Official Project Cars 2 Thread

What I'm getting at is that a game like Forza communicates well enough to me that, say, im going to fast, or that my tires are slipping, that sort of thing.

Race cars are a different animal, but it's not alien, and there are tons of easily understable inputs to the driver. I'm not talking about nuances like the sweet spot in the clutch, or how to specifically handle a given cars torque. I'm talking about spinning put on the first turn on SPA and having a nightmare time getting back on the road.

There has to be an intermediary in the system that makes it work for the player because you'd never have that kind of trouble yourself.

Alien, no. But gamepad is not even close to being similar tto real world inputs. There is a learning curve and that curve gets bigger further up the power tree you go.

Forza isn't a balls to the wall racing sim, it is pegged back a little...a good showcase of that is in the weight transfer that is far more forgiving.

Also, alot of people make the mistake of turning everything off in Pcars when they shouldn't. Things like GT3 and Le Mans cars actually have assists and for a reason.

But again, the terrible state of gamepad input in the game certainly didn't help.
 
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Alien, no. But gamepad is not even close to being similar tto real world inputs. There is a learning curve and that curve gets bigger further up the power tree you go.

Forza isn't a balls to the wall racing sim, it is pegged back a little...a good showcase of that is in the weight transfer that is far more forgiving.

Also, alot of people make the mistake of turning everything off in Pcars when they shouldn't. Things like GT3 and Le Mans cars actually have assists and for a reason.

But again, the terrible state of gamepad input in the game certainly didn't help.
Played some PC1 yesterday again after a long hiatus. The game is actually a solid sim and reminds me a bit of Racepro 07. A better sim than Forza. Sure it's not as polished and the UI is a bit of a mess and it's not as pretty....but as a sim it's pretty damn good. The weather and time change is really impressive too. And the different handling of cars feels so right IMO.
 
Alien, no. But gamepad is not even close to being similar tto real world inputs. There is a learning curve and that curve gets bigger further up the power tree you go.

Forza isn't a balls to the wall racing sim, it is pegged back a little...a good showcase of that is in the weight transfer that is far more forgiving.

Also, alot of people make the mistake of turning everything off in Pcars when they shouldn't. Things like GT3 and Le Mans cars actually have assists and for a reason.

But again, the terrible state of gamepad input in the game certainly didn't help.
I heard PCars was good with a wheel. Sadly, I'll probably never get one. Forza is notable for how well it translates to a pad is all I'm sayin'. I've driven many different types of wheeled vehicles from armored Hummers (1114s), armored Light Medium Tactical Vehicles, ASVs, etc, to VW bugs and 300zs, though I've ever personally never driven faster than 160mph, but that was no race car either.

Still, it doesn't take a genius to run any of them, and though very different, I've never had issues handling them. I just don't accept that a racecar in a game should be so difficult to control. That said, I don't want the game to drive for me- just give me enough info that I can feel my wau through it.
 
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I've never played a racing game with a wheel since getting the Logitech that came out the same day as GT3. I can't imagine the improvements to wheels since that game was released.
 
I heard PCars was good with a wheel. Sadly, I'll probably never get one. Forza is notable for how well it translates to a pad is all I'm sayin'. I've driven many different types of wheeled vehicles from armored Hummers (1114s), armored Light Medium Tactical Vehicles, ASVs, etc, to VW bugs and 300zs, though I've ever personally never driven faster than 160mph, but that was no race car either.

Still, it doesn't take a genius to run any of them, and though very different, I've never had issues handling them. I just don't accept that a racecar in a game should be so difficult to control. That said, I don't want the game to drive for me- just give me enough info that I can feel my wau through it.

They are difficult to control. Doesn't matter if you accept it or not. Even the Ginetta G40 which is low tier entry level for things like Touring Car is a handful.

These cars are designed and set up to race a certainway. If you are too throttle heavy, too eager on the breaks, trying to turn mid weight transfer then you are going to struggle. If you race semi well you will hardly have a problem.

All those vehicles you listed are not representitive of motorsport.
 
I've never played a racing game with a wheel since getting the Logitech that came out the same day as GT3. I can't imagine the improvements to wheels since that game was released.
Wheells are great but expensive on console. If Xbox supported PC wheels I would have got a Logitech G27 ages a go.
 
Played some PC1 yesterday again after a long hiatus. The game is actually a solid sim and reminds me a bit of Racepro 07. A better sim than Forza. Sure it's not as polished and the UI is a bit of a mess and it's not as pretty....but as a sim it's pretty damn good. The weather and time change is really impressive too. And the different handling of cars feels so right IMO.
I started playing again too. It does seem improved.

A.I seems less aggressive..maybe a bit too much.
Controller input seems better.
Less fps issues.

Still takes ages to save sometimes though.

Yeah the UI is terrible.

But the sound:surprise:Pumping out on my 5.1 set up sounds awesome. Still the best up to this point...Although Forza 7 with Dolby Atmos should be the new king.
 
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They are difficult to control. Doesn't matter if you accept it or not. Even the Ginetta G40 which is low tier entry level for things like Touring Car is a handful.

