New Hololens vid

I still think the design of Conker is atrocious.
...but it's just a demo for their development kit. If they made it too good, the average consumer would probably left out.

Btw, I am really starting to think that the consumer version of Hololens might be better than the dev kit, feature-wise.
 
What's amazing, is not in the character design or anything, but how good the room interaction has become. I think that's pretty freaking amazing!
 

At least Microsoft is now getting their PR in sync. That is practically the same thing Phil has been saying since about E3. I think it's petty clear that they are letting PC get at least a year head start on MR. They aren't going to show or talk about MR/VR on Xbox until they truly have something that makes it better than what other players are doing on the VR front... even themselves on PC.

Wireless VR is actually happening in some spaces. AMD acquiring Nitero was like a loud bang that went silent quickly? Why? It's pretty obvious that something is cooking, but just isn't ready yet. The president of AMD even slipped at some point, calling Xbox a VR partner. That could just mean the APU will be driving their VR, but it does mean that something is indeed cooking. We know that MS has pretty much stated wireless or not at all, for Xbox.

Why are they doing Halo experiments? Perhaps because Xbox itself launched with Halo? How could they move into a new frontier like VR and not launch with Halo? Phil is fine letting PC be the guinea pig. I think it's a good strategy, and it also means VR for Xbox doesn't start with a Xbox One X pre-order user base. I fully expect them to have a show before next E3, introducing wireless VR on Xbox.
 
I've heard of VR and AR but what is MR?
Mixed Reality. It's a term spans everything in between... Currently, it has become Microsoft's term for VR, for some reason.
 
At least Microsoft is now getting their PR in sync. That is practically the same thing Phil has been saying since about E3. I think it's petty clear that they are letting PC get at least a year head start on MR. They aren't going to show or talk about MR/VR on Xbox until they truly have something that makes it better than what other players are doing on the VR front... even themselves on PC.

Wireless VR is actually happening in some spaces. AMD acquiring Nitero was like a loud bang that went silent quickly? Why? It's pretty obvious that something is cooking, but just isn't ready yet. The president of AMD even slipped at some point, calling Xbox a VR partner. That could just mean the APU will be driving their VR, but it does mean that something is indeed cooking. We know that MS has pretty much stated wireless or not at all, for Xbox.

Why are they doing Halo experiments? Perhaps because Xbox itself launched with Halo? How could they move into a new frontier like VR and not launch with Halo? Phil is fine letting PC be the guinea pig. I think it's a good strategy, and it also means VR for Xbox doesn't start with a Xbox One X pre-order user base. I fully expect them to have a show before next E3, introducing wireless VR on Xbox.

I still think they should have it just so I can play Resident Evil 7 on it :(

PSVR is doing fine, and offering experiences not available on their competing platform. MS should give us a place-holder at least, imo. I bet they could even get Project Cars 2 to run in VR on the ONE X. Disappointing.
 
Microsoft has found a way to double the HoloLens Field of View
by Surur@mspoweruser
Oct 20, 2017 at 10:49 GMT


The main issue with the Microsoft HoloLens is its limited field of view, dictated by the physics of the technology used.

Microsoft writes that to enable the use of internal reflection in the waveguide they are forced to limit themselves to a range of exit angles of around 35 degrees, which dictates the subsequent field of view of the hologram as seen by the user.They have however developed a clever technique to get around this limitation, by splitting the image sent down the waveguide into two elements, which then has 2 separate exits, and while each will be limited to 35 degrees, the subsequent final image seen by the user can span up to 70 degrees.The inventors write:

In accordance with certain embodiments of the present technology, an optical waveguide includes at least two intermediate-components, each of which is used to support a different part of a FOV. More specifically, the input-coupler is designed to diffract light in at least two different (e.g., opposite) directions in order to guide light corresponding to an image to different intermediate-components. For example, by appropriately tuning the grating periods of the input-coupler, light corresponding to a left portion of a FOV is steered to a left intermediate-component, and light corresponding to a right portion of the FOV is steered to a right intermediate-component. Additionally, grating periods can be appropriately tuned so that part of the FOV (e.g., a central portion of the FOV) that is not to be steered to either of the left and right intermediate-components goes to an evanescent diffraction order that does not carry any power. More generally, through proper design and placement of an input-coupler and proper placement and design of two or more intermediate-components, different parts of a FOV can be guided in different directions. Such embodiments can provide two significant advantages. First, such embodiments can provide for a total diagonal FOV that is very large, even though each of the intermediate-components individually support a relatively smaller FOV (e.g., a diagonal FOV of no more than about 35 degrees). Additionally, since only a desired part of a FOV is guided in each of the different directions, there can be significant power savings (e.g., of up to 50%). Demonstrations of embodiments of the present technology have shown that such embodiments can be used to obtain a diagonal FOV of up to about 70 degrees, where the index of refraction of the bulk-substrate of the optical waveguide is about 1.7 (i.e., nl ~ 1.7). Accordingly, it has been demonstrated that embodiments of the present technology can be used to double the diagonal FOV, compared to the FOV that could be achieved using the exemplary waveguide 100 described above with references to FIGS. 1A, IB, 1C and 2. Through proper design, embodiments described herein can be used to provide even larger FOVs of up to about 90 degrees. It is noted that the term FOV, as used herein, refers to the diagonal FOV, unless stated otherwise.

If you understood everything you may also be an Optical Engineer like Tuomas Vallius, the lead inventor. The main point, however, is that Microsoft has demonstrated the technology in actual hardware and that the solution is more than theoretical. Hopefully, this is the breakthrough Microsoft needs to let them launch the second generation of HoloLens hardware.

The patent was filed internationally in April 2017 and can be seen here.

https://mspoweruser.com/microsoft-found-way-double-hololens-field-view/
 
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