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Bit of a long clip, but it's my best clutch yet. Sound on to hear all the shots they took at me (and they were going for a couple minutes before this too).

Context: Couldn't beat the storm, found a van and buggy at the last second. Barely made it in, but the rest of the squad got blasted as we ran up this hill. I ran the entire way across while getting shot at and managed to stay alive to clutch the dinner.



Good s***! Those bullets flying at you though haha.
 
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My god, the amount of bullets thrown at you is kind of amazing. Equally amazing that they managed to miss that much...

I wish I had moves like that, I had a game two nights ago where a guy knocked two fresh level 3 helmets off of me in a row, then knocked me with a level 2 on over the course of about 3 minutes after fully healing each time... 3 bullets fired. The fourth shot put me down when I couldn't find another helmet.

Yeah, I got lucky the squad I ran to wasn't very good. If they were half way decent I would've been dead long before making it to the street. The squads I was running from were a lot better, but they botched their positioning. I have to admit it's not so much an impressive dinner, so much as it was an intense moment. All of us getting shredded as we ran in with the circle, low on health, and then being the only to make it out with the rest of the squad watching. It was hilarious.
 
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Xbox Game Preview Patch #17

Hello everyone,

Our latest PTS patch is ready to push to live servers! Thanks to everyone who participated in the PTS testing process. The issues that we fixed were in no small part thanks to your feedback and reporting.

We also want to thank everyone for their patience while we continue to improve performance of the game. Even though today’s patch is more content focused, we will continue to make game performance the best we can. As always, we are closely monitoring our community, so please continue to provide your feedback on the game!

Now, onto the patch notes!

Schedule:

PDT: July 17th 1AM (2 hour maintenance)

CEST: July 17th 9AM

OC and AS Server Merge

In an effort to improve matchmaking times, the OC and AS servers will merge to become OC/AS. The server will be located in Australia, so players in the OC region shouldn’t notice much of a change in performance.

Leaderboard Reset
We’re resetting the Leaderboard with the new patch! After the reset, the new Leaderboard will need to populate new statistics of at least 1,000 players, so it may appear to not have results for a short time.

Weapon & Item Balance



Weapons
  • Pistols
    • Increased the damage of the P92, P1911, P18C, R1895, and R45
  • Shotguns
    • Increased overall damage and effective range
    • Shotgun chokes and duckbills are now less effective at decreasing spread (so the effective spread for a shotgun with a choke or duckbill will be similar to before)
    • Increased limb shots modifier (shooting limbs now does more damage)
    • Slightly decreased the damage of the S686 and S1897
    • Reduced pellet spread
    • Shotgun chokes can now be attached to the sawed-off
  • SMGs
    • Adjusted SMGs to be more effective in short range combat
    • Increased limb shots modifier
    • Slightly increased the damage of the Micro UZI, UMP9, and Vector
    • Decreased vertical recoil on all SMGs
    • Decreased recoil and scope sway when moving in ADS (aiming down sights)
    • Increased ADS transition speed
    • To make the Vector a little easier to find, we’ve increased its spawn rate at the expense of the spawn rate of the UMP-9 (overall SMG spawn rate remains the same).
  • ARs
    • Rebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations.
    • Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416
    • Increased reload time by 30% for the SCAR-L, M16A4, and M416
    • Increased reload time by 10% for the AKM
    • Increased vertical and horizontal recoil for all ARs except the AKM
    • Decreased recoil recovery rate for all ARs
    • Restricted big scopes (8x and 15x) for use with all ARs
    • Modified recoil animations for all ARs
    • First shot (including first shot after recoil resets) from the M16A4 now has less recoil.
  • DMRs
    • Increased head, body, and limb shot modifier
    • Decreased the damage of the SKS
    • Slightly increased the damage of the VSS and Mini14
    • Increased vertical and horizontal recoil for all DMRs
    • Decreased the recoil recovery rate for all DMRs
    • Added new recoil animations for all DMRs
    • Increased world spawn rate of DMRs.
    • DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments
  • SRs
    • Decreased basic damage of the M24 from 88 to 79
    • M24 will no longer dropped in care package. It spawns in the world
    • Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packages
  • Other guns
    • Slightly increased the damage of the DP28 and M249
    • Restricted big scopes (8x and 15x) for use with LMGs (DP28, M249)
    • Reduced crossbow reloading time from 4 seconds to 3.5 seconds
  • Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement). And sway is now more pronounced when holding your breath.
    • Weapon sway when moving is now also reduced by the cheek pad attachment
    • Cheek pads now help you recover from weapon sway more quickly after moving
Other Item Balance
  • Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package)
  • We’ve reduced the spawn rate for AR extended quickdraw magazines
  • Adrenaline syringes now spawn (rarely) alongside normal loot in the game world
  • Adjusted the casting time of Adrenaline syringe from eight seconds to six seconds
  • The tactical stock and cheek pad are now less effective at improving recoil recovery rate. It now improves ADS speed.
Gameplay




Along with all the balance changes, we’re introducing a new weapon, a new vehicle for Miramar, and a ton of new weapon attachments.


