Does the word 'context' not exist in whatever world you live in Ketto? The context of these discussions now are wholly different. The working assumption for nearly everyone was a 50% gap in visuals that were beyond apparent and favoring PS4. We see nothing of the sort, so now ppl want to act like metrics which are worthless out of context suddenly make all the difference in the universe when the final image isn't notably different.
How is the context different? People want the best possible version....which is the entire point of visual/performance comparison threads. Context remains the same, your delusions keep changing though
Btw, I'll remind you that many of us were saying it'd be similar to PS3/360 this current gen for X1/PS4 and we got howls from Sony fans about all sorts of technical terms they didn't understand and 50% this and 50% that.
So basically just like last generation most people can't tell a difference but even so there is always one SKU that is better than the other regardless if you can or cannot tell a difference. I know, that's what we've been trying to tell you. Thankfully you've finally come to grips with reality. It takes much mental gymnastics to say the XBO version of BF4 is "better" or "equal" to the PS4 version. They are equal as long as we don't speak on framerate and resolution differences. But if we start omitting things for the sake of parity, then the PS3 version of BF4 is equal to the XBO version as long as you don't speak on framerate/resolution/a few better effects heh.
Many ppl were saying precisely that. I argued against many of them by noting that their assumptions about how the tech works was off the mark and instead they swept those details under the rug and decided the architectures were the same somehow (derp) and therefore we ought to see these huge advantages day 1. Now day 1 has come and gone and no major differences exist graphically, so they tell us to wait. If you want to spin this yarn suggesting that the majority of ppl were suggesting there would be very minute differences all along you'd be rewriting history dramatically. We both know that viewpoint was VERY far from accepted on forums since January and still is today.
Hah, there were many upon many people expecting a resolution difference between games with many people including Slynoius suggesting that PS4 games would render at 1080p while Xbox One games rendered at a lower resolution. You were constantly belitting the guy for having such thoughts, going into long written diatribes about how it's likely to be the other way because of the eSRAM+DDR3 providing more bandwidth, or how PS4 might be slower because it can't properly support 32ROPs. Hell he even suggested that a games might use different rendering techniques to achieve a smiliar end result. We have seen that as well.
Your opinion isn't to be confused for a fact.
You don't understand what an opinion or fact is, but hey Webster has an online dictionary. But I'll help you. Opinion, both versions of Battlefield 4 are equal. Fact one version of Battlefield is better. The beauty about facts is they can be proven. One version runs at a higher resolution while maintaining a better framerate. Hey...just like last generation, what do ya know! And since the conversation is about visual and performance and not controller preference...one
is better than the other derp.
They probably do have more with HUDs at 1080p. I only expected MS to talk that up without mentioning the game itself was lower res, but they didn't go that route (which is good). What I have always argued is the games would look effectively the same on both. Nothing more, nothing less.
Holy crap at the backtrack, now you're saying that you were suggesting they would have more HUDs at 1080p? lololololol. Okay. Oh yea I remember now, XBO would have more games at 1080p according to you because XBO has more bandwidth and developers have 8 years of experience using eSRAM/eDRAM+Local pool and because MS has better tools. The funny thing is, once this turned out not to be the case, you then backtracked and started saying it's because they're not use to utilizing eSRAM and are still figuring it out and that MS's tools are still immature. Where as before when people suggested that/reposted the CBOAT rumor stating that, you were hella quick to dismiss it as nonsense.
http://www.eurogamer.net/articles/2013-11-28-battlefield-4-xbox-one-ps4-pc-comparison-gallery
You tell me. I invite you and everyone else who knows how to think independently to click the link and see for yourself. Seems to me the scaler completely removed the resolution difference in terms of those pixels presenting a notable visual difference. That scaler allowed DICE to render 44% fewer pixels without the end result being affected whatsoever outside of aliasing, which is in both versions anyhow. To wit, a game like RYSE has better IQ than any other game I've ever seen, even at 900p.
Where's that magical "pop" we argued about for 5 pages D: !? While I suggested that difference in contrast was a mistake on DF's end, you towed the company line with that "magical filter, doing per frame contrast changes" being the reason for the ridiculous difference between the two. I pretty much stated it won't look like that in the final comparison while you wrote long posts that I completely skipped over and I was right. Because anyone who knows anything about gamma space and Full/limited RGB knew what the issue was immediately, while you went on about some magical scaler and it's contrast bull****. Because quite frankly...you had absolutely no clue what you were talking about. I also have to love how you're now describing almost every GPU scaler since forever. When before only the XBO had the magical scaler that no other GPU had. My old 8800GT can scale an image from 1280x720 to 1600x900 with no discernible difference outside of aliasing. And while it's true they both have aliasing, one is alot more noticeable than the other. Thankfully DICE was smart enough to disable the sharpening filter or that aliasing would have looked much worse.
