Nier: Automata

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Andy

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A few screens from Nier: Automata, courtesy of Famitsu. More at the link below.


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http://www.dualshockers.com/2015/10...screenshots-and-more-art-revealed-by-famitsu/
 
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I didn't play Nier. But the art direction in this looks quite a bit different. I like it a lot.
 
Pretty surprising to get a Nier sequel. A really under-appreciated game with an all time great soundtrack.
 
Naturally, they feature all the frantic fighting bits for the trailer, to try to catch people's attention. The original had a fairly quiet and relaxed tone and pace, overall, with lots of gameplay variety. Those red circles in the video brought back bad memories; they annoyed me. I also notice a certain childlike, simplified, or even "cute" quality to some of the enemies, which I remember being an occasional feature of the first game.

Looks farther along than I expected, too.
 
Eurogamer article summary:

- Nier was born out of Yoko pitching Drakengard 3, and Square wanting to do something different, so ideas were reworked into Nier. Yoko then wanted to do a second Nier, and was told instead to do Drakengard 3.
- Development on original Nier took longer than expected. Regret their low metacritic score, and feel by the time they got their engine working it was at a point where other devs had a better handling of then hardware, so they looked more dated by comparison.
- Yoko felt Nier was an experiment, and that while modern games had a lot of love and quality work put into them, he felt once you played each one for 30 minutes you got an idea of what they'd be like until the end. Nier was an attempt to always keep the gameplay mixed up and surprising.
- Nier: Atomata is similarly structured to the original. When Saito (SE) requested Nier 2 he wanted a more action orientated game. Yoko wanted something more like Ocarina of Time, with fields to travel, as a "natural, nice way" for a game to be. Yoko feels Nier: Atomata is more his way than Saito's.
- Will retain the experimental, surprising design philosophy of the original. But doesn't want to retread ideas.
- Jokingly suggested making a boring, tedious game. Because that would indeed be surprising.
- Also suggested the game give random endings as paid DLC. Nobody liked that idea.
- He feels his most popular stories were written while he was drunk.
- He spent a lot of time angry with the dev team for Nier, and is impressed at Platinum's efficiency. Which he says frees him up to drink more, and thus write good stuff for the game.
- Story trailer stuff will come at a later date. This trailer was mainly to show off that it's a successor to Nier, and Platinum's involvement for what they do best.

Via EatChildren of GAF

 
Pretty cool.

I wonder how all these heroines function with high-heels. Must be tough not getting your foot stuck in the floor grills.

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"Nier's Sequel Will Have All the Weirdness of the Original and a Little More Polish." A good read for anyone interested in the game.

http://www.eurogamer.net/articles/2...ness-of-the-original-and-a-little-more-polish

A few excerpts:

"The first Nier started as a spin-off from the Drakengard series, though as those who have played it will tell you it quickly became much more than that. A genre-splicing, offbeat and frequently touching action RPG, the middling critical reception it received at the time soon gave way to cult status. It's one of those rare games, Jeffrey recently suggested, that gets better with age.

Taro (director): "I remember at the time thinking modern games, they're really well made and they've got so much love and time put into making them expansive and great, but once you've played most of them for 30 minutes you get an idea what they're like right to the end, and that's a bit boring. You're not going to see anything new after that. I decided we're going to keep mixing it up and changing the gameplay styles and try to achieve that with Nier.

Nier Automata, of course, will carry on providing those sudden shifts. "The basic framework of the game is similar to the first," explains Taro. "You've got action bits and you've got adventuring and exploration as well. When I first got the request to set the game up from Saito-san, he requested a more action type of game, but I personally wanted to make something that was closer to Ocarina of Time, where you've got lots of field areas and you travel and do battle. I thought it was a really natural, really nice way for the game to be, so I tried to twist his brief to make it more of the kind of thing I wanted to make, and I think I've got it more of mine than his."

