Great Weapon Fighter
______________________________________________________________________________This class relies on brute strength alone to overcome the enemies. They are warriors who sacrifice shields in favor of large two-handed weapons. While mainly being an offensive class, Great Weapon Fighters still have considerable defense by carrying scale armour.
Control Wizard
_____________________________________________________________________Control Wizards primarily focus on controlling the battlefield and dealing damage to a large number of creatures simultaneously. Because of the wizard's role as a controller, they possess more crowd control options than any other class. Their ability to deal high amounts of damage gives them the secondary role of striker. They wield a magical orb and are capable of unleashing torrents of damage on enemy parties.
Trickster Rogue
______________________________________________________________________________Unlike the other five classes, the rogue has two primary paths of focus, both of which are equally viable. The first is the stealth rogue, able to maintain stealth permanently. This path isn't as good at DPS, but can often save a whole dungeon run by soloing the final boss for the last little bit. The second is the combat rogue, who's all about the damage output. This combat rogue is usually preferred in parties, but in exchange, if something goes wrong, the combat rogue will go down with the rest of the party.
Guardian Fighter
________________________________________________________________________A fighter is a class with martial origin and excels in primary role of a Defender. The Guardian Fighter is a build of Fighter which uses tactics and placement while fighting the enemy intelligently. Guardian Fighter has a secondary role of a leader and is a warrior who fights with a shield and heavy armor, thus able to fight with a high degree of survivability and control the battle around him or her. A Guardian Fighter's high Hit Points and abilities make it acceptable for crowd control roles and ideal for boss tanking. Placement and tactics are very important for a guardian fighter. Guardian Fighters are proficient in Plate armor.
Devoted Cleric
___________________________________________________________________________Devoted Clerics primarily focus on healing and buffing allies. Because of the cleric's role as a leader, they possess more healing than any other class. Clerics can also grant stat boosts, temporary hit points, and other buffs to themselves and their allies. Their ability to snare and push opponents gives them the secondary role of controller. They wield holy symbols and are capable of turning the tide of any battle with a single spell. The cleric wears chain armor.
Hunter Ranger
____________________________________________________________________________The Hunter Ranger is Neverwinter's sixth class, introduced with the Shadowmantlemodule. Hunter Rangers are strikers who switch between melee and ranged attacks using the Tab key. The ability to switch between melee and ranged attacks is gained upon reaching 10th level. The Hunter Ranger's dodge mechanic, also known as a shift, is of shorter distance than the Cleric's, Rogue's, or Wizard's, but drains less stamina.
Scourge Warlock
____________________________________________________________________________Warlocks can fill one of three roles in a group. They can dedicate themselves to the dark arts and decimate their foes, either by dealing necrotic damage and cursing foes or by summoning their soul puppet to augment their damage. Additionally Warlocks can support their allies by tearing the souls from their foes to heal and empower their allies.
Videos
Last edited: