardly mentioned the benefits to VR in interviews when talking about the Pro either. That was a narrative that people got going because they could figure out why the Pro was being released to begin with since Sony was already dominating the market. Sony decided they wanted a console that could offer higher res graphics that will at least partially take advantage of 4K TV's, they also didn't want to price the thing above $399.

MS needed to make more noise, the Xbox One isn't exactly lighting the world on fire, it's down in their best markets from last gen and they aren't making any ground in other markets. The bigger differentiation between the two consoles is the RAM IMO, the GPU difference is significant but there are ways to make games look close enough to 4K that it negates a lot of that advantage, having extra memory for textures will offer more obvious benefits, it's also not a cheap addition but MS was smart to add it simply because putting that more expensive GPU in and not adding the extra memory would have resulted in poor textures standing out even more at higher resolutions.

At the end of the day this is all a fairly fluid situation, it'll likely only be a year or two before another PlayStation console releases and is able to outperform the One X in an obvious way, a year or two later MS will turn it around again as long as both companies continue to make consoles this is likely what the story will be from now on.

As far as shadow of war clearly the RAM is the differentiator here, those better looking textures make the biggest difference between the two consoles, the resolution difference is there but both are well above 1080p so neither one looks low res at all and they are basically a wash when it comes to framerate.
 
Sure, but I believe that added effort is a result of the marketing deal Microsoft has with them... I doubt many 3rd party Devs will put in as much effort for a system that will not be a big part of the total sales pie

First must have sold rather well on Xbox for MS to bother with making the deal in the first place.
And other devs have also come out praising the console and saying their game will look best on Xbox.... No marketing deal required.
 
That's fine, but then I wonder where the marketing deal stuff fits in to that line thinking. It just sounds like nonsense tto bolster your subjective opinion. Same with questioning the devs effort.

But...it all depends oon the point of view you have. Is it merely what you see or is it a techhnical thing...

I just feel there is a certain amount of favoritism when a game is apart of a marketing deal, and is why they would put in added effort in the Xbox One X version.

Hell, isn't there many Xbox fans that feel Sony influenced Bungie to keep Destiny at 30fps?

It will be interesting to see if the Xbox One X version gets improvements over the PRO version by a 3rd party game that's marketed by Sony, or has no marketing influence at all... I don't believe many 3rd party Pubs will put in the extra money for their Devs to put in the work to greatly improve the Xbox One X versions over the PRO versions
 
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