PlayerUnknown's Battlegrounds PUBG

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First PTS chicken dinner :banana: Take that you Americans with your home turf advantage.

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Have no idea what the last dude was doing in this game. It was like he was pretending to be the Predator or something outside the zone and ended up getting wrecked by my bullets and the blue stuff.
 
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Reactions: pravus


Hello everyone,

The May update is a major update focused on improvements to stability and optimization, as well as the addition of Miramar.
Miramar will be available on live servers from May 24 00:00 PDT / May 24 09:00 CEST

The PUBG Xbox team has been constantly monitoring and reviewing your feedback from both the live servers and PTS. We are constantly focusing on improving service stability and game optimization.

Some examples of problems which we are improving this patch are:
Situations where the characters get stuck in the yet-to-be-loaded interior pop-ins.
Situations where objects (especially buildings) were rendering too slow for users to enter.

The May update adds a highly predictive-based loading system, which improves the system's overall performance in order to facilitate more advanced and optimized map loading. It will change the priority of the loading process, which will improve loading of the area where the player decides to land.

This, as well as other improvements have been made to make loading of the map, objects and players a smoother experience overall. This system will become more effective as data is accumulated and as time goes on, you will experience more optimized and stabilized gameplay.

In addition, we’ve collected about 1,500 bug reports (including redundancies) from the past 4 PTS tests. Also, issues that may cause problems in the Live Server have been fixed in the May Update build. Community feedback on the May update will also be monitored and reviewed to help improve future patches.

We thank all the testers who participated actively in PTS.

Optimization / Stabilization
Both Miramar and Erangel have significantly improved overall game performance on the Xbox One/S/X and stability has also been improved.
Optimization and stabilization is still the dev team’s top priority. Our goal is to deliver constant improvements.
  • The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game.
  • The world loading process has been optimized, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
  • The handling of resources for unseen nearby characters’ movements has been optimized to improve performance of the game.
  • Handling resources of equipping and unequipping items of unseen nearby characters have been optimized to improve performance during the early game and to reduce the likelihood of crashes
  • Character inventory loading has been optimized, improving response time when opening inventory and reducing crashing.
  • Unoccupied vehicles/boats have been optimized to increase the overall performance of the game.
Contents
New map, ‘Miramar’ has been added.
Miramar will be available from: May 24 00:00 PDT / May 24 09:00 CEST
  • Miramar is intentionally designed to provide a vastly different Battle Royale experience.
  • It features extreme, elevated terrain and tall buildings with less trees which will give players new options for playing around cover.
  • The characteristics of ‘on road’ and ‘off road’ have been further differentiated. This will make the selection of vehicle type and decision to drive more critical/important.
New items are available on Miramar.
  • R45 is a revolver handgun which is available as world spawn
    • It uses 45 ACP Ammo and up to six bullets can be loaded
    • Red dot sights can be equipped
    • Damage and accuracy rate is high and reload speed is faster than R1895
  • The Win 94 is a lever-action rifle
    • It uses 45 ACP Ammo and up to 8 bullets can be loaded
    • It can attach bullet loops
    • It inflicts severe damage and it is a mid-range weapon suitable for high level players.
  • The sawed-off is a small shotgun
    • It uses 12 gauge ammo and up to 2 bullets can be loaded
    • This shotgun can inflict severe damage and equips to the handgun slot in the inventory
  • A recolored version of the Ghillie suit has been added
New vehicles have been added on Miramar:
  • The mini bus is a six-seater on-road vehicle, available on Miramar only.
    • Its top speed and torque are low but it has strong durability
  • The pick-up truck is a four-seater off-road vehicle, available on Miramar only.
    • It has a great suspension system and powerful torque, making it suitable for terrain with extreme elevation differences.
  • The motorbike and buggy have new skins on Miramar
Gameplay Features
  • Emotes have been added. Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote.
  • Scopes have been changed to be more realistic:
    • Expanded all scopes’ field of view
    • Added a parallax effect when moving weapons quickly while ADS
    • Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes
  • Aim acceleration can now be turned off in settings.
  • Setting menu has been specially improved for Xbox platform.
  • Colorblind mode and other modes that could help the gameplay have been added.
  • We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back)
  • Added new grenade hit effects and animations
  • ‘Key legends’ function has been added for gameplay controls. It can be turned off in settings.
Outgame
  • Lobby loading screen is now more clean.
  • Matchmaking can be started in the PLAY menu after selecting the game mode.
    • Map selection will be added soon
  • Matchmaking UI has been improved, allowing more pleasant entrance into the game.
  • REWARDS menu has been changed to STORE menu.
    • Go to CRATES in STORE menu to get crates.
    • Go to MY ITEMS in STORE menu to open the crates you obtained.
  • Game option settings can now be popped up.
  • Leaderboard display method has been modified, allowing users below certain ranks to see their ranks in percentage.
  • Lobby UI overall has been improved.
Bugfixes
  • Fixed an issue causing punching to slow down movement while sprinting
  • In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed
  • When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects
  • You can now freelook while automatically swimming forward in water
  • Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
  • Fixed an issue preventing some teammates’ map markers from showing on the compass
  • Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
  • Fixed the problem preventing players from changing seats in vehicles
  • Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
  • There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed.
We hope you enjoy the update and we look forward to reading all of your feedback.