New Weapon

Added the SLR
  • The SLR spawns alongside normal world loot. It’s a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.)
  • The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively.
New Vehicle



The Mirado is a classic muscle car: a fast, four-seat sedan that’s limited to Miramar. It can be found around downtown areas and main city streets

Think of the Mirado as a compliment to the other unique vehicles on Miramar: The van is extremely sturdy, but slow and ineffective when taken off-road; The pickup is great for off-road travel; And the Mirado is the fastest way to blaze down a highway.

New Attachments
  • Duckbill - A new attachment for shotguns (S1897, S12K). It decreases vertical pellet spread but increases horizontal bullet spread
    • Attachable to S1897, S12K
  • Light Grip - It decreases first shot/single shot recoil by about 15%. Animation kick reduction has been changed to 20% (from 30%).
    • Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS, Vector)
  • Thumb Grip - It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery time
    • Attachable to - ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)
  • Half Grip - It reduces vertical and horizontal recoil and also reduces recoil recovery time
    • Attachable to - ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS)
  • Scope 3x - This scope has fixed 3x magnification with an illuminated reticle. It’s discoverable as a common world-drop item
  • Scope 6x - This scope has variable 3x–6x magnification. It’s discoverable as a rare world-drop item.
Throwables
Improvements have been made to throwables (frag grenades, stun grenades, and molotovs).



  • Weight changes
    • Frag grenade: Increased from 12 to 18
    • Molotov cocktail: Decreased from 18 to 16
    • Smoke grenade: Decreased from 16 to 14
    • Stun grenade: Decreased from 14 to 12
  • Increased frag grenade damage and effective range
    • Frags previously had to be within 2.6m of player models to deal lethal damage. They now deal lethal damage within 3.5m, moderate damage from 3.5m through 8.5m, and low damage from 8.5m through 10m.
  • Stun grenades’ blinding effects have been improved
    • First, let’s explain some terms. “Direct effect” is defined as stun grenade explosions occurring within a 100˚ angle of the player’s visual field. “Indirect effect” occurs when stun grenades explode outside of that “direct effect” range and players are within 5.5m of the explosion
    • The maximum effective range of stun grenade has been increased to 20m
    • Depending on distance from the explosion, the direct effect can blind the player for a maximum of 5.5 seconds, and a minimum of one second (when 20m away).
    • Depending on distance from the explosion, the indirect effect can blind the player for a maximum of three seconds.
    • Characters blinded by a stun grenade now cover their faces. This is a new animation.
    • Spectators are now also blinded when spectating someone hit with a stun grenade
    • Stun grenades will now briefly blind and deafen the thrower if they explode behind their back when cooked.
    • You’ll now be unable to ADS while blinded.
  • Molotov cocktails now have new effects and their damage has been increased.
    • Molotovs can now deal indirect damage and burn damage (as damage over time), depending on whether or not you're standing directly in the flames. If you're in the flames you'll take both types of damage.
    • Indirect damage (taken when standing in the flames) has been increased from 10 to 12.5 damage per second.
    • After catching fire, players will take burn damage as damage over time (10 damage per second) for a total of four seconds.
    • You’ll now be unable to ADS while taking burn damage.
    • Flames now spread further along wooden surfaces in houses
    • Flames from Molotovs spread further if another Molotov is thrown on top of the flames.
    • A new animation has been added for character models who are suffering burn damage. They’ll attempt to pat out the flames using their hands.
Character Movement
  • We’ve slightly decreased the movement speed when holding SRs, LMGs (M249, DP2:cool: and shotguns. Your equipped weapon affects both your sprinting speed and your running (normal movement) speed.
  • We’ve removed the first shot delay when your character is not sprinting
  • Chambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights
  • The amount your camera shakes after being shot (“aim punch”) now depends on the amount of damage received.
Boat and Swimming Adjustments
  • Boats now sink when destroyed
  • We’ve made some adjustments to the way swimming works to reduce the effectiveness of hiding underwater.
    • We’ve decreased the maximum submersible time from 35 to 15 seconds
    • Once you’ve run out of air, you’ll now take 10 damage per second (up from four damage per second)
    • We’ve increased the delay for breath recovery time from one to four seconds. (In other words, when you lift your head up out of the water, it’ll now take four seconds before you begin to recover your breath)