These cars are designed and set up to race a certainway. If you are too throttle heavy, too eager on the breaks, trying to turn mid weight transfer then you are going to struggle. If you race semi well you will hardly have a problem.

All those vehicles you listed are not representitive of motorsport.

The point is not that they are motorsport, but that they each are unique in how they drive, and that If you pay attention, you can drive them effectively. I have no issues with them being difficult to control. You should have to compensate for torque, torque steer, over or under-steer, grip, etc- That's what makes it fun. As is learning the intricacies and personalities of each car. Forza does a great job at this. It should not be frustrating to control. Driving is fun and an adrenaline rush. PCars 1's Controller, er, controls, were horrible and absolutely the issue I had with the game. We are in agreement.
 
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The point is not that they are motorsport, but that they each are unique in how they drive, and that If you pay attention, you can drive them effectively. I have no issues with them being difficult to control. You should have to compensate for torque, torque steer, over or under-steer, grip, etc- That's what makes it fun. As is learning the intricacies and personalities of each car. Forza does a great job at this. It should not be frustrating to control. Driving is fun and an adrenaline rush. PCars 1's Controller, er, controls, were horrible and absolutely the issue I had with the game. We are in agreement.
We are not..

Yes we agree the controller implementation was poor. But it was managable. I never had this "uncontrollable" issue.

You also were saying different things previously.
 
We are not..

Yes we agree the controller implementation was poor. But it was managable. I never had this "uncontrollable" issue.

You also were saying different things previously.

Nope. Been saying the same thing the whole time. Communicated it less effectively, maybe. I sure didn't spend much time with PCars because the control was such a turn off, though. I don't have time to mess around with compensating for their abysmal controller support.

Just getting back on track was a nightmare. Even trying to feather the triggers. That is their calibration issue. I wasn't getting the correct feedback from the game to make the right decisions with my inputs. I probably could have learned their way, but I shouldn't have to. If I'm in a car, I can feel how much I need to put in. I want to learn how to drive the cars, not how to nuance the devs control implementation. Certainly not when I can boot up Forza and get to enjoy the actual driving.

I even tried to look up controller setting tweaks online. Still crap. I do wish I could get past that like you seem to have. I want to fight the car, not the controller.

Bottom line is I am happy to hear that they are paying more attention to it, and that has put the game back on my Radar.
 
This topic has fallen to 5 pages back in this forum :(, so I assume this game hasn't interested anyone. I was hoping to see some feedback already today. I might buy it Sunday. Hoping to see all my friends that bought as a guinea pig offer their 2 cents :)

Edit: I was reading the comment here:



and here



and it's not looking good.
 
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This topic has fallen to 5 pages back in this forum :(, so I assume this game hasn't interested anyone. I was hoping to see some feedback already today. I might buy it Sunday. Hoping to see all my friends that bought as a guinea pig offer their 2 cents :)

Edit: I was reading the comment here:



and here



and it's not looking good.


I'm still not touching it without a demo...
 
I doubt I'll get this either after reading about all of the AI issues in the reviews.
 
I'm interested, but I did not like Pcars 1 at all. Steering was just way too twitchy. Maybe it worked fine on a wheel. I could not keep a go cart straight in the first game.

The IGN review says they improved that a ton though. I'm waiting to see what GT Sport does. I may get one of those on PS4 to go along with Forza.
 
I'm interested, but I did not like Pcars 1 at all. Steering was just way too twitchy. Maybe it worked fine on a wheel. I could not keep a go cart straight in the first game.

The IGN review says they improved that a ton though. I'm waiting to see what GT Sport does. I may get one of those on PS4 to go along with Forza.
Yeah, I absolutely have to play a demo first before I can commit to a purchase.
 
I'm interested in your take on this as someone who didn't like PC1
Oh you know I will be honest :) You know, I had high hopes for Forza 7. Sure, they did a lot of great stuff, a lot more GREAT than BAD. But the BAD...well, it's huge bad. If you are all about the campaign and racing AI, the the AI is complete trash, that takes away from all the GREATS.
 
PC1 was very good. It was just the controller input that wasn't great...Oh! and the over aggressive A.I in career.
The controller support suuucked! It was ugly too!

Harumph.gif
 
PC1 was very good. It was just the controller input that wasn't great...Oh! and the over aggressive A.I in career.
And it was probably one of the most buggy console games I have ever played. It was a s***storm of bugs, which most of which were pushed to fix for PCars 2.
 
And it was probably one of the most buggy console games I have ever played. It was a s***storm of bugs, which most of which were pushed to fix for PCars 2.

Nope. You played Race Pro, remember:wink:

All games have bugs though, like Cars disappearing mid online race in F7.
 
OMG, the pop in is even worse in this game:



Look at that stuff disappear in the rear view mirror!
 
Ran a couple of races in GT3 and Formula C cars and it feels pretty good out the box, much better than PC1.

Not sure where the erractic A.I is at.

Sense of speed isn't the best.
 
Played about 40 minutes of Project Cars 2 and shut it off in disgust. Luckily a friend let me borrow it and i didn't spend money on that nonsense. Can't believe this scored better than GT Sport, nevermind Forza 7 scoring better but this? Give me a break. Biased reviewers got a bounty out on Sony or something.