Signed,
The PUBG Xbox Team
 


Hello everyone,

The May update is a major update focused on improvements to stability and optimization, as well as the addition of Miramar.
Miramar will be available on live servers from May 24 00:00 PDT / May 24 09:00 CEST

The PUBG Xbox team has been constantly monitoring and reviewing your feedback from both the live servers and PTS. We are constantly focusing on improving service stability and game optimization.

Some examples of problems which we are improving this patch are:
Situations where the characters get stuck in the yet-to-be-loaded interior pop-ins.
Situations where objects (especially buildings) were rendering too slow for users to enter.

The May update adds a highly predictive-based loading system, which improves the system's overall performance in order to facilitate more advanced and optimized map loading. It will change the priority of the loading process, which will improve loading of the area where the player decides to land.

This, as well as other improvements have been made to make loading of the map, objects and players a smoother experience overall. This system will become more effective as data is accumulated and as time goes on, you will experience more optimized and stabilized gameplay.

In addition, we’ve collected about 1,500 bug reports (including redundancies) from the past 4 PTS tests. Also, issues that may cause problems in the Live Server have been fixed in the May Update build. Community feedback on the May update will also be monitored and reviewed to help improve future patches.

We thank all the testers who participated actively in PTS.

Optimization / Stabilization
Both Miramar and Erangel have significantly improved overall game performance on the Xbox One/S/X and stability has also been improved.
Optimization and stabilization is still the dev team’s top priority. Our goal is to deliver constant improvements.
  • The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game.
  • The world loading process has been optimized, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
  • The handling of resources for unseen nearby characters’ movements has been optimized to improve performance of the game.
  • Handling resources of equipping and unequipping items of unseen nearby characters have been optimized to improve performance during the early game and to reduce the likelihood of crashes
  • Character inventory loading has been optimized, improving response time when opening inventory and reducing crashing.
  • Unoccupied vehicles/boats have been optimized to increase the overall performance of the game.
Contents
New map, ‘Miramar’ has been added.
Miramar will be available from: May 24 00:00 PDT / May 24 09:00 CEST
  • Miramar is intentionally designed to provide a vastly different Battle Royale experience.
  • It features extreme, elevated terrain and tall buildings with less trees which will give players new options for playing around cover.
  • The characteristics of ‘on road’ and ‘off road’ have been further differentiated. This will make the selection of vehicle type and decision to drive more critical/important.
New items are available on Miramar.
  • R45 is a revolver handgun which is available as world spawn
    • It uses 45 ACP Ammo and up to six bullets can be loaded
    • Red dot sights can be equipped
    • Damage and accuracy rate is high and reload speed is faster than R1895
  • The Win 94 is a lever-action rifle
    • It uses 45 ACP Ammo and up to 8 bullets can be loaded
    • It can attach bullet loops
    • It inflicts severe damage and it is a mid-range weapon suitable for high level players.
  • The sawed-off is a small shotgun
    • It uses 12 gauge ammo and up to 2 bullets can be loaded
    • This shotgun can inflict severe damage and equips to the handgun slot in the inventory
  • A recolored version of the Ghillie suit has been added
New vehicles have been added on Miramar:
  • The mini bus is a six-seater on-road vehicle, available on Miramar only.
    • Its top speed and torque are low but it has strong durability
  • The pick-up truck is a four-seater off-road vehicle, available on Miramar only.
