MS AI To Catch Cheaters On Xbox Live

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karmakid

the illusive one ^^,
Sep 11, 2013
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#1
https://www.digitaltrends.com/computing/microsoft-patent-describes-machine-learning-cheat-detection/

The U.S. Patent and Trademark Office published a patent application filed by Microsoft that describes a method of cheat detection for games on a platform level using machine learning. The idea is to bring cheat detection outside the game itself given platforms like Xbox Live and PlayStation Network can’t detect any wrongdoings within the game. To do this, Microsoft proposes using artificial intelligence.

“A platform that hosts third-party games may not be able to detect cheating that occurs in third-party games, even where achievements in third-party games are managed at the platform level,” the patent states. “When the third-party game notifies the game platform of the improperly awarded achievement, the game platform may award the player an item in response to the achievement, thereby rewarding the cheating behavior.”
 

D-V-ANT

A mentally stable genius
Cornerstone Member
Sep 11, 2013
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#4
I’ve helped build a machine learning platform at work. It’s pretty slick when you see it in operation. I’m not sure yet of how much value it actually brings though. I’d say some of the predictive analysis that happens is about 50/50 in terms of being correct or not.
 

Kerosene31

What happened to the American Dream? It came true.
Supporting Member
Sep 12, 2013
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#6
I’ve helped build a machine learning platform at work. It’s pretty slick when you see it in operation. I’m not sure yet of how much value it actually brings though. I’d say some of the predictive analysis that happens is about 50/50 in terms of being correct or not.
I'm guessing it is more marketing than anything else for them. Honestly I wonder how much cheating there even is on consoles now?

Only thing I could see it be useful for is people who do DDoS attacks or something else that would be an easy pattern to spot.
 

D-V-ANT

A mentally stable genius
Cornerstone Member
Sep 11, 2013
7,797
1,248
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#7
I'm guessing it is more marketing than anything else for them. Honestly I wonder how much cheating there even is on consoles now?

Only thing I could see it be useful for is people who do DDoS attacks or something else that would be an easy pattern to spot.
We use it as a monitoring system. It would be small compared to what MS are doign but we're still feeding about 200 gigs a day of log and event data into it. It basically looks for deviations from expected normal respones. The cool piece is the way it scales its thresholds based a number of factors like day of the week, time of the day, etc. How that would translate back to MA using it to catch cheaters would probably be based on something like user game performance like in a K/D rating. So if someone suddenly jumps from getting a 1.0 average to 3.0 average they'd probably flag that for investigation. Or tracking game data with achievement data to make sure there aren't any significant exploits going on.