  • The Blue Zone indicator bar located above the minimap has been improved
Others
  • On Erangel, all windows with bars have had the glass removed.
  • Added 26 graffiti images to buildings in Erangel and Miramar.
  • Added advertisement banners for PGI (PUBG Global Invitational) to buildings and billboards on Erangel and Miramar
  • The winning player or team will now be given approximately 8 seconds to celebrate their victory before the match ends and results are displayed.
    • Spectators can also watch the winning player or team celebrate
  • To improve visibility of the Blue Zone in the map, areas under the Blue Zone are now colored blue
UI / UX


  • A marker has been added to the map that allows players to check the flight path of the plane.
    • The path is visible from when players are at the waiting lobby up until the point when they fall down to their final drop destination.
  • Added a UI message showing when healing items can’t be used.
  • Improved the in-game minimap
    • The mini map now dynamically zooms in or out depending on the character's movement speed, enhancing your ability to see what’s around you.
  • You can now change the reticle style and color on the red-dot, holo-sight, and 2x scope using the scope zeroing keys (hold rb, then move L-stick while ADS: brightness, hold rb then press ↑/↓: reticle shape change, color change)


Performance
  • We’ve improved the character model rendering process to prevent some small frame drop issues.
  • We’ve optimized character movement and animation while skydiving to improve framerate when multiple players are nearby.
  • We’ve made some improvements to our network code to reduce network latency.
  • Character data calculated radius has been reduced to increase server and client performance.
  • Bike animations have been optimized.
  • Asset/Building loading in Miramar has been optimized.
  • Smoke effects (Smoke grenade, care package, etc.) have been optimized.
  • Parachuting animation has been optimized.
  • Level streaming has been optimized - rendering during the early stages of the game will be faster.
Once again, thanks to everyone who helped us test this big patch on the PTS or who continue to provide feedback on the game. You’re all helping us to make this game better, so please continue to share your feelings and experiences with us.

Thanks,

PUBG Xbox Team
 
Loving this new patch.

Played 4 games thus far and it just feels good. Love the new balancing changes. Love the new 3x & 6x scopes. Not sure we needed all these grips, but when in doubt go Half Grip--for me at least.

Like the plane flight path indicator.

The new prioritised rendering seems to have the desired effect...although, sometimes the textures can take a bit too long to render in.

Just really enjoying it.
 
So, it seems some people are getting weapon skin crates when buying crates from the store with BP. The problem is, you have to open them with a key. On PC the Keys cost like $2.

Not sure if this is a bug...or perhaps this is related to the ''big announcement'' Nico said was coming on Wednesday
 
Welcome to the Xbox One Summer of PUBG

hero_940x528-hero-1.jpg


What happens when the Xbox One console exclusive, PlayerUnknown’s Battlegrounds (PUBG), teams up with the world’s best vehicle customization shop, West Coast Customs? You get a one-of-a-kind, tricked out PUBG Bus that debuts at San Diego Comic-Con and cruises all summer-long to PAX West as part of our Xbox One Summer of PUBG program. The best part? The PUBG Bus will be given to one lucky fan at the end of the summer.

West Coast Customs and the PUBG Bus
Famous for their hit reality show showcasing unique customization work on celebrity vehicles, the crew at West Coast Customs (WCC) have been long-time Xbox fans and were eager to take on the challenge of creating the PUBG Bus. It’s been awe-inspiring watching the WCC crew in action as they brought every creative detail to life, paying homage to Xbox and the game that defined the Battle Royale genre.
Our own Aaron Greenberg, General Manager of Xbox Games Marketing, and Brendan “PlayerUnknown” Greene, Creative Director at PUBG Corp, visited West Coast Customs CEO Ryan Friedlinghaus, his son Dynamite Dylan, and the rest of the WCC crew to take the first spin in the PUBG Bus.

Xbox One Summer of PUBG
This summer, the Xbox One Summer of PUBG experience will be coming to San Diego Comic-Con and PAX West in Seattle, with surprise stops and guests in between.
First up, San Diego Comic-Con. Stop by “The Experience” at Petco Park between July 19-22 where the PUBG Bus will be featured outdoors along with plenty of things to do (and win). You won’t even need a badge as “The Experience” is open to the public.