And Ryse uses its' internal scaler thus completely bypassing XBO's hardware scaler. Not that it matters
I was going to reply last night but it was closed. I moved over Thanksgiving break and then we had a week of grading exams and finals this past week. Game looks basically identical on each platform, res boost or no. Only a completely deluded fanboy would assert that's not a major win for the console with supposedly dramatically weaker specs.
The ppl whining about KI and DR3 are on GAF, and it turned out to be an issue with how that single person was setting up his capturing process (going from a full RGM source through a limited RGB monitor to a full RGB capture device, crushing blacks). It's not like that on your television, as many ppl in that thread confirmed many times. And I don't care much for Thomas Morgan whining at DF. His articles have been very slanted in the past regarding next gen tech and fyi he praised the sharpening filter. I don't need others to make up my subjective opinions for me. Evidently you do. That's fine. I'll actually bother myself with viewing the side by sides personally and they show no meaningful differences at all. If that makes your butt hurt, so be it.
Of course you don't care for Thomas, and obviously his articles are "slanted" (lol) so ironic you're singing the exact same tune GAF members do about Leadbetter. You don't need others to make up your subjective opinions, yet you were all to happy to hop into that old NFS:R preview comparison thread and point out some small differences when you thought they were in XBO's favor, like how you suggested that PS4's AO implementation must be bad thus Leadbetter saying PS4 doesn't have AO at all. I mean this is you right
if DF didn't notice their HBAO for self shadowing, that doesn't bode well for that technique's application as DF still felt it looked noticeably better on X1 in that regard to the point they thought PS4's version had no self shadowing at all.
Derp, Thomas noticed it right off the bat, must be his "slant" at play. Especially since it's the same implementation and quality as the PC version. But I'm sure you'll argue how standard SSAO is better because.
And sorry but it's more than just GAF complaining about the sharpening filter, The Verge noticed it right off the bat as did Engadget. You can either view both of them as the "average gamer" or the techie but either way both of them have no nice words for the scaler. Then we had COD looking ridiculously rough with that sharpening filter on.
And the bold is nonsensical. Since it goes Source - Capture Device - Display. You can change whatever settings you want on your TV it doesn't disturb the capturing process at all. Only when you try changing the game settings (the source) to compensate for your display's shortcomings does the display indirectly effect the capturing process. If both your capture device and source are both set for the same thing then it will capture correctly any anomalies will most likely be a problem with the source. You get black crush when the signals aren't equal as in your source is set to full and the device is set to limited you end up clipping the 0-16 range.
Those ppl were having a completely different discussion under a different context. Why is that challenging to grasp? I said this whole time the skus would be nigh indistinguishable and the rest of the internet attacked me for it. Now you want to pretend that you'd been agreeing with me this whole time to take credit for it. Ha. That's cute.
Let's not revision history here, when any TXB member suggested PS4 versions of games might run at a higher resolution, you quickly attacked them and used your 14CU for rendering 4for audio nonsense. Once again you and I had a 8 page argument on this in which I even mentioned that BF4 will most likely run at a higher resolution or have better framerate on PS4 because it was 18CU vs 12. You went on and on about how they'll have the same resolution and how those extra CUs will sit there or be used for audio because they do nothing for graphics (but there those CUs are helping to render 50% more pixels). I even gave you the reason why the PS4 version would run at a higher resolution (There are engines out there that utilize compute shaders in lieu of pixel shaders for lighting algorthims...FB3 being that exact engine). I even link and posted the FB3 breakdown on how it would use compute shaders exactly. Which you dismissed because I never told you what engine it was so you thought I made it up completely. Then went on to suggest that more than likely the XBO version would run at a higher resolution because...I have no clue you kept changing the reason why as we learned more about the consoles.
Wat? It worked out...precisely how I said it would. They absolutely allow devs to implement DRM on PS4 to kill used game sales, as Tretton confirmed the day after I posted that thread. There's a reason none of you fools were willing to take the bet. You'd have all been banned as a result.
Nah he didn't you're just grasping again. I sure don't see any RFID tags on PS4 discs. I mean you were the one who saw a RFID patent and swore it was going to be used for PS4 games (Not the first time you've looked at patents and started assuming it was being used in consoles lol). Last time I checked PS4 owners can trade/borrow disk based games with no restriction...just like on PS3. You quite literally stated that Sony would use RFID on PS4 games to block used gaming.