    • It has a great suspension system and powerful torque, making it suitable for terrain with extreme elevation differences.
  • The motorbike and buggy have new skins on Miramar
Gameplay Features
  • Emotes have been added. Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote.
  • Scopes have been changed to be more realistic:
    • Expanded all scopes’ field of view
    • Added a parallax effect when moving weapons quickly while ADS
    • Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes
  • Aim acceleration can now be turned off in settings.
  • Setting menu has been specially improved for Xbox platform.
  • Colorblind mode and other modes that could help the gameplay have been added.
  • We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back)
  • Added new grenade hit effects and animations
  • ‘Key legends’ function has been added for gameplay controls. It can be turned off in settings.
Outgame
  • Lobby loading screen is now more clean.
  • Matchmaking can be started in the PLAY menu after selecting the game mode.
    • Map selection will be added soon
  • Matchmaking UI has been improved, allowing more pleasant entrance into the game.
  • REWARDS menu has been changed to STORE menu.
    • Go to CRATES in STORE menu to get crates.
    • Go to MY ITEMS in STORE menu to open the crates you obtained.
  • Game option settings can now be popped up.
  • Leaderboard display method has been modified, allowing users below certain ranks to see their ranks in percentage.
  • Lobby UI overall has been improved.
Bugfixes
  • Fixed an issue causing punching to slow down movement while sprinting
  • In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed
  • When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects
  • You can now freelook while automatically swimming forward in water
  • Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
  • Fixed an issue preventing some teammates’ map markers from showing on the compass
  • Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
  • Fixed the problem preventing players from changing seats in vehicles
  • Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
  • There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed.
We hope you enjoy the update and we look forward to reading all of your feedback.

Signed,
The PUBG Xbox Team

Looks a copy & paste of the PTS patch notes. Which isn't good for me, their new improved rendering system sucks ass and is worse than before.
 
Game has been freezing a lot for us tonight. I’ve froze twice and two others I’m playing with have black screened once each.

Very frustrating.
 


Hello everyone,

The May update is a major update focused on improvements to stability and optimization, as well as the addition of Miramar.
Miramar will be available on live servers from May 24 00:00 PDT / May 24 09:00 CEST

The PUBG Xbox team has been constantly monitoring and reviewing your feedback from both the live servers and PTS. We are constantly focusing on improving service stability and game optimization.

Some examples of problems which we are improving this patch are:
Situations where the characters get stuck in the yet-to-be-loaded interior pop-ins.
Situations where objects (especially buildings) were rendering too slow for users to enter.

The May update adds a highly predictive-based loading system, which improves the system's overall performance in order to facilitate more advanced and optimized map loading. It will change the priority of the loading process, which will improve loading of the area where the player decides to land.

This, as well as other improvements have been made to make loading of the map, objects and players a smoother experience overall. This system will become more effective as data is accumulated and as time goes on, you will experience more optimized and stabilized gameplay.

In addition, we’ve collected about 1,500 bug reports (including redundancies) from the past 4 PTS tests. Also, issues that may cause problems in the Live Server have been fixed in the May Update build. Community feedback on the May update will also be monitored and reviewed to help improve future patches.