SDCC-map.jpg


Come grab some free swag, win PUBG prizes, and stick around for a very special Xbox Live Sessions from inside of the PUBG Bus featuring Brendan “PlayerUnknown” Greene on Thursday, July 19 from 5-6 PM PST.
Xbox One Summer of PUBG Sweepstakes
Looking to upgrade your ride? Xbox is giving gamers a chance to drive off in the actual PUBG Bus designed by West Coast Customs!

sweeps.jpg


From now until September 3, enter the Xbox One Summer of PUBG sweepstakes for your chance to win a variety of prizes including (but not limited to) the new Xbox One X PUBG Bundle, a 55” Samsung QLED TV, and for one lucky winner the PUBG Bus itself!
Enter at www.summerofpubg.com and see details for additional ways of entry.
For updates on Xbox One Summer of PUBG, follow #summerofPUBGsweepstakes on social and look out for future articles on Xbox Wire.
See you on the road!

Read more at https://news.xbox.com/en-us/2018/07/18/welcome-to-the-xbox-one-summer-of-pubg/#5HieVvXeEFqP5lpR.99
 
Welcome to the Xbox One Summer of PUBG

hero_940x528-hero-1.jpg


What happens when the Xbox One console exclusive, PlayerUnknown’s Battlegrounds (PUBG), teams up with the world’s best vehicle customization shop, West Coast Customs? You get a one-of-a-kind, tricked out PUBG Bus that debuts at San Diego Comic-Con and cruises all summer-long to PAX West as part of our Xbox One Summer of PUBG program. The best part? The PUBG Bus will be given to one lucky fan at the end of the summer.

West Coast Customs and the PUBG Bus
Famous for their hit reality show showcasing unique customization work on celebrity vehicles, the crew at West Coast Customs (WCC) have been long-time Xbox fans and were eager to take on the challenge of creating the PUBG Bus. It’s been awe-inspiring watching the WCC crew in action as they brought every creative detail to life, paying homage to Xbox and the game that defined the Battle Royale genre.
Our own Aaron Greenberg, General Manager of Xbox Games Marketing, and Brendan “PlayerUnknown” Greene, Creative Director at PUBG Corp, visited West Coast Customs CEO Ryan Friedlinghaus, his son Dynamite Dylan, and the rest of the WCC crew to take the first spin in the PUBG Bus.

Xbox One Summer of PUBG
This summer, the Xbox One Summer of PUBG experience will be coming to San Diego Comic-Con and PAX West in Seattle, with surprise stops and guests in between.
First up, San Diego Comic-Con. Stop by “The Experience” at Petco Park between July 19-22 where the PUBG Bus will be featured outdoors along with plenty of things to do (and win). You won’t even need a badge as “The Experience” is open to the public.

SDCC-map.jpg


Come grab some free swag, win PUBG prizes, and stick around for a very special Xbox Live Sessions from inside of the PUBG Bus featuring Brendan “PlayerUnknown” Greene on Thursday, July 19 from 5-6 PM PST.
Xbox One Summer of PUBG Sweepstakes
Looking to upgrade your ride? Xbox is giving gamers a chance to drive off in the actual PUBG Bus designed by West Coast Customs!

sweeps.jpg


From now until September 3, enter the Xbox One Summer of PUBG sweepstakes for your chance to win a variety of prizes including (but not limited to) the new Xbox One X PUBG Bundle, a 55” Samsung QLED TV, and for one lucky winner the PUBG Bus itself!
Enter at www.summerofpubg.com and see details for additional ways of entry.
For updates on Xbox One Summer of PUBG, follow #summerofPUBGsweepstakes on social and look out for future articles on Xbox Wire.
See you on the road!

Read more at https://news.xbox.com/en-us/2018/07/18/welcome-to-the-xbox-one-summer-of-pubg/#5HieVvXeEFqP5lpR.99

Would rather have a new road map.
 
I know this isn't of much use if you play this game on Xbox, but for PC-too folks:

 
They accidentally didn't send the correct crates for the 'Snipe City' community event, even though they said they did... but they also accidentally sent the locked crate to some people and also didn't send it to everyone.

Supposedly everyone that participated will get the correct crates by tomorrow at 1pm PDT.

.....if they manage to not f*** up again. I would bet loose couch coin-only change at most that they'll pull through, that's my confidence level with these devs.
 
Maaaaan, the last few nights have been rough with this game. I'm an alright player, but I've been getting matched with people much better than I. Been looking up the stats of the people that wreck us, and it's consistently People with KDRs over 3 and win ratios over 15.