Even within the first ten minutes, the expectations of the audience are going to be radically challenged, and Taro's keen to keep up that pace. "I really want to keep that turnaround of surprises for the player in Nier 2. I like doing new things, and I'm going try and experiment and add something new and different. It may fail, it may not be received well, but I really want to add that and create that uniqueness."

Taro, as you can probably tell, is a mischievous sort. When asked what it is that defines Taro's games, Saito suggests, simply, that it's drinking. "It's quite weird," says Taro. "All the stories I write when I'm drunk are the ones that are really popular. It's probably the players rather than me though." It's that same mischievous spirit you can sense in the freewheeling madness of Nier, more of which is promised in Automata.

"Certainly Platinum Games is renowned for making great games," says Saito, "They've got a very good reputation, and the games they produce people can be very confident that they'll have a good experience. Having them onboard for Nier was very important to this project. The other great thing about Platinum Games is because they're so talented it really frees up Mr. Taro to do what his best and write the story, and get that weird stuff out of his head. It's really comfortable for him to work with them, because they're just so good."

"It's interesting," Taro chimes in. "All the time I spent on the original getting angry at the development team, obviously Platinum's removed that by working so well, so I spend that time drinking. In the end it hasn't really changed how much work I do. But when I drink I make better games, so that's okay."
 
Platinum cranks out games for better or worse.

I'm not sure if that's good or bad.

I haven't followed Platinum, so I looked them up. Here are some of their other games:

Bayonetta
Bayonetta 2
Star Fox Zero
Scalebound
Metal Gear Rising
Vanquish
Wonderful 101

Pretty good pedigree. I'm assuming they'll handle the combat well.
 
Goddamn this game looks awesome. It has shot onto my most anticipated list.
 
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I'm not sure if that's good or bad.
I haven't followed Platinum, so I looked them up. Here are some of their other games:

Bayonetta
Bayonetta 2
Star Fox Zero
Scalebound
Metal Gear Rising
Vanquish
Wonderful 101

Pretty good pedigree. I'm assuming they'll handle the combat well.

Also

Okami
Veiwtiful Joe
Transformers
DMC
The Legend of Kara

They played a huge roll in Capcom succes in the Gamecube and Ps2 era. The creatos of Boyonette are the creators of DMC . The team is truly talented and it's crazy what they did with Vanquished. I personally think Platinum is underated .
 
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Moved to "early 2017." Here's the new trailer:

 
NieR: Automata™, the upcoming action-RPG from SQUARE ENIX® and PlatinumGames Inc, will launch on STEAM® for PC as well as the PlayStation®4 computer entertainment system in early 2017. The highly anticipated follow up to the 2010 cult-classic NIER®, NieR: Automata tells the story of androids 2B, 9S and A2 and their battle to reclaim a machine-driven dystopia overrun by powerful weapons known as machine lifeforms.

Developed by an all-star team consisting of producer Yosuke Saito (DRAGON QUEST® X / NIER), director YOKO TARO (Drakengard® / NIER ), character designer Akihiko Yoshida from CyDesignation, Inc. (FINAL FANTASY® XIV / BRAVELY DEFAULT®), game designer Takahisa Taura from PlatinumGames Inc. (Metal Gear Rising: Revengeance), and composer Keiichi Okabe from MONACA, Inc. (TEKKEN / Drakengard 3 / NIER ).

Goes to show that it makes sense, based on the cost of making games, going multiplatform is the way to go these days.
 
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What happened to Ketto?

Edit: wtf this is a PlatinumGames title? Well that makes it a must purchase. Just wish there was a little more time between Nioh and this though.
 
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Loved beating that robot f*** to death with his own arm.

I'm really glad I gave the demo a chance, I had no idea (or at least I didn't remember) that it was a Platinum Games title.
 
Finally checked out the demo and yea definitely PlatinumGames. Not sure if I want to go PC or PS4 for this game though. PS4 hasn't been used in a couple months and won't be until Nioh comes out. I'd use the DS4 for the PC version anyways so controls aren't an issue. Game looked and ran fine on PS4 (although I think slightly higher res on PS4 Pro). Guess I've got some time to think on it.