We thank all the testers who participated actively in PTS.

Optimization / Stabilization
Both Miramar and Erangel have significantly improved overall game performance on the Xbox One/S/X and stability has also been improved.
Optimization and stabilization is still the dev team’s top priority. Our goal is to deliver constant improvements.
  • The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game.
  • The world loading process has been optimized, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
  • The handling of resources for unseen nearby characters’ movements has been optimized to improve performance of the game.
  • Handling resources of equipping and unequipping items of unseen nearby characters have been optimized to improve performance during the early game and to reduce the likelihood of crashes
  • Character inventory loading has been optimized, improving response time when opening inventory and reducing crashing.
  • Unoccupied vehicles/boats have been optimized to increase the overall performance of the game.
Contents
New map, ‘Miramar’ has been added.
Miramar will be available from: May 24 00:00 PDT / May 24 09:00 CEST
  • Miramar is intentionally designed to provide a vastly different Battle Royale experience.
  • It features extreme, elevated terrain and tall buildings with less trees which will give players new options for playing around cover.
  • The characteristics of ‘on road’ and ‘off road’ have been further differentiated. This will make the selection of vehicle type and decision to drive more critical/important.
New items are available on Miramar.
  • R45 is a revolver handgun which is available as world spawn
    • It uses 45 ACP Ammo and up to six bullets can be loaded
    • Red dot sights can be equipped
    • Damage and accuracy rate is high and reload speed is faster than R1895
  • The Win 94 is a lever-action rifle
    • It uses 45 ACP Ammo and up to 8 bullets can be loaded
    • It can attach bullet loops
    • It inflicts severe damage and it is a mid-range weapon suitable for high level players.
  • The sawed-off is a small shotgun
    • It uses 12 gauge ammo and up to 2 bullets can be loaded
    • This shotgun can inflict severe damage and equips to the handgun slot in the inventory
  • A recolored version of the Ghillie suit has been added
New vehicles have been added on Miramar:
  • The mini bus is a six-seater on-road vehicle, available on Miramar only.
    • Its top speed and torque are low but it has strong durability
  • The pick-up truck is a four-seater off-road vehicle, available on Miramar only.
    • It has a great suspension system and powerful torque, making it suitable for terrain with extreme elevation differences.
  • The motorbike and buggy have new skins on Miramar
Gameplay Features
  • Emotes have been added. Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote.
  • Scopes have been changed to be more realistic:
    • Expanded all scopes’ field of view
    • Added a parallax effect when moving weapons quickly while ADS
    • Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes
  • Aim acceleration can now be turned off in settings.
  • Setting menu has been specially improved for Xbox platform.
  • Colorblind mode and other modes that could help the gameplay have been added.
  • We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back)
  • Added new grenade hit effects and animations
  • ‘Key legends’ function has been added for gameplay controls. It can be turned off in settings.
Outgame
  • Lobby loading screen is now more clean.
  • Matchmaking can be started in the PLAY menu after selecting the game mode.
    • Map selection will be added soon
  • Matchmaking UI has been improved, allowing more pleasant entrance into the game.
  • REWARDS menu has been changed to STORE menu.
    • Go to CRATES in STORE menu to get crates.
    • Go to MY ITEMS in STORE menu to open the crates you obtained.
  • Game option settings can now be popped up.
  • Leaderboard display method has been modified, allowing users below certain ranks to see their ranks in percentage.
  • Lobby UI overall has been improved.
Bugfixes
  • Fixed an issue causing punching to slow down movement while sprinting
  • In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed
  • When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects
  • You can now freelook while automatically swimming forward in water
  • Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
  • Fixed an issue preventing some teammates’ map markers from showing on the compass
  • Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
  • Fixed the problem preventing players from changing seats in vehicles
  • Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
  • There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed.
We hope you enjoy the update and we look forward to reading all of your feedback.

Signed,
The PUBG Xbox Team

The game should be running at 60fps on the X in no time!!!
 