I really hope they release a respawn gametype soon to play between matches. Game is too intense to not have it.
 
Maaaaan, the last few nights have been rough with this game. I'm an alright player, but I've been getting matched with people much better than I. Been looking up the stats of the people that wreck us, and it's consistently People with KDRs over 3 and win ratios over 15.

I really hope they release a respawn gametype soon to play between matches. Game is too intense to not have it.

Hopefully PUBG War Zone hits soon, it's exactly what you're looking for.. I was kind of surprised how much fun it was, the whole being able to pick your landing location after you die part is pretty damn cool.
 
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Maaaaan, the last few nights have been rough with this game. I'm an alright player, but I've been getting matched with people much better than I. Been looking up the stats of the people that wreck us, and it's consistently People with KDRs over 3 and win ratios over 15.

I really hope they release a respawn gametype soon to play between matches. Game is too intense to not have it.
Yeah I would like a mode that let me get more practice in on combat.
War Mode is coming this summer. Speculation right now is that it would come after Gamescom.
 
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Analogue controls coming next week. Don't get too excited, though. Last week Nico said the devs were not happy with where these controls were at, but now all of a sudden they are just gunna throw them into the game. So, I think we can expect them to be pretty rough.
 
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Hello everyone,

We’re back with another Xbox community update and this week, we’ll be going over some new features coming to the game, going over some issues addressed this week, and also taking a look at some of next week’s hotfix.

Let’s get started.

Analog Movement

Analog movement has been a popular request for a very long time and we’re very happy to announce that it will be patched next week with the hotfix. The current movement system resembles playing with a keyboard, where the character is only able to move in 8 directions. This restricted character movement freedom to only 45 degrees between each direction. With the introduction of analog movement, players will be able to move freely in 360 degrees with the left stick on the controller.

We’ve prepared a short video to fully show the difference analog movement will bring to the game.



Once analog movement has been implemented, we’ll need your feedback on it. Let us know how it feels and how it can continue to improve once the hotfix has been applied!

PUBG Official Club

We’re introducing the PUBG Official Club, a new messaging platform for a wider audience, launching at the start of August. It works similarly to the hubs you’re familiar with, but with the added benefit of official posts from us. You will be automatically joined if you have a record of playing PUBG on Xbox, and it should be easily accessible for everyone. The posts made will be shown on the dashboard and will include space for comments to interact with the devs or your fellow players.

We’ll continue to post our announcements on other channels as well, but the PUBG Official Club should help improve visibility without having to seek out posts.

Ban

A few patches back, we introduced a reporting system for teamkilling. A big thank you to everyone who has been proactively reporting after being intentionally killed by a teammate. While a system like this doesn’t work well with automatic bans, we’ll be looking at cases and issuing out punishments in the following ways.

Times Banned
Ban Duration
1st
1 Day
2nd
3 Days
3rd
7 Days
4th and onward
15 Days


We have a similar plan for solo players who team up and we’ll update you as soon as our plans are closer to being put into action.

We’ve also had some reports regarding players using illegal programs. We’re investigating internally and have also sent this information to the Xbox team. We take these issues very seriously and will not tolerate players interfering with the game’s system to break balance and harm user experience. Players who use any type of illegal programs will face permanent bans on the account and device level. If you suspect a player is using these types of programs, please let us know and we will investigate.

Desync

Players are reporting continued instances of desync. We’re looking at all possible causes of this issue, including the technical side of our build. While we research, we’re planning on implementing a ping based matchmaking system so people with similar pings get matched with each other in an effort to reduce instances of desync. In addition, we strongly advise players to play on servers closest to their geographical location for better matchmaking and for better gameplay.

And speaking of regions, in the recent patch, we merged the Asia and Oceania regions. The name of the new combined server was meant to be OC/AS, but it is currently shown incorrectly as just Oceania. We will change the name of the server to OC/AS as was originally intended.

Upcoming Hotfix

We’ve already discussed the upcoming analog movement addition, but we’d like to quickly go over a few of the other upcoming changes. We’ll provide more detail on these when we release the hotfix patch notes.

- Overall world loading and level streaming improvements.
- Detailed textures will load up faster on Xbox One X.
- Improved footstep sounds when on sand.
- Fixed a bug where loot boxes would not show after a player has died.
- Fixed crashes in certain situations.

- Optimized scoping.

Thanks for your continued feedback and support. Keep an eye out for this week’s hotfix and we’ll be back next week with another Xbox community update!

Thanks,
The PUBG Xbox Team

https://forums.playbattlegrounds.co...post-july-week-4/?tab=comments#comment-977689
 
Hello everyone,

We’re back with another Xbox community update and this week, we’ll be going over some new features coming to the game, going over some issues addressed this week, and also taking a look at some of next week’s hotfix.

Let’s get started.

Analog Movement

Analog movement has been a popular request for a very long time and we’re very happy to announce that it will be patched next week with the hotfix. The current movement system resembles playing with a keyboard, where the character is only able to move in 8 directions. This restricted character movement freedom to only 45 degrees between each direction. With the introduction of analog movement, players will be able to move freely in 360 degrees with the left stick on the controller.

We’ve prepared a short video to fully show the difference analog movement will bring to the game.



Once analog movement has been implemented, we’ll need your feedback on it. Let us know how it feels and how it can continue to improve once the hotfix has been applied!

PUBG Official Club

We’re introducing the PUBG Official Club, a new messaging platform for a wider audience, launching at the start of August. It works similarly to the hubs you’re familiar with, but with the added benefit of official posts from us. You will be automatically joined if you have a record of playing PUBG on Xbox, and it should be easily accessible for everyone. The posts made will be shown on the dashboard and will include space for comments to interact with the devs or your fellow players.

We’ll continue to post our announcements on other channels as well, but the PUBG Official Club should help improve visibility without having to seek out posts.

Ban

A few patches back, we introduced a reporting system for teamkilling. A big thank you to everyone who has been proactively reporting after being intentionally killed by a teammate. While a system like this doesn’t work well with automatic bans, we’ll be looking at cases and issuing out punishments in the following ways.

Times Banned
Ban Duration
1st
1 Day
2nd
3 Days
3rd
7 Days
4th and onward
15 Days


We have a similar plan for solo players who team up and we’ll update you as soon as our plans are closer to being put into action.

We’ve also had some reports regarding players using illegal programs. We’re investigating internally and have also sent this information to the Xbox team. We take these issues very seriously and will not tolerate players interfering with the game’s system to break balance and harm user experience. Players who use any type of illegal programs will face permanent bans on the account and device level. If you suspect a player is using these types of programs, please let us know and we will investigate.

Desync

Players are reporting continued instances of desync. We’re looking at all possible causes of this issue, including the technical side of our build. While we research, we’re planning on implementing a ping based matchmaking system so people with similar pings get matched with each other in an effort to reduce instances of desync. In addition, we strongly advise players to play on servers closest to their geographical location for better matchmaking and for better gameplay.

And speaking of regions, in the recent patch, we merged the Asia and Oceania regions. The name of the new combined server was meant to be OC/AS, but it is currently shown incorrectly as just Oceania. We will change the name of the server to OC/AS as was originally intended.

Upcoming Hotfix

We’ve already discussed the upcoming analog movement addition, but we’d like to quickly go over a few of the other upcoming changes. We’ll provide more detail on these when we release the hotfix patch notes.

- Overall world loading and level streaming improvements.
- Detailed textures will load up faster on Xbox One X.
- Improved footstep sounds when on sand.
- Fixed a bug where loot boxes would not show after a player has died.
- Fixed crashes in certain situations.

- Optimized scoping.

Thanks for your continued feedback and support. Keep an eye out for this week’s hotfix and we’ll be back next week with another Xbox community update!

Thanks,
The PUBG Xbox Team

https://forums.playbattlegrounds.co...post-july-week-4/?tab=comments#comment-977689

Those are some serious bans.
 
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analog movement. I don't get it. I watched the video but I don't see it. That is something I have to suppose to feel on the controller?
 
analog movement. I don't get it. I watched the video but I don't see it. That is something I have to suppose to feel on the controller?

Basically ~360 degrees of movement points versus 8 set directions where anything that isn't one of those 8 points is ignored/pushed to the closest of the 8 directions.

Every great 3d console game on consoles has analog input for movement. The s***ty PC ports don't, because it's essentially like controlling player movement of a 3d game with a D-Pad.

Rewatch the video, and take note how the 8-way side looks like the player is snapping to sharp angles (0, 45, 90, 135, 180, etc etc, which Left, Left/Up, Up, Up/Right, Right etc etc) whereas the otherside looks basically fluid.
 
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Movement is better, except when sprinting. Any diagonal input breaks the sprint for me.

The game's been fun, best $30 I've spent in a long time; but I'm pretty burnt out on it. COD beta soon at least.