Miyamoto on why the Wii underperformed

Andy

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Sep 11, 2013
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From an NPR interview:


"So unfortunately with our latest system, the Wii U, the price point was one that ended up getting a little higher than we wanted. But what we are always striving to do is to find a way to take novel technology that we can take and offer it to people at a price that everybody can afford. And in addition to that, rather than going after the high-end tech spec race and trying to create the most powerful console, really what we want to do is try to find a console that has the best balance of features with the best interface that anyone can use."


The first Wii sold really well; the Wii U, not so much. Do you think part of it is the price that the Wii has not sold so well?

"So I don't think it's just price, because if the system is appealing enough, people will buy it even if the price is a little bit high. I think with Wii U, our challenge was that perhaps people didn't understand the system. But also I think that we had a system that's very unique — and, particularly with video game systems, typically it takes the game system a while to boot up. And we thought that with a tablet-type functionality connected to the system, you could have the rapid boot-up of tablet-type functionality, you could have the convenience of having that touch control with you there on the couch while you're playing on a device that's connected to the TV, and it would be a very unique system that could introduce some unique styles of play.

"I think unfortunately what ended up happening was that tablets themselves appeared in the marketplace and evolved very, very rapidly, and unfortunately the Wii system launched at a time where the uniqueness of those features were perhaps not as strong as they were when we had first begun developing them. So what I think is unique about Nintendo is we're constantly trying to do unique and different things. Sometimes they work, and sometimes they're not as big of a hit as we would like to hope. After Wii U, we're hoping that next time it will be a very big hit."


Full interview here:
http://www.npr.org/sections/alltech...on-the-origins-of-nintendos-famous-characters
 
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'perhaps people didn't understand the system.'

It was clear from the very confusing reveal (confusing to the enthusiast crowd, no less) that Wii U was going to struggle. It was one of the worst console reveals I have even seen. People rag on the Xbox One but it was nothing compared to initial show of Wii U. I remember following the Neogaf thread as it was happening and people thought it was an add on for the Wii, the messaging was so unclear. The mainstream press also thought it was a tablet add on for the Wii and published the stories in national newspapers.

They went from the simplest of concepts to understand in the Wii remote to a way more complicated one - a controller with all the buttons and functions of those found on Xbox and PlayStation with motion and touchscreen capability.

Nintendo still make great games no matter the system, Virtual Boy aside, but have had to do it on a very flawed system in concept with the Wii U.

It is the biggest mistake Nintendo has made in the home console business since backing cartridges over CD Rom.

I have no idea how they follow it other than simplifying things again, no doubt Nintendo will surprise me like they always manage to do.
 
I think it's Nintendo that doesn't understand.
 
I think it's Nintendo that doesn't understand.

Pretty much. With the Wii, its success was that it was the best system for a group of friends hanging out. They then go and decide to then release a system with the gimmick being that you can take the controller and play with yourself in a corner. Its like they didn't understand why the Wii was a hit.

All they needed to do was release an HD version with a pro control packed in for the core, it may not have been as big a hit but with a lot of people upgrading to HDTV's at the time it would have come out I think it would have pushed some people to upgrade to a Wii 2.
 
They need to just try and make something fairly powerful, its ripe for the taking in next year or two. Two incredibly underpowered consoles are out in front, all Nintendo has to do is come out with some 2014 weak spec gaming laptop and have their little gimmick thrown on it. They would murder ps4/xb1 in power and if the gimmick crap is halfway decent, even better.
 
Gamers fully understood the system.

People buy up endless droves of tablets with some going for $400+. They want to mess around with email, the net, tablet games, Netflix etc.... with the convenience of a tablet as opposed to a laptop.

Gamers didn't buy up endless droves of Wii U despite them only going for about $300 (now even cheaper than that). The first console in a long time which didn't sell out like hot cakes. Gamers would rather wait a year AND pay $100-200 more for X1 or PS4 because the systems are more powerful, the games better, and the online infrastructure and everything that comes with their all-in-one dashboards.

If Nintendo wants to get back to their glory days, it's actually easy:

1. Come up with another hot gimmicky product that catches fire, or
2. Compete head to head with MS/Sony with good spec systems, where third party devs will join in and support the system, instead of ignoring it or giving it a crappy port

However, if short term profits are most important, then continue on with weak systems that turn profits on day one and forget about robust online/dashboard investments.

Nintendo is trying to do #1 with as little costs as possible and trying to hit a homerun like Wii again. It's doable. Wii was a success, so big success like that again is possible. But just like baseball, expecting a low salary platoon player to keep hitting clutch pinch hit home runs is rare. It happens, but not very often. And who surrounds the bench player? Other bench players.

If you want solid performance, you got to spend some cash and get reliable players who have what it takes on an every day basis. Who surrounds a batter who is in the lineup every day? The best players on the team.
 
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If Nintendo doesn't want to make higher end consoles, then why even make consoles? It's not like hardware sellers are very high margin anyway. And it's not like Nintendo (given the current trend) is going to make tons of money off third party royalty software.

Skip the costs of console hardware R&D, put it into software and sell a crapload of Mario, Zelda and Metroid on MS/Sony consoles.
 
Nintendo needs to "Get" a strong Online infrastructure or they will never compete. Their online efforts have been abysmal, and they are waay behind the Big 2 on that front. They need to match feature for feature as well as smoke them on the power front. They need to do it before the Bulk of last gen owners decide it's time to upgrade. It may already be too late to release a mid-gen console.

I'd love to see them go 3rd party on home console. If they announced that, then MS and Sony would be knocking at the door with knee pads in place.
 
I'd love to see them go 3rd party on home console. If they announced that, then MS and Sony would be knocking at the door with knee pads in place.

Imagine that battle for exclusivity rights... Man.
 
Nintendo needs to "Get" a strong Online infrastructure or they will never compete. Their online efforts have been abysmal, and they are waay behind the Big 2 on that front. They need to match feature for feature as well as smoke them on the power front. They need to do it before the Bulk of last gen owners decide it's time to upgrade. It may already be too late to release a mid-gen console.

I'd love to see them go 3rd party on home console. If they announced that, then MS and Sony would be knocking at the door with knee pads in place.

All of this. The online play that they do have is awful, in MK8 you can't even voice chat during races!!!! Nintendo has shown it's been way out of touch since the gamecube in regards to online play.
 
So that's why third-part developers were scared off from the platform. Nintendo wanted their platform's games to emulate Android games and try to compete with the NVIDIA Shield. At least the console nailed the horsepower part of their console. Too bad it's not actually portable, like their actual portable handheld console they already have...