Whyis it that buildings load in instantly in Erengal but not Mirimar? On Erengal the buildings have loaded in why I am still very early in the drop, but on Mirimar it takes 20 seconds after landing for them to render.

Oh! And I seem to be getting that silly 'Network Lag Detected' crap again.
 
Everything was loading fine for me last night and I never got any lag. It was just the game crashing for me and my squad. After I posted that last night one of my friends crashed twice on the same map. Once while we were driving then while he was spectating.
 
Now that I think about it. One of my friends was playing on One S and he was complaining about stuff not loading in. I’m on One X.
 
Now that I think about it. One of my friends was playing on One S and he was complaining about stuff not loading in. I’m on One X.

Yeah. I'm on an OG X1. Erengel was great, finally, but Mirimar was worse than it ever has been.
 
Whyis it that buildings load in instantly in Erengal but not Mirimar? On Erengal the buildings have loaded in why I am still very early in the drop, but on Mirimar it takes 20 seconds after landing for them to render.

Oh! And I seem to be getting that silly 'Network Lag Detected' crap again.

I was running around in clay buildings for over a minute on Xbox One X Miramar yesterday.. like, wtf..
 
Finally deleted this game. It was hard to do because it can be fun at times, but the damn thing is broken and after a bad week of getting booted and other glitches I decided to finally rage delete.

Let's see how long before I re-install it lol
 
Finally deleted this game. It was hard to do because it can be fun at times, but the damn thing is broken and after a bad week of getting booted and other glitches I decided to finally rage delete.

Let's see how long before I re-install it lol

I lasted like two days.
 
I was running around in clay buildings for over a minute on Xbox One X Miramar yesterday.. like, wtf..

Apparently, the rendering system they have in place is a learning system. So it needs time to learn and should improve over time. How much time? I have no idea.
 
I am not a fan of the new map. I am just terrible on it. I am never in the right place and seem to always be chasing the circle. I'm not even close to winning. There's just no cover to move. Every time I eventually have to run from my cover and get shot by someone who I never see.
 
Apparently, the rendering system they have in place is a learning system. So it needs time to learn and should improve over time. How much time? I have no idea.

Seems rather silly to me, they should just let you mark where you're gonna land and load that. A predictive system seems silly for people that constantly land somewhere else.

Not only that, but I land Pochinki every time and it still takes forever. I think they're full of s*** and are using this as an excuse for needing time.

I am not a fan of the new map. I am just terrible on it. I am never in the right place and seem to always be chasing the circle. I'm not even close to winning. There's just no cover to move. Every time I eventually have to run from my cover and get shot by someone who I never see.

Miramar is s***ter than Erangel. The midgame is near nonexistent. I recommend landing in the big towns. If you win that initial battle you wait it out until you need to leave and then take whatever car the place has. Unlike Erangel that has plenty of cover you don't want to get stuck out there (ever notice how Miramar's player count drops to ~40 within the first circle?)

they should of made an engine that will only do well for the console version like they did for the phones

It's ridiculous how much better the game runs, and on a cell signal. They even have proximity chat.

On a side note. Almost at 100 wins.

S9TZkMp.png
 
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Reactions: pravus and lowdru2k
Seems rather silly to me, they should just let you mark where you're gonna land and load that. A predictive system seems silly for people that constantly land somewhere else.

Not only that, but I land Pochinki every time and it still takes forever. I think they're full of s*** and are using this as an excuse for needing time.



Miramar is s***ter than Erangel. The midgame is near nonexistent. I recommend landing in the big towns. If you win that initial battle you wait it out until you need to leave and then take whatever car the place has. Unlike Erangel that has plenty of cover you don't want to get stuck out there (ever notice how Miramar's player count drops to ~40 within the first circle?)



It's ridiculous how much better the game runs, and on a cell signal. They even have proximity chat.

On a side note. Almost at 100 wins.

S9TZkMp.png

It is a new system. It doesn't just magically work after